What Marvel character are you hoping for? (post movesets)

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Comments

  • MissoesRicRose
    MissoesRicRose Posts: 258 Mover and Shaker
    Why did not they put Dazzler in Loki's place?
    We are forced to see another repetition.
    Frustrating!!!
  • theomen
    theomen Posts: 99 Match Maker
    edited August 2018
    Image result for cable comic cover

    Cable (Nathan Summers)

    5 Star (Epic)


    Straight out of the dystopian future (the 39th Century, to be exact), it is the mutant Nathan Summers, AKA Cable, AKA the dude with the metal arm, robotic eye, and giant gun. He had to get the first two because of a viral infection that was half-technology, half-organic, but he's a bit sensitive about it taking over his body. He'd much rather discuss his time as a member of the X-Force or New Mutants. He is a hero between two worlds, two time periods, and two dimensions, who has spent his life as a hardened warrior, yet longs for peace at last.


    blueflagpngExpert Hand-to-Hand Combatant bluetilepng9
    Cable fights using brute force and wit to quickly dismantle his opponents. Cable hits 5 precision blows, each dealing 903 damage. If on the final strike the enemy is below 10% health Cable excutes an additional finishing blow and downs them.
    (PASSIVE) Cable uses advanced technology and expert strategy to his advantage. Any time Cable executes an attack on an enemy add a strength 74 strike tile to the board. If Cable hits his finishing blow, improve a random strike tile by 227.

    At Max Level 
    Level 2: 1503 damage per blow. Add strength 294 strike tiles. Improve 2 strike tiles by 227.
    Level 3: 1805 damage per blow. Add strength 397 strike tiles. Improve 3 strikes by 350.
    Level 4: 2503 damage per blow. Add strength 524 strike tiles. Improve 5 strikes by 525. Cable downs the enemy if they are below 15% health.
    Level 5: 3086 damage per blow. Add strength 805 strike tiles. Improve all strikes by 625. Cable downs the enemy if they are below 20% health.


    blackflagpng Stasis Grenade blacktilepng 5
    Cable is proficient in a vast variety of firearms from the 39th Century. Cable throws a stasis grenade in the air freezing his enemies in time. Stun target enemy for two turns.
    (PASSIVE) Whenever an enemy is stunned this power becomes Plasma Cannon.

    redflagpng Plasma Cannon redtilepng 8
    Cable unleashes the full power of his arsenal; arming and firing his devasting plasma cannon! Deals 4008 damage to target enemy and 502 to other enemies. If any of the enemy team are stunned Plasma Cannon deals double damage. Whenever no enemies are stunned this power becomes Stasis Grenade. 

    At Max Level 
    Level 2: 8008 to target and 1005 to other enemies.
    Level 3: 10112 to target and 2065 to other enemies.
    Level 4: Stasis Grenade stuns target for 3 turns. Plasma cannon deals 12050 to target and 3255 to other enemies.
    Level 5: Stasis Grenade stuns target for 3 turns and other enemies for 1 turn. Plasma cannon deals 16750 to target and 5005 to other enemies.


    yellowflagpng Out of Time yellowtilepng 7
    Cable travels through time to prevent future disasters from ever occuring. Restore a chosen team mate's health to the level it was 3 turns ago or if they are downed, revive them to the level of health they were three turns ago. *

    (PASSIVE) Techno-Organic Virus Cable possesses powerful telepathic and telekinetic abilities but he must use them to keep his techno-organic virus in check. At the start of every turn deal 503 damage to Cable and add 1 red, blue or black tile to the board. If Cable travels through time this ability becomes Technopath.

    (PASSIVE) Technopath Cable uses his telepathic abilities to sheild himself his allies from harm. At the start of every turn, one of Cable's allies becomes invisible for 1 turn. If both allies are downed Cable uses his powers to prevent 10% damage to himself. If Cable travels through time, this power becomes Techno-Organic Virus.   


    At Max Level 
    Level 2: Techno-Organic virus deals 1803 damage to Cable and adds 2 tiles to the board. Technopath prevents 15% damage to Cable.
    Level 3: Techno-Organic Virus deals 2300 damage to Cable and add 3 tiles to the board. Technopath prevents 20% damage
    Level 4: Technopath prevents 25% damage to Cable.
    Level 5: Out of Time returns a team mate's health to the level it was 5 turns ago.


    Comments
    Out of Time can be used to restore Cable's health.
    Expert Hand-to-Hand Combatant would put out a strike tile for every hit dealt (5 with a maximum of 6 if the finishing blow is hit).



  • fewa
    fewa Posts: 74 Match Maker
    edited August 2018

    Cosmo (Space Dog)

    4 Star (Legendary)


    yellowflagpng Top Dog yellowtilepng 5
    As security chief of Knowhere, Cosmo flexs his authority and temporarily ends any conflict. If there isn't one, create a 2-turn Countdown tile that prevents any powers from being fired.
    Level Upgrades:
    Level 2: While active, matches in the team's strongest color increase the duration of the Countdown tile by 1 turn.
    Level 3: When removed from the board, gain AP in a random color equal to the maximum duration of the Countdown tile.
    Level 4: Create a 3-turn Countdown tile.
    Level 5: While active, enemy matches generate 1 less AP.

    redflagpng Bozhe Moi redtilepng 0
    (PASSIVE) Cosmo psychically links the team, sharing important information about the enemy. Whenever the enemy team has more Red AP, friendly matches in Red generate 1 additional AP.
    Level Upgrades:
    Level 2: Applies to Black and Yellow tiles.
    Level 3: Applies to Team-up tiles.
    Level 4: Applies to Blue tiles.
    Level 5: Applies to Purple and Green tiles. Generate 2 additional AP.

    blackflagpng No More Mr. Nice Dog blacktilepng 10
    Fed up, Cosmo unleashes his vast psionic powers, dealing 362 damage to the enemy team and destroying 1 AP in a random color for each active enemy.
    (PASSIVE) When enemy team has enough AP to fire 2 or more powers and fires a power, stun the attacker for 1 turn.
    At Max Level:
    Level 3: Deals 3581 damage.
    Level 4: Destroys 2 AP.
    Level 5: Deals 4277 damage. Stuns for 2 turns.

    Comments:
    • For No More Mr. Nice Dog, AP is destroyed in multiple color pools. For example, against 3 active enemies, Rank 4 No More Mr. Nice Dog destroys 2 AP in three random color pools.
  • AcesOfSpade
    AcesOfSpade Posts: 2 Just Dropped In

    Image result for viv vision comic cover

    Viv Vision (Vivian)

    4-Star (Legendary)

    Created by the Vision in an attempt to humanize himself through the creation of a family, Vivian lived with her parents and twin brother in Virginia. However, the death of her brother Vin lead to her mother Virginia committing suicide, leaving Viv and Vision alone.

    Not long after this tragedy, Viv joined the Champions, helping them disrupt the High Evolutionary's plan to collide Earth and Counter-Earth.

    Affiliations: Heroes, Champions

    greenflagpng Density Shift greentilepng 0

    (PASSIVE) As the daughter of the Vision, Viv has control of her density, allowing her to become intangible at will. If there are 10 or more green tiles on the board, create an Invisibility tile targeting Viv. While this tile is on the board, this power becomes Intangible

    greenflagpng Intangible greentilepng 7

    With her density shifted to allow her to pass through objects, Viv can get the upper hand on her enemies. Destroy 2 enemy Attack, Protect, or Strike tiles and stun one random enemy for 1 turn.

    Level Upgrades:

    Level 2: Destroy 3 enemy Attack, Protect, or Strike tiles and stun for 1 turn
    Level 3: Destroy 3 enemy Attack, Protect, or Strike tiles and stun for 2 turns
    Level 4: Destroy 4 enemy Attack, Protect, or Strike tiles and stun for 2 turns
    Level 5: Destroy 4 enemy Attack, Protect, or Strike tiles and stun for 3 turns

    redflagpng Solar Radiation redtilepng 8

    The solar stone in Viv's forehead allows her to absorb radiation from the sun and convert it into usable forms. Deal 447 damage to the target enemy.

    Level Upgrades:

    Level 2: Deal 894 damage to the target enemy
    Level 3: Deal 1,788 damage to the target enemy
    Level 4: Deal 3,576 damage to the target enemy
    Level 5: Deal 7,152 damage to the target enemy

    yellowflagpng Walking WiFi yellowtilepng 10

    Viv's multiprocessor-computer brain makes her a mobile WiFi hotspot, giving her allies access to the Internet in even the most remote areas. Give ally team a boost of 204 health.

    Level Upgrades:

    Level 2: Give ally team a boost of 306 health
    Level 3: Give ally team a boost of 459 health
    Level 4: Give ally team a boost of 688 health
    Level 5: Give ally team a boost of 1,032 health
  • AcesOfSpade
    AcesOfSpade Posts: 2 Just Dropped In



    Karolina Dean (Lucy in the Sky)

    4-Star (Legendary)

    After witnessing her parents performing a ritual sacrifice in a group called the Pride, Karolina Dean and the other children of the Pride turned to life on the run to get away from their supervillain parents. Karolina soon discovered her true heritage as an alien from the planet Majesdane, as well as the reason behind her MedicAlert bracelet. Without the bracelet, Karolina can harness a vast array of powers common to her people that give her a glowing aura and the ability to fly, among others.

    Affiliations: Heroes, Runaways

    yellowflagpng MedicAlert Block yellowtilepng 0

    (PASSIVE) Karolina's MedicAlert bracelet is constructed of a material meant to restrict her natural abilities. If Karolina's team has more than 6 AP in every colour, this power becomes Majesdanian Aura

    yellowflagpng Majesdanian Aura yellowtilepng 0

    (PASSIVE) Without her MedicAlert bracelet, Karolina's body emits a rainbow aura that allows her to use her natural abilities, including enhanced strength. Karolina's match damage is increased by 25%. If Karolina's team has less than 6 AP in every colour, this power becomes MedicAlert Block

    Level Upgrades:

    Level 2: Karolina's match damage is increased by 50%
    Level 3: Karolina's match damage is increased by 75%
    Level 4: Karolina's match damage is increased by 100%
    Level 5: Karolina's match damage is increased by 125%

    blueflagpng Light Energy bluetilepng12

    Karolina's physiology collects and stores solar energy that strengthens her abilities, which she can later discharge as energy blasts. Create a 4-turn Repeater tile that deals 348 damage to the enemy and heals Karolina for 174 health

    Level Upgrades:

    Level 2: Deal 870 damage to the enemy and heal Karolina for 348 health
    Level 3: Deal 2,175 damage to the enemy and heal Karolina for 522 health
    Level 4: Deal 5,437 damage to the enemy and heal Karolina for 783 health
    Level 5: Deal 13,592 damage to the enemy and heal Karolina for 1,174 health

    purpleflagpng Flight purpletilepng 8

    Karolina can propel herself through the air at impressive speeds, leaving a rainbow trail behind her. Sends Karolina Airborne for 1 turn.

    Level Upgrades:

    Level 2: Send Karolina Airborne for 2 turns
    Level 3: Send Karolina Airborne for 3 turns
    Level 4: Send Karolina Airborne for 3 turns and gain 2 random AP
    Level 5: Send Karolina Airborne for 4 turns and gain 4 random AP

    Notes:

    • MedicAlert Block and Majesdanian Aura would behave sort of like Emma Frost's Girl's Best Friend/Diamond Skin, in the sense that when MedicAlert Block is active, she looks normal, but when Majesdanian Aura is active, she has a rainbow aura
  • heybub
    heybub Posts: 287 Mover and Shaker
    fewa said:

    Cosmo (Space Dog)

    4 Star (Legendary)



    yellowflagpng Top Dog yellowtilepng 5
    As security chief of Knowhere, Cosmo flexs his authority and temporarily ends any conflict. If there isn't one, create a 2-turn Countdown tile that prevents any powers from being fired.
    Level Upgrades:
    Level 2: While active, matches in the team's strongest color increase the duration of the Countdown tile by 1 turn.
    Level 3: When removed from the board, gain AP in a random color equal to the maximum duration of the Countdown tile.
    Level 4: Create a 3-turn Countdown tile.
    Level 5: While active, enemy matches generate 1 less AP.

    redflagpng Bozhe Moi redtilepng 0
    (PASSIVE) Cosmo psychically links the team, sharing important information about the enemy. Whenever the enemy team has more Red AP, friendly matches in Red generate 1 additional AP.
    Level Upgrades:
    Level 2: Applies to Black and Yellow tiles.
    Level 3: Applies to Team-up tiles.
    Level 4: Applies to Blue tiles.
    Level 5: Applies to Purple and Green tiles. Generate 2 additional AP.

    blackflagpng No More Mr. Nice Dog blacktilepng 10
    Fed up, Cosmo unleashes his vast psionic powers, dealing 362 damage to the enemy team and destroying 1 AP in a random color for each active enemy.
    (PASSIVE) When enemy team has enough AP to fire 2 or more powers and fires a power, stun the attacker instead for 1 turn.
    At Max Level:
    Level 3: Deals 3581 damage.
    Level 4: Destroys 2 AP.
    Level 5: Deals 4277 damage. Stuns for 2 turns.

    Comments:
    • For No More Mr. Nice Dog, AP is destroyed in multiple color pools. For example, against 3 active enemies, Rank 4 No More Mr. Nice Dog destroys 2 AP in three random color pools.
    Very nice build.  It seems balanced and introduces some interesting niches.  I think the black passive is really great for defense on PVP, and makes the character very unique.  And when yellow is used, the red can then make more ap, since the enemy can't use theirs actively, and could lead to black passive being used, if they aquired enough ap to fire twice.

    I like it.  Hopefully the devs will listen.
  • fewa
    fewa Posts: 74 Match Maker
    edited August 2018
    @heybub Thanks! I had to make a small change to his Black passive; otherwise, enemies wouldn't able to fire powers and you'd be able to stun them continuously. I mean you could beat him with passive powers. The idea came up as a counter to those times the enemy team would get a huge cascade and wind up having more AP than your team.

    @theomen @AcesOfSpade Good job. Great choices on those colors.
  • DanielleL
    DanielleL Posts: 119 Tile Toppler

    yellowflagpng MedicAlert Block yellowtilepng 0

    (PASSIVE) Karolina's MedicAlert bracelet is constructed of a material meant to restrict her natural abilities. If Karolina's team has more than 6 AP in every colour, this power becomes Majesdanian Aura
    I like Viv and Karolina so nice suggestions. Just wanted to double check, is this power meant to do nothing until it changes to the other power? 
  • fewa
    fewa Posts: 74 Match Maker
    edited August 2018

    The Captain (☠☠☠☠)

    4 Star (Legendary)


    blackflagpng The Heartstar blacktilepng 0
    (PASSIVE) The Heartstar grants the Captain a "generic set of special superhero abilities", which he uses to beat up things. Whenever the Captain's team matches / destroys tiles in the team's strongest color, deal 27 damage for each removed tile removed from the board.
    At Max Level:
    Level 3: Deals 131 damage.
    Level 4: Whenever the enemy team matches / destroys tiles in the Captain's team's strongest color...
    Level 5: Deals 212 damage.

    yellowflagpng Drunken Stupor yellowtilepng 9
    The Captain gets drunk and picks a fight with the enemy team. Choose a Yellow tile to create a 4-turn Countdown tile. While active, the Captain is the target of all enemy attacks and resists 20% of the damage.
    Level Upgrades:
    Level 2: Whenever the Captain takes damage, convert 2 random basic tiles to the team's strongest color.
    Level 3: Resists 40% of the damage.
    Level 4: Converts 3 random basic tiles.
    Level 5: Resists 70% of the damage.

    blueflagpng ☠☠☠☠ It bluetilepng 7
    The Captain uses his tremendous strength to punt the enemy target far away from the fight, dealing 15% of their current health and sending them Airborne for 1 turn. If Drunken Stupor is on the board, destroy 1 tile in the team's strongest color for each active enemy. Does not generate AP.
    At Max Level:
    Level 3: Deals 25% of their current health.
    Level 4: Destroys 3 tiles for each active enemy.
    Level 5: Deals 33% of their current health and sends them Airborne for 2 turns.
  • fewa
    fewa Posts: 74 Match Maker
    edited August 2018

    Doctor Doom (God Emperor)

    5 Star (Epic)


    blackflagpng The Eyes of God blacktilepng 0
    (PASSIVE) Loyalists inform the God Emperor of any treachery against his throne. Whenever the enemy team gains more than 3 AP in a turn, generate the excess, but only Black and Blue. Matches made by the God Emperor generate 1 additional AP.
    Level Upgrades:
    Level 2: Can gain Purple AP.
    Level 3: Can gain Team-up AP.
    Level 4: Can gain Green, Red, and Yellow AP.
    Level 5: Enemy AP gained besides matching is reduced by 1, but Doom's team gains the full amount.

    blueflagpng Merciful bluetilepng 10
    Doctor Doom gives his enemies a chance to kneel before him or suffer the consequences. If there isn't one, select a tile to create a fortified 2-turn Countdown tile and convert 6 tiles to the enemy team's strongest color. While active, characters other than the God Emperor may not fire abilities or activate passives. When resolved, destroy all tiles in the enemy team's strongest color. If the enemy team made a match in their team's strongest color, deal same damage to non-target enemies. Destroyed tiles deal twice as much damage, but do not generate AP.
    Level Upgrades:
    Level 2: Converts 7 tiles.
    Level 3: Converts 8 tiles.
    Level 4: Destroyed tiles deal 3 times as much damage.
    Level 5: Converts 10 tiles

    purpleflagpng Hand of Doom purpletilepng 9
    "There was nothing. Followed by everything." God Doom manipulates Battleworld as he sees fit. Swap 2 2x2 blocks of tiles and deal 558 damage for each swap. If a 2x2 block includes a tile in the enemy's team strongest color, deal 50% more damage.
    At Max Level:
    Level 2: Deals 3234 damage.
    Level 3: Swaps 3 2x2 blocks.
    Level 4: Deals 4278 damage and converts 2 tiles of a random 2x2 block to Charged tiles in the most present color. Increase the cost by 1 AP.
    Level 5: Converts all tiles of a random 2x2 block... Increase the cost by 2 AP.

    Comments:
    • Example: Rank 5 of The Eyes of God against an enemy team with Rank 5 Stacked Deck. The enemy team would gain 2 Purple and Red AP, while Doom's team would gain 3 Purple and Red AP.
  • fewa
    fewa Posts: 74 Match Maker
    edited August 2018

    Daimon Hellstrom (Modern)

    4 Star (Legendary)


    purpleflagpng Searing Touch purpletilepng 8
    Daimon project bolts of fire from his trident, hastening his enemies' defeat. Deals 541 damage and activates the effects of a friendly Repeater tile.
    At Max Level:
    Level 3: Deals 2451 damage. Activates the effects of 2 friendly Repeater tiles.
    Level 4: Deals 2858 damage.
    Level 5: Deals 3267 damage Activates the effects of 3 friendly Repeater tiles.

    redflagpng Brand redtilepng 5
    Hellstrom marks an enemy with a symbol, igniting their soul. Select an enemy target and create a 2-turn Red Repeater tile that deals 334 damage, ignoring enemy Protect tiles, to the selected target and creates a random Charged tile. If the target is downed while their Brand Repeater tile is active, create 2 random Charged tiles. Each enemy target can only have one Brand Repeater tile attached to them.
    At Max Level:
    Level 3: Deals 970 damage.
    Level 4: Deals 1451 damage. Creates 4 random Charged tiles.
    Level 5: Deals 1837 damage.

    blackflagpng Soul Blaze blacktilepng 6
    The Son of Satan scorches the enemy target with an attack, empowered by fragments of their own soul. Select a Charged tile and destroy it, dealing 328 damage. If the destroyed Charged tile is in the enemy target's strongest color, deal 50% more damage. Destroyed tiles do not deal damage or generate AP.
    At Max Level:
    Level 3: Deals 2872 damage.
    Level 4: Deals 3478 damage.
    Level 5: Select up to 2 Charged tiles. Increase the cost by 4 AP.

    Comments:
    • Searing Touch does not change the timer of Repeater tiles.
  • fewa
    fewa Posts: 74 Match Maker
    edited October 2018

    Satana Hellstrom (Thunderbolts)

    4 Star (Legendary)


    blackflagpng Dark Pact blacktilepng 0
    (PASSIVE) The daughter of Satan etches arcane enhancements on her allies at the cost of her own life force. Every 4th match made by Satana's team / the enemy team creates a Charged tile in the respective team's strongest color. When there are Charged tile(s) in each respective team's strongest color, increase Satana's team's tile damage by 20, but Satana loses 2% of her current health for each match.
    At Max Level:
    Level 2: Every 3rd match.
    Level 3: Increase tile damage by 30.
    Level 4: Increase tile damage by 39.
    Level 5: Increase tile damage by 63.

    redflagpng Impish redtilepng 0
    (PASSIVE) Satana breathes mystical fire on her enemies, negating their attacks and damaging them in one swoop. For every 2nd match that includes a Charged tile, replace an enemy Attack, Protect, or Strike tile with a strength 145 Attack tile. Create a 33% stronger Attack tile if the Charged tile was in the team's strongest color.
    At Max Level:
    Level 3: Create a strength 272 Attack tile.
    Level 4: Create a strength 376 Attack tile.
    Level 5: Create a strength 609 Attack tile.

    greenflagpng Soul Kiss greentilepng 0
    (PASSIVE) Being half succubus, Satana is able to feed on the souls of her enemies. Steals 0.75% of her maximum health per Charged tile (up to 2) from the enemy target each turn.
    At Max Level:
    Level 3: Steals 1.05% of her maximum health.
    Level 4: Steals 1.5% of her maximum health.
    Level 5: Steals 2.25% of her maximum health.

    Comments:
    • For Dark Pact, the increase to the tile's base damage is calculated before any multipliers.
  • fewa
    fewa Posts: 74 Match Maker

    Kazar (Lord of the Hidden Jungle)

    4 Star (Legendary)


    yellowflagpngSurvival Instincts yellowtilepng 0
    (PASSIVE) Kazar's expertise in the jungle comes in handy when leading his team to safety. Whenever a member of Kazar's team would take fatal damage while below 30% health, spend 3 Yellow AP to reduce the damage by 721. Whenever a match includes a friendly Special tile, generate 1 AP in the team's strongest color.
    At Max Level:
    Level 3: While below 40%... reduce damage by 1213.
    Level 4: ...reduce the damage by 1697.
    Level 5: While below 60%, spend 2 Yellow AP and reduce the damage by 2577. Generates 2 AP.

    greenflagpngGo For the Throat greentilepng 5
    Kazar engages the enemy with his knife, while Zabu flanks them from behind. Deals 329 damage and creates 2 strength 25 Strike tiles. If Kazar's team has at least 9 Purple AP, drain 9 Purple AP to deal an additional 603 damage and convert a random friendly Strike tile into a Critical tile.
    At Max Level:
    Level 3: Deals 1173 / 2151 damage. Creates strength 62 Strike tiles.
    Level 4: Deals 1694 / 3106 damage. Creates strength 89 Strike tiles.
    Level 5: Deals 2737 / 5017 damage. Creates strength 143 Strike tiles. Drains 6 Purple AP.

    purpleflagpngKindred Spirits purpletilepng 0
    (PASSIVE) Kazar's and Zabu's companionship is rivaled by few. While Kazar's team has at least 9 Purple AP, Zabu makes an additional match for the team. When Kazar makes a match, increase Zabu's match damage by 24% and vice versa. This stacks up to 72%. A stack is lost each turn if Kazar / Zabu do not consecutively make matches.
    At Max Level:
    Level 3: Increase match damage by 39%.
    Level 4: Increase match damage by 48%.
    Level 5: ...at least 6 Purple AP... Increase match damage by 60%.
  • fewa
    fewa Posts: 74 Match Maker

    Luke Cage (Classic)

    5 Star (Epic)


    yellowflagpng Shakedown yellowtilepng 10
    Where's my money, honey? Cage tracks down whoever owes him and forces them pay up. Select a non-Yellow basic tile, then deal 2064 damage and destroy 2 random basic tiles. Newly generated tiles have double the chances to be the selected color. If the enemy team has fired a power in the previous turn, destroy twice as many tiles. Destroyed tiles do not deal damage or generate AP.
    At Max Level:
    Level 3: Deals 11026 damage.
    Level 4: Destroy 4 random basic tiles.
    Level 5: Destroy 5 random basic tiles. Triple the chances.

    redflagpng Block Party redtilepng 0
    (PASSIVE) Power Man shrugs off the enemy's attack and gives them a good smack. At the start of your turn, if there isn't one already, create a strength 99 Red Protect tile. Friendly matches that include said Protect tile deal 50% of its value as damage to the enemy target, then create a new Red Protect tile with the previous value and increase its value by 33% of the value of the match made (not including Strike tiles or other damage bonuses).
    At Max Level:
    Level 3: Creates a strength 539 Protect tile. Increase its value by 66%.
    Level 4: Creates a strength 620 Protect tile. Deals 100% of the value of the Red Protect tile...
    Level 5: Creates a strength 700 Protect tile. Increase its value by 100%.

    blackflagpng Sweet Christmas blacktilepng 11
    Time to get serious. Cage readies a hefty beat-down. Create a 2-turn Countdown tile that increases Luke Cage's team's match damage by 11% and critical multiplier by 0.4.
    At Max Level:
    Level 3: Increase the Countdown tile duration to 3 turns. Increases the team's match damage by 34%.
    Level 4: Increases the team's match damage by 48% and critical multiplier by 0.8.
    Level 5: Increase the Countdown tile duration to 4 turns. Increases the team's match damage by 60% and critical multiplier by 1.2.
  • MissoesRicRose
    MissoesRicRose Posts: 258 Mover and Shaker

    fewa, you had to be a game programmer. You have very good ideas for adding characters to the game. Better than the overwhelming amount of repeat characters they live putting.
  • MissoesRicRose
    MissoesRicRose Posts: 258 Mover and Shaker
    edited August 2018

    SUNSPOT (All New X-Men)
    5 Star (Epic)

    yellowflagpng Absorption yellowtilepng 0
    (PASSIVE) If there are 9 yellow tiles, Sunspot absorbs 10℅ of the opposing team's energy.

    redflagpng Solar Burst redtilepng 9
    Sunspot unleashes the Solar Burst on her enemies, but begins to lose her sense of self in its elemental power. Deals 1295 damage and creates 2 strength 104 Strike tiles. If there are 5 or more friendly special tiles, also creates 2 strength 259 Black enemy Attack tiles.

    blackflagpng Thermokinect blacktilepng 0
    (PASSIVE) When Sunspot becomes downed, create a 3 turn black Countdown Tile that revives Sunspot with 40% of her health and changes this power to Black Plasma Burst. This power can fire while Sunspot is Stunned.

    Level Upgrades:
    Level 2: Creates a 3 turn Countdown tile that revives Sunspot with 48% of her health.
    Level 3: Creates a 2 turn Countdown tile that revives Sunspot with 48% of her health.
    Level 4: Creates a 2 turn Countdown tile that revives Sunspot with 55% of her health.
    Level 5: Creates a 1 turn Countdown tile that revives Sunspot with 55% of her health.

    blackflagpng Black Plasma Burst blacktilepng 9
    Returned with solar power, Sunspot releases the elemental destructive power of Black Plasma Burst ! Deals 4144 damage to the enemy team and 1295 to Sunspot teammates.

    At Max Level:
    Level 5: Deals 16656 damage to the enemy team and 5205 to Sunspot teammates.

    At Champion Max Level:
    Level 5: Deals 21480 damage to the enemy team and 6713 to Sunspot teammates.
  • fewa
    fewa Posts: 74 Match Maker
    @MissoesRicRose I'm not a game developer. It's all for fun. I don't really expect the developers to do anything with these ideas.
  • fewa
    fewa Posts: 74 Match Maker
    edited July 2019

    Citizen V (Helmut Zemo)

    5 Star (Epic)


    purpleflagpng V is for Victory purpletilepng 8
    Citizen V rallies his allies to quickly end the fight. Remove 2 selected enemy Special tiles and generate 1 AP in each active ally's strongest color or Team-up AP, if alone. If there are no enemy Special tiles, give Citizen V's team a burst of 911 health instead.
    At Max Level:
    Level 3: Removes 3 enemy Special tiles and generates 2 AP.
    Level 4: Generates 3 AP. Gives a burst of 5049 health. Increase the cost by 2 AP.
    Level 5: Removes 4 enemy Special tiles. Gives a burst of 6635 health.

    redflagpng Citizen's Mark redtilepng 7
    Citizen V uses his phenomenal swordsman skills to deliver swift justice. Deals 1543 damage to the enemy target and destroys 6 tiles in a V-shape in center of the board.
    At Max Level:
    Level 3: Deals 8201 damage.
    Level 4: Deals 9987 damage.
    Level 5: (PASSIVE) Whenever the enemy team creates Special tiles, activate Citizen's Mark that deals no damage and at no cost.

    blueflagpng Press the Attack bluetilepng 0
    (PASSIVE) As a relentless leader, Zemo expects immediate results from his allies. If Citizen V's team fires an ability and downs an enemy target, refund 10% of the cost (rounded up). If not, drain 3 Team-up AP and stun the enemy target for 1 turn.
    Level Upgrades:
    Level 2: Refunds 25% of the cost.
    Level 3: Refunds 33% of the cost.
    Level 4: Refunds 50% of the cost. Drains 2 Team-up AP.
    Level 5: Refunds 66% of the cost.

    Comments:
    • If the passive of Rank 5 Citizen's Mark downs an enemy target, Press the Attack will refund the appropriate cost.
  • MissoesRicRose
    MissoesRicRose Posts: 258 Mover and Shaker
    fewa said:
    @MissoesRicRose I'm not a game developer. It's all for fun. I don't really expect the developers to do anything with these ideas.
    I would like to see your ideas for: Sabretooth; Mysterio; Omega Red; Electro; MODOK; Adam Warlock
  • fewa
    fewa Posts: 74 Match Maker
    edited October 2018

    Sabretooth (Classic)

    4 Star (Legendary)


    yellowflagpng Out for Blood yellowtilepng 0
    (PASSIVE) Sabretooth's lust for violence knows no end. When there are at least 3 friendly Attack tiles on the board, increase Sabretooth's match damage by 78.
    At Max Level:
    Level 3: Increases match damage by 281.
    Level 4: Increases match damage by 410.
    Level 5: Increases match damage by 534.

    redflagpng Disembowel redtilepng 11
    Sabretooth shreds the enemy target with his claws, dealing 810 damage and creating 1 strength 25 Attack tile. If the enemy is below 70%, create 2 strength 25 Attack tiles.
    (PASSIVE) At the start of your turn, Sabretooth restores for 59 health for each friendly Attack tile (up to 5).
    At Max Level:
    Level 3: Deals 2887 damage and creates 2 / 3 strength 91 Attack tiles. Heals for 161 health.
    Level 4: Deals 4182 damage and creates 2 / 4 strength 131 Attack tiles. Heals for 239 health.
    Level 5: Deals 6785 damage and creates 3 / 5 strength 212 Attack tiles. Heals for 318 health.

    blackflagpng Cruel Intentions blacktilepng 9
    Sabretooth toys with his enemies, attacking the weakest target and demoralizing the enemy team. Deals 600 damage to the enemy target with the lowest health and weakens the enemy team by 1 turn. If Sabretooth downs an enemy target with this ability, silence the enemy team for 1 turn.
    At Max Level:
    Level 3: Deals 2230 damage. Weakens / silences enemy team for 2 turns.
    Level 4: Deals 3030 damage.
    Level 5: Deals 4026 damage. Weakens / silences enemy team for 3 turns.

    Comments:
    • Weakened targets have reduced matching capabilities. Matches are treated as if a tile is missing. A match-3 would gain 2 tiles and deal match damage of 2 tiles. A match-4 would gain 3 tiles along with the tiles removed and deal match damage of 3 tiles along with the tiles removed.
    • Silenced targets are unable to fire abilities for the duration.