BoyWonder1914 said: Punisher5784 said: I still do no understand the meaningless 140 Iso rewards. It makes even less sense that one of the Boss node rewards is 250 Iso, whereas the side nodes are always 500 Iso. Would it really hurt to just make all the Iso rewards at least 500? I guess we should just be thankful they added all that Red Iso It's absurd that if you want anything past the normal progression rewards, you've gotta throw yourself at super jacked up nodes for a measly 500 iso a pop. And each of those pops costs a Lv 8 boss battle.
Punisher5784 said: I still do no understand the meaningless 140 Iso rewards. It makes even less sense that one of the Boss node rewards is 250 Iso, whereas the side nodes are always 500 Iso. Would it really hurt to just make all the Iso rewards at least 500? I guess we should just be thankful they added all that Red Iso
Richyyy said: BoyWonder1914 said: Punisher5784 said: I still do no understand the meaningless 140 Iso rewards. It makes even less sense that one of the Boss node rewards is 250 Iso, whereas the side nodes are always 500 Iso. Would it really hurt to just make all the Iso rewards at least 500? I guess we should just be thankful they added all that Red Iso It's absurd that if you want anything past the normal progression rewards, you've gotta throw yourself at super jacked up nodes for a measly 500 iso a pop. And each of those pops costs a Lv 8 boss battle. Well when you say 'costs', there's no need to actually fight that boss once you've finished progression (and your alliance doesn't need the points any more either). You can just take in three throwaway characters, play one round, and then back out. Then fight another node for the 500 iso, rinse and repeat.But yeah, the main point stands - the rewards for boss events desperately need addressing, especially considering they're more frequent now. It's not like it'd be hard to throw a bit more iso our way and placate the increasingly grumling player base.Meanwhile, isn't this thing supposed to start in about 20 minutes? Still no preview in-game for me.
broll said: Also where is SCLs for boss events? That alone would help so the higher level SCLs get a slight multiplier on the amount of ISO, HP, and cover types.
Punisher5784 said: broll said: Also where is SCLs for boss events? That alone would help so the higher level SCLs get a slight multiplier on the amount of ISO, HP, and cover types. I'll never understand why SCL still has not been implemented onto Boss Events and DDQ. The devs have never given a reason.
n25philly said: Punisher5784 said: broll said: Also where is SCLs for boss events? That alone would help so the higher level SCLs get a slight multiplier on the amount of ISO, HP, and cover types. I'll never understand why SCL still has not been implemented onto Boss Events and DDQ. The devs have never given a reason. Reason? About about that sounds like work...
n25philly said: Yup, this boss is as terrible as I remember. Time to take a few days off. Please take this boss and apocalypse and throw them away to never be used again
Shintok17 said: n25philly said: Yup, this boss is as terrible as I remember. Time to take a few days off. Please take this boss and apocalypse and throw them away to never be used again Apocalypse is awesome. I love the strategy it takes to beat him. It feels so good when you beat him because you outsmarted him. He does get tough later on, but I like it. The Sinister Six Boss is just annoying in that the new Boss mode way the enemies behave make the matches take longer than they should. Looking at Doc Oct's count down tile, Venom's invisibility, and Carnage's many matches per round and Loki board shuffle. Overall it's not that bad so far.
Punisher5784 said: n25philly said: Punisher5784 said: broll said: Also where is SCLs for boss events? That alone would help so the higher level SCLs get a slight multiplier on the amount of ISO, HP, and cover types. I'll never understand why SCL still has not been implemented onto Boss Events and DDQ. The devs have never given a reason. Reason? About about that sounds like work... The work is already there, they just need to apply it to Boss and DDQ.
n25philly said: Shintok17 said: n25philly said: Yup, this boss is as terrible as I remember. Time to take a few days off. Please take this boss and apocalypse and throw them away to never be used again Apocalypse is awesome. I love the strategy it takes to beat him. It feels so good when you beat him because you outsmarted him. He does get tough later on, but I like it. The Sinister Six Boss is just annoying in that the new Boss mode way the enemies behave make the matches take longer than they should. Looking at Doc Oct's count down tile, Venom's invisibility, and Carnage's many matches per round and Loki board shuffle. Overall it's not that bad so far. Both bosses punish you for bad boards which is pure anti-fun. No reason I should be losing in round 2. For my alliance's sake I hope someone can step up as I don't want to play stuff that is designed to not be fun.
broll said: n25philly said: Yup, this boss is as terrible as I remember. Time to take a few days off. Please take this boss and apocalypse and throw them away to never be used again Apocalypse is probably the best boss event after Civil War (that's only better due to potential double rewards).This one is really good too, only problem with it is that the scoring is way too low. A top alliance can clear it in half the time, which can easily in 24 hours... Kinda stinks to not have anything to do all weekend.
smkspy said: n25philly said: Shintok17 said: n25philly said: Yup, this boss is as terrible as I remember. Time to take a few days off. Please take this boss and apocalypse and throw them away to never be used again Apocalypse is awesome. I love the strategy it takes to beat him. It feels so good when you beat him because you outsmarted him. He does get tough later on, but I like it. The Sinister Six Boss is just annoying in that the new Boss mode way the enemies behave make the matches take longer than they should. Looking at Doc Oct's count down tile, Venom's invisibility, and Carnage's many matches per round and Loki board shuffle. Overall it's not that bad so far. Both bosses punish you for bad boards which is pure anti-fun. No reason I should be losing in round 2. For my alliance's sake I hope someone can step up as I don't want to play stuff that is designed to not be fun. Sounds less like a case of it not being fun and more that your roster isn't developed enough yet. That's why we don't have heroics or guantlet anymore, gotta be able to win every reward all the time.
n25philly said: smkspy said: n25philly said: Shintok17 said: n25philly said: Yup, this boss is as terrible as I remember. Time to take a few days off. Please take this boss and apocalypse and throw them away to never be used again Apocalypse is awesome. I love the strategy it takes to beat him. It feels so good when you beat him because you outsmarted him. He does get tough later on, but I like it. The Sinister Six Boss is just annoying in that the new Boss mode way the enemies behave make the matches take longer than they should. Looking at Doc Oct's count down tile, Venom's invisibility, and Carnage's many matches per round and Loki board shuffle. Overall it's not that bad so far. Both bosses punish you for bad boards which is pure anti-fun. No reason I should be losing in round 2. For my alliance's sake I hope someone can step up as I don't want to play stuff that is designed to not be fun. Sounds less like a case of it not being fun and more that your roster isn't developed enough yet. That's why we don't have heroics or guantlet anymore, gotta be able to win every reward all the time. There is a big difference between losing because your roster is not strong enough and because the only way to win is a countdown tile placed in a spot that is impossible to match. One is fine and one is bad anti-fun game design
smkspy said: n25philly said: smkspy said: n25philly said: Shintok17 said: n25philly said: Yup, this boss is as terrible as I remember. Time to take a few days off. Please take this boss and apocalypse and throw them away to never be used again Apocalypse is awesome. I love the strategy it takes to beat him. It feels so good when you beat him because you outsmarted him. He does get tough later on, but I like it. The Sinister Six Boss is just annoying in that the new Boss mode way the enemies behave make the matches take longer than they should. Looking at Doc Oct's count down tile, Venom's invisibility, and Carnage's many matches per round and Loki board shuffle. Overall it's not that bad so far. Both bosses punish you for bad boards which is pure anti-fun. No reason I should be losing in round 2. For my alliance's sake I hope someone can step up as I don't want to play stuff that is designed to not be fun. Sounds less like a case of it not being fun and more that your roster isn't developed enough yet. That's why we don't have heroics or guantlet anymore, gotta be able to win every reward all the time. There is a big difference between losing because your roster is not strong enough and because the only way to win is a countdown tile placed in a spot that is impossible to match. One is fine and one is bad anti-fun game design I'm curious at what round you're at that this point that is giving you such a hard time.