smkspy said: Biggest possible burn out factor for me, besides the five star tier transition being unduly hard, is simply the lack of new content.Vets can only play the same pves, LRs, BEs, and PvPs so long before they get to a point where the game is more habit than fun. 4 star PvP is good, but it's just a small consession when compared to the mountain of same ole same ole week-in and week-out.And with the removal of so many pves over the past two years, the overly recycled content quickly becomes apparent to even new players.
Straycat said: smkspy said: Biggest possible burn out factor for me, besides the five star tier transition being unduly hard, is simply the lack of new content.Vets can only play the same pves, LRs, BEs, and PvPs so long before they get to a point where the game is more habit than fun. 4 star PvP is good, but it's just a small consession when compared to the mountain of same ole same ole week-in and week-out.And with the removal of so many pves over the past two years, the overly recycled content quickly becomes apparent to even new players. Yea, but the real game is about collecting and leveling your characters. The loot system is the main draw. And the problem vets run into is that aspect gets stale. Your first 4* champ is exciting. Your 60th is not. Maybe my first 5* support will be exciting, but that side of the game is so money gated right now I don't see it happening.
smkspy said: Straycat said: smkspy said: Biggest possible burn out factor for me, besides the five star tier transition being unduly hard, is simply the lack of new content.Vets can only play the same pves, LRs, BEs, and PvPs so long before they get to a point where the game is more habit than fun. 4 star PvP is good, but it's just a small consession when compared to the mountain of same ole same ole week-in and week-out.And with the removal of so many pves over the past two years, the overly recycled content quickly becomes apparent to even new players. Yea, but the real game is about collecting and leveling your characters. The loot system is the main draw. And the problem vets run into is that aspect gets stale. Your first 4* champ is exciting. Your 60th is not. Maybe my first 5* support will be exciting, but that side of the game is so money gated right now I don't see it happening. Not that I disagree completely, but with so many characters, even that has no real appeal once you realize that collecting characters is just spitting in the wind past the 2 star tier.Don't see the loot system as a draw either when tokens don't match your in-game status. And yeah, supports are just a joke and non-factor entirely no matter your level of gameplay.
smkspy said: Straycat said: smkspy said: Biggest possible burn out factor for me, besides the five star tier transition being unduly hard, is simply the lack of new content.Vets can only play the same pves, LRs, BEs, and PvPs so long before they get to a point where the game is more habit than fun. 4 star PvP is good, but it's just a small consession when compared to the mountain of same ole same ole week-in and week-out.And with the removal of so many pves over the past two years, the overly recycled content quickly becomes apparent to even new players. Yea, but the real game is about collecting and leveling your characters. The loot system is the main draw. And the problem vets run into is that aspect gets stale. Your first 4* champ is exciting. Your 60th is not. Maybe my first 5* support will be exciting, but that side of the game is so money gated right now I don't see it happening. Not that I disagree completely, but with so many characters, even that has no real appeal once you realize that collecting characters is just spitting in the wind past the 2 star tier.#1Don't see the loot system as a draw either when tokens don't match your in-game status.#2And yeah, supports are just a joke and non-factor entirely no matter your level of gameplay.
LavaManLee said: My thought is that there needs to be way more beyond just PVP, PVE and the occasional Boss Event. I know that Marvel Strike Force isn't everyone's cup of tea but they have at least four different ways to play going on at once and sometimes there are seven at the same time. There just needs to be more variety but it seems to work for MPQ that they just have the two and sometimes a third way to play.
Straycat said:LavaManLee said:My thought is that there needs to be way more beyond just PVP, PVE and the occasional Boss Event. I know that Marvel Strike Force isn't everyone's cup of tea but they have at least four different ways to play going on at once and sometimes there are seven at the same time. There just needs to be more variety but it seems to work for MPQ that they just have the two and sometimes a third way to play.Yes and no. More game modes means more grinding. It works in strike force because of its energy system. You spend your energy and you have to close the game. In MPQ, we play until we reach max rewards, even if we don't want to. We just can't leave rewards on the table.
LavaManLee said:My thought is that there needs to be way more beyond just PVP, PVE and the occasional Boss Event. I know that Marvel Strike Force isn't everyone's cup of tea but they have at least four different ways to play going on at once and sometimes there are seven at the same time. There just needs to be more variety but it seems to work for MPQ that they just have the two and sometimes a third way to play.