ssbledsoe said: I'd suggest jumping to SCL7 when you have the required 4* decently covered. Some of the required 4* nodes can get pretty cumbersome as you're transitioning from 3* to 4* land. Having to go at those 4e nodes with a 1-2 cover 4* amps up the difficulty quite a bit, but the 4* progression cover really helps expand and build your roster.Also, Dormammu's advice is extremely good advice. Based on your roster, you're a pretty disciplined player and it will really serve you well. You'll be champing 4*s before you know it!
froggerjohn said: Is the 4e node in SCL7 (and for that matter, all the nodes) the same characters as in SCL6, but at a higher level?The current Meet R&G for example had Doom and two goons in the 4e node. That should be trivial at any reasonable level for IM40 + Strange. I just need to pick an event that doesn't throw three active tile-movers in there.
froggerjohn said:Curious about "swap out Strange for Daken", which would seem to indicate IM40/Patch/Daken, and eating quite a bit of damage from the enemy strikes. Even with true healers, that sounds pretty rough.The other comment I'd love to get a bit more info about, is Hawkeye's blue. I've really only used him on Sentry-based nodes (he and Bullseye really transformed those for me), and the blue descriptions don't seem that exciting, even if I bump the covers to 5.
Dormammu said: froggerjohn said:Curious about "swap out Strange for Daken", which would seem to indicate IM40/Patch/Daken, and eating quite a bit of damage from the enemy strikes. Even with true healers, that sounds pretty rough.The other comment I'd love to get a bit more info about, is Hawkeye's blue. I've really only used him on Sentry-based nodes (he and Bullseye really transformed those for me), and the blue descriptions don't seem that exciting, even if I bump the covers to 5. Hawkeye's blue is cheap and easy to spam. The first arrow gives a 4-turn stun, after that things get crazy and he starts shooting exploding arrows, doing AoE, making charged tiles, etc. His purple dishes it out, too.
froggerjohn said: > IM40 + Daken + PatchThanks for the clarification. I'm used to either firing Patch's green first against goons, or making sure I can eliminate/reduce enemy strikes against tile-movers. Sounds like it's a "finishing move" here, and relying more on healing the damage earlier in the match.> Hawkeye blueI'll give it a try in DP vs MPQ. Timing was good to be given an event with all active tile-movers right when I was trying to get suggestions for dealing with them.> 4Wasp + Falcon + SwitchEven unboosted, this team exceeded expectations, and still rocks with a 4/1/2 Wasp. It's very quick to reach 2K+ match damage, and multiple paths to get to either 4K damage, or damage + lots of shielding. Switch's green can be raised to 5 (since Falcon will use the purple), giving both her and Falcon red the ability to remove enemy specials. Wasp AP-steal helps a bit, and the occasional small stun thrown in too.The only downside, if you can call it that, is that it worked so well I didn't get to try out the other teams yet.
froggerjohn said: Apologies for not putting this in "Roster and Level Help". Could have sworn I was in there, but if a moderator could move this discussion, that would be great.