Jaedenkaal said: Daredevil217 said:If the developers made this change in result of the people’s displeasure with Gambit, then maybe they’ll you know, actually balance him (rather than gut him), if we voice our displeasure? And maybe they’ll do it before the “unveiling” in.a month so 3.0 is actually balanced. Just a thought... They spent 6 months gathering data before the first 'nerf' and another 6 before announcing this one. I'd say this is wishful thinking, and really premature considering no one on here has actually played with him with these changes.
Daredevil217 said:If the developers made this change in result of the people’s displeasure with Gambit, then maybe they’ll you know, actually balance him (rather than gut him), if we voice our displeasure? And maybe they’ll do it before the “unveiling” in.a month so 3.0 is actually balanced. Just a thought...
Jaedenkaal said: killerkoala said: knocking his red down to 1/5 it's old damage and increasing the cost to 10 is excessive. purple not replacing cd is kinda sad cause it was a good counter for most situations especially galactus boss. nerfing his generating colors would have been enough, but i guess wasn't enough in devs minds. looks like gambit will go away like x-force t4or. Including the average damage for destroyed charged tiles, it’s more like 75% the previous damage, hardly 1/5th.
killerkoala said: knocking his red down to 1/5 it's old damage and increasing the cost to 10 is excessive. purple not replacing cd is kinda sad cause it was a good counter for most situations especially galactus boss. nerfing his generating colors would have been enough, but i guess wasn't enough in devs minds. looks like gambit will go away like x-force t4or.
killerkoala said: Jaedenkaal said: killerkoala said: knocking his red down to 1/5 it's old damage and increasing the cost to 10 is excessive. purple not replacing cd is kinda sad cause it was a good counter for most situations especially galactus boss. nerfing his generating colors would have been enough, but i guess wasn't enough in devs minds. looks like gambit will go away like x-force t4or. Including the average damage for destroyed charged tiles, it’s more like 75% the previous damage, hardly 1/5th. 1/5 the damage = 20%,, meaning 80% is gone
BoyWonder1914 said: My Lv. 255 Gambit at 3/5/5 does 1887 per charged tile with his red. With the nerf, it will be 1345. 1345/1887 = 71.27%. It costs 3 more AP to do essentially 30% less damage. I suppose it could be worse, and maybe it is at higher levels. I don't know what a Lv. 450 Gambit at 5 red covers does currently.
HoundofShadow said: For months, players have been complaining about Gambits and many threads have made been to call for Gambit's nerf:1) most 5* became useless because of him2) PvP is miserable3) Hordes of veterans are leaving because of him.4) Gambit is the meta.5) his passive is broken, purple made other characters' special tiles useless, red hits for ridiculous high damae.The reasons that the devs gave are pretty much the same reasons that players used to call for the nerf.End of the day, the devs are going to make changes, if necessary, for the long term health of the game.
To be fair, Gambit nerfed down to the low tier (which is, I think, what's going to happen,) is much better for the long-term health of the game than leaving him God-Tier. As many of us have stated, and is stated in the OP - he became required for PVP. Not having Gambit is a huge disadvantage - something that no other character in this game does at this time. That's not a sustainable model - new players cannot reliably get Gambit, so for all intents and purposes they can't compete.
Sure, there are plenty of 5* characters who are unsuitable for PVP, and Gambit will almost certainly join them. That's a pity, though - it would be nice if the difference between characters were fine enough that all of them are at least relatively useful in PVP.
elko90 said: no longer the meta get ready for a new shiny thing to be introduced for later that thing also to be nerfed