himatako said: I don't have him yet but I want to know what will happen if he's revived by Lumbercap after he's downed and the Trap tile is created? Will reviving him remove his Trap tile from the board?
iron-n-wine said: himatako said: I don't have him yet but I want to know what will happen if he's revived by Lumbercap after he's downed and the Trap tile is created? Will reviving him remove his Trap tile from the board? and what if caps yellow in the above was triggered by a Colossus fastball special? will it tear a hole in reality?
Borstock said: iron-n-wine said: himatako said: I don't have him yet but I want to know what will happen if he's revived by Lumbercap after he's downed and the Trap tile is created? Will reviving him remove his Trap tile from the board? and what if caps yellow in the above was triggered by a Colossus fastball special? will it tear a hole in reality? Maybe he revives as Dazzler in that case.
Dayv said: They could make his green slightly less of a stinker by making it generate AP for the destroyed row. It only fires once every three turns, if you can protect it -- might as well make it worth it. Or make a colorless character tile like Silver Singularity, so there are fewer ways to remove it. Optionally, keep the fortification while making it a character tile, but it definitely shouldn't have AP generation then. I look forward to the horror stories of the repeater removing its own row.
Vhailorx said: HoundofShadow said: Loki's revive simply means that you want to hit him last, if not he's going to come back and blast you with his purple or green. If you choose to hit him first, then you have to pay the consequence of him reviving. He could force you to change your strategy on who to down first. But he lacks the bite of Phoenix post revive. She gets a strong aoe that she didn't have pre-revive (it was the best aoe in the game when she was new) and for a while her red was cheaper too. But Loki's revive just offers a bit of green ap and health. Obviously the extra 30k health is an annoyance. But it's easier to work around than a cheap aoe that does 40+k.
HoundofShadow said: Loki's revive simply means that you want to hit him last, if not he's going to come back and blast you with his purple or green. If you choose to hit him first, then you have to pay the consequence of him reviving. He could force you to change your strategy on who to down first.
Moon Roach said: Vhailorx said: HoundofShadow said: Loki's revive simply means that you want to hit him last, if not he's going to come back and blast you with his purple or green. If you choose to hit him first, then you have to pay the consequence of him reviving. He could force you to change your strategy on who to down first. But he lacks the bite of Phoenix post revive. She gets a strong aoe that she didn't have pre-revive (it was the best aoe in the game when she was new) and for a while her red was cheaper too. But Loki's revive just offers a bit of green ap and health. Obviously the extra 30k health is an annoyance. But it's easier to work around than a cheap aoe that does 40+k. If only there was a support that could be given to Loki that would do damage when the Feign Death trap tile is matched...
DeNappa said: I have never fired HoboCap's yellow, either. (Have you? Maybe that question is poll worthy )
jackstar0 said: DeNappa said: I have never fired HoboCap's yellow, either. (Have you? Maybe that question is poll worthy ) Just wanted to say I've used Cap's ability 1 time to revive a Thor that I'd let get too low. Seeing it was burst health was a bummer, but it did save several hours on Thor's recuperation... so a mixed bag.Definitely Cap's weakest power.Likewise, I don't see much real value from Loki's Black in the long-term game... but I do look forward to seeing someone running Phx/Loki/Thor or DD just to really try and limit the obvious attack options.
Daredevil217 said:If Cap could pick himself or an ally up off the ground, his power would be significantly better (but still sucky mind you) and thematic. It wouldn’t be broken as it’s burst heal, and would give you a reason to chase yellow is he becomes downed. As it stands I only play him boosted where he tanks and subsequently dies with no chance of revival. Utterly useless. Loki’s being passive, true heal, and AP generating makes it way way better.
himatako said: Daredevil217 said:If Cap could pick himself or an ally up off the ground, his power would be significantly better (but still sucky mind you) and thematic. It wouldn’t be broken as it’s burst heal, and would give you a reason to chase yellow is he becomes downed. As it stands I only play him boosted where he tanks and subsequently dies with no chance of revival. Utterly useless. Loki’s being passive, true heal, and AP generating makes it way way better. Glad to see I'm not the only one who face this issue with cap tanking and dying before getting a chance to revive anyone in the team. It really makes his yellow useless. You sit on those yellow AP doing basically nothing x_x As for Loki, creating only a single trap tile kinda makes me worried that it might be difficult to bring him back. But I don't have him yet so I'm not sure. Seems like a single trap tile isn't that bad?