James13 said: She changed from ETB to on cast trigger. Meaning she will never trigger if placed on the battlefield by effects. This ends the Ruse combo, but also renders her much more limited (cannot trigger off a number of move to the battlefield effects that she could before such as Believe, Gift of the god pharaoh, flash, etc).
Mark_Tedin said: After the lotus nerfed, we have another nerf trauma. I spent more than 2,000 jewels (and many dupes) to get naru, so now I have a mythic nerfed. This is not fair with us. Naru was a good option against 400 HP bosses and many decks were based on this strategy. If there was a bug, you should fix the AI but do not nerfed a mythic card. In addition to nerf, the original paper text was changed. I'm really very sad about the game. I believe that oktagon can solve this problem in another way without harming customers.
babar3355 said:It is odd to me that people aren't coming up with other interesting ways to use her besides infinite loops. She is still a very powerful card. For instance, using her to fill a free Hour of Promise will turn 1 into 2, that will do a much better job of emptying your hand and is exceptionally good. But no completely broken like with Ruse.
James13 said: I have used her in ways outside of ruse. I can be a little annoyed that the ways I noted using her above in thread are no longer possible. It's limited creative deckbuilding with her.For all the complaints about ruse I never once ran into a player doing it. I'm miffed that I can't use her as I have been. And here's still an unaddressed standard format infinite with her yet that I won't bother to mention here.
Mburn7 said: James13 said: I have used her in ways outside of ruse. I can be a little annoyed that the ways I noted using her above in thread are no longer possible. It's limited creative deckbuilding with her.For all the complaints about ruse I never once ran into a player doing it. I'm miffed that I can't use her as I have been. And here's still an unaddressed standard format infinite with her yet that I won't bother to mention here. Limited creativity? I'd say it does the opposite. Having an infinite combo means it tends to show up in pretty much every deck, since it is literally impossible to come up with a more efficient one. Having an infinite combo with 2 cards, one of which is a common, means every blue deck (in this case) will be running those 2 cards along with a win condition (ok fine, so 3 cards). That is the opposite of creative.I'm sorry you lost your easy win button. That sucks. I remember when they nerfed Undergrowth Champion and my green decks started losing. Or when they nerfed Season's Past and Harness the Storm and made us actually have to figure out how to abuse them instead of making it super easy (season's past didn't even need another card!). Infinite combos are very, very, very bad for the game. They should not exist. Naru losing hers while keeping 90% of her functionality is perfectly acceptable.
Mark_Tedin said: The problem is not the combo. Combo has always existed and will always exist in MTG, even if you do not like it. The problem is how they solved the AI BUG problem. They nerfed one of the best mythic card of the set and their interactions (yes, I played naru with Flash - the Masterpiece - and now I had to remove both of them from the deck.This is a huge loss). One solution would be to prevent AI from playing siren's ruse in naru. So it fixes the bug without harming the players!