fewa said: Sabretooth (Classic)4 Star (Legendary) Out for Blood 0(PASSIVE) Sabretooth's lust for violence knows no end. When there are at least 3 friendly Attack tiles on the board, increase Sabretooth's match damage by 78.At Max Level:Level 3: Increases match damage by 281.Level 4: Increases match damage by 410.Level 5: Increases match damage by 534. Disembowel 11Sabretooth shreds the enemy target with his claws, dealing 810 damage and creating 1 strength 25 Attack tile. If the enemy is below 70%, create 2 strength 25 Attack tiles.(PASSIVE) At the start of your turn, Sabretooth restores for 59 health for each friendly Attack tile (up to 5).At Max Level:Level 3: Deals 2887 damage and creates 2 / 3 strength 91 Attack tiles. Heals for 161 health.Level 4: Deals 4182 damage and creates 2 / 4 strength 131 Attack tiles. Heals for 239 health.Level 5: Deals 6785 damage and creates 3 / 5 strength 212 Attack tiles. Heals for 318 health. Cruel Intentions 9Sabretooth toys with his enemies, attacking the weakest target and demoralizing the enemy team. Deals 600 damage to the enemy target with the lowest health and weakens the enemy team by 1 turn. If Sabretooth downs an enemy target with this ability, silence the enemy team for 1 turn.At Max Level:Level 3: Deals 2230 damage. Weakens / silences enemy team for 2 turns.Level 4: Deals 3030 damage.Level 5: Deals 4026 damage. Weakens / silences enemy team for 3 turns. Comments:Weakened targets have reduced matching capabilities. Matches are treated as if a tile is missing. A match-3 would gain 2 tiles and deal match damage of 2 tiles. A match-4 would gain 3 tiles along with the tiles removed and deal match damage of 3 tiles along with the tiles removed.Silenced targets are unable to fire abilities for the duration.
fewa said: M.O.D.O.K. (Classic)5 Star (Epic) Hyper-thread 4By design, M.O.D.O.K. calculates the most efficient way to destroy his enemies. Drains 25% of team's second highest color pool and transfers it to the team's highest color pool.Level Upgrades: Level 2: Drains half of the AP. Level 3: Drains all of the AP. Level 4: Also drains half of the third highest color pool. Increase the cost by 1 AP. Level 5: Also drains all of the third highest color pool. Increase the cost by 1 AP. Mental Devastation Beam 14M.O.D.O.K. unleashes a powerful psionic blast at the enemy target, dealing 907 damage plus 132 damage for each AP drained from the team's highest color pool. Drain all AP from the team's highest color pool.At Max Level: Level 3: Deals 7988 damage plus 1029 damage for each AP drained. Level 4: Deals 7988 damage plus 1372 damage for each AP drained. Level 5: Also destroys 4 AP in the enemy's highest color pool. Tech Dampening Field 8M.O.D.O.K. disrupts all surrounding enemy technology. If there isn't one already, select a basic tile and create a 2-turn Countdown tile. While on the board, enemy matches do no generate AP in the selected color.At Max Level: Level 2: Increase the duration of the Countdown tile to 3 turns. Level 3: Enemies are unable to fire abilities in the selected color. Level 4: Deal 5155 damage to the enemy target whenever an enemy matches the selected color. Increase the cost by 1 AP. Level 5: Deal 6374 damage. Enemy passives are disabled. Increase the cost by 2 AP.
Hyperion (Mark Milton) 5 Star
Stamina 10
Hyperion becomes even more resilient. Fortifies up to 1 special friendly tile and turns this power into Superhuman Stamina.
Superhuman Stamina 0
(PASSIVE) Hyperion superhuman durability makes a great frontline fighter and a tough target for her enemies. As long as Hyperion is in front, enemy matches deal 10% less damage for each teammate still in the fight. Whenever the enemy makes a Blue, Red, or Yellow match, send Hyperion to the front.
fewa said: Sunspot (New Mutants)4 Star (Legendary) Heat Fist 9Sunspot strikes his opponent, leaving a trail of plasma. Deal 503 damage to the enemy target and create 2 strength 41 Attack tiles. If there are at least 5 Attack tiles, deal 100% of the total value of friendly Attack tiles as damage to the enemy target.At Max Level: Level 3: Deals 2898 damage and creates 2 strength 114 Attack tiles. Level 4: Deals 3862 damage and creates 2 strength 162 Attack tiles. Level 5: Deals 150% of the total value of friendly Attack tiles as damage to the enemy target. Surface of the Sun 0(PASSIVE) Roberta easily ignores heat and fire attacks from the enemy. When Sunspot is at the front, reduce the damage from enemy Attack tiles by 60%.Level Upgrades: Level 2: Reduce the damage from enemy Attack tiles by 100%. Level 3: Sunspot heals for 25% of the damage from enemy Attack tiles. Level 4: Sunspot heals for 40% of the damage from enemy Attack tiles. Level 5: Generate 1 Black AP when Sunspot would be damaged by enemy Attack tiles. Solar Flare 7Sunspot channels his energy to unleash a devastating blast. If there isn’t one already, create a 2-turn Repeater tile that strengthens all friendly Attack tiles by 24. If there are more than 10 Attack tiles, remove 2 friendly Attack tiles and deal 326 damage to the enemy team.At Max Level: Level 3: Strengthen by 84. Deal 1992 damage. Level 4: Strengthen by 123. Deal 2536 damage. Level 5: Strengthen by 204. Remove 1 friendly Attack tile.