Kinesia said: Even if it _is_ supposed to, that design needs to re-analysed based on how it's worked out in practise.It would be better if you could just cast it whenever you wanted and it did whatever effects it could manage. It already has downsides, forcing you to meet the extra requirements just becomes painful, not fun and creative.
Tombstone said: Hi everyone, I've gotten confirmation that this card is currently functioning as designed. The team has stated that it's required that cards with secondary effects like this one now have the criteria for the secondary effects met before they can be cast.
nerdstrap said: I want to bubble this back up to reiterate that the life, cards, and creatures in play, should not be requirements. Any card built like this is mostly unusable and should be changed.Fraying Omnipotence should cast as long as it has mana. When it is cast, the effects happen. Simple.
Laeuftbeidir said: nerdstrap said: I want to bubble this back up to reiterate that the life, cards, and creatures in play, should not be requirements. Any card built like this is mostly unusable and should be changed.Fraying Omnipotence should cast as long as it has mana. When it is cast, the effects happen. Simple. +1If you don't want that card to be played at all, then just don't implement it at all instead of making it useless. Mythics should not be useless. This is the depala of spells. If it weren't in the set, I might have gotten a card that has a purpose. The title says it all - bugged as intended.