abmoraz said: Dormammu said: Eichen said: Mudusa, Carnage, Mr F. Please tell me that was a joke. I have difficulty gleaning humor from print. Try it. I lived in 4* land with this team for months. It's almost impossible to die with this team. They ain't fast, but damn if they ain't resilient. MoosePrime said: Eichen said: Mudusa, Carnage, Mr F. The enemy team has a bunch of strike tiles, and you want to give them attack tiles, too? And it pretty much full heals every time one of them is matched (Medusa + Mr.F both heal on special tile match). The secret to the team is to NOT use the standard load-outs on most of the chars.Carnage should be 5-5-3. Medusa at 5-4-4 (Maximize her healing, be able to steal all special tiles), and Mr. F at 5-5-3 (max his stun, protects, and heal).
Dormammu said: Eichen said: Mudusa, Carnage, Mr F. Please tell me that was a joke. I have difficulty gleaning humor from print.
Eichen said: Mudusa, Carnage, Mr F.
MoosePrime said: Eichen said: Mudusa, Carnage, Mr F. The enemy team has a bunch of strike tiles, and you want to give them attack tiles, too?
Dormammu said: abmoraz said: Dormammu said: Eichen said: Mudusa, Carnage, Mr F. Please tell me that was a joke. I have difficulty gleaning humor from print. Try it. I lived in 4* land with this team for months. It's almost impossible to die with this team. They ain't fast, but damn if they ain't resilient. MoosePrime said: Eichen said: Mudusa, Carnage, Mr F. The enemy team has a bunch of strike tiles, and you want to give them attack tiles, too? And it pretty much full heals every time one of them is matched (Medusa + Mr.F both heal on special tile match). The secret to the team is to NOT use the standard load-outs on most of the chars.Carnage should be 5-5-3. Medusa at 5-4-4 (Maximize her healing, be able to steal all special tiles), and Mr. F at 5-5-3 (max his stun, protects, and heal). Except both are burst healers, so they do nothing to conserve health packs.
tiomono said: I find it funny that the vast majority of the counter strategies require you to have 1 or 2 of the characters you are trying to beat. Wasn't mirror matching as a counter a big no no in most players eyes? I thought the general feeling was if a match needs you to mirror then that character is not balanced and needs changed.
Jarvis_Jackrabbit said: It was already mentioned once in this thread, but my go-to anti Grockamoradusa team is:C4rol3*HulkDak3nThey're so fast and effective that I go looking for Grockamoradusa teams and am almost disappointed when I can't find any more when climbing in Simulator.The best case scenario is making a green match on the first turn, which will put Hulk in front and Daken will drop two strikes for Carol to buff when your hulk gets hit. After the first turn, Hulk will be taking multiple hits each time the enemy makes a match, so his black passive will fire multiple times, spamming the board with green tiles; Daken puts more strikes on the board for each green match; Carol keeps buffing, etc.You will want Hulk to take every hit, so you'll only need one health pack after a match. I typically target Gamora first because her blue poses the greatest threat to the success of this method.Seriously, try them out. Unfortunately, they're abysmal on defense, because Grockamoradusa teams can counter by targeting Carol and Daken before Hulk. Thankfully, however, these three are crazy fast on offense.
Warbringa said: Rogue. Make sure she is up front and she will reduce the damage down to a level that can be managed. You can also use Kraven to weaken those tiles pretty fast or use someone who can steal them for you. Always focus on taking out Medusa first of course.