vinsensual said: I miss Marvel Heroes, I could spend hours just mindlessly looping midtown madness.
twistmonkey said: I'll get the ball rolling, been playing MSF for around a month and loving it so far compared to MPQ. I don't want to turn this into a 'what's wrong with MPQ' as that's covered in other threads, so I'll do a quick comparison between MSF and MPQ, feel free to do the same.Strike Force - pros:Infinity war tie in - they released a new set of raids, a new character and new events, and were very generous with shard payouts. From the sounds of things something similar is due to happen today to celebrate the release of Deadpool 2.Customer Service - responsive and communicative, quick to compensate if something has gone wrong or explain a game mechanic.Dev updates - devs are quick to close loopholes and bugs and communicate upcoming changes weeks in advance. They added a new type of orb (equivalent to a token in MPQ) recently, as well as new characters being added regularlyMultiple play modes - two types of PVP, normal PVE campaign, daily challenges, alliance raids (with more to come)Variety - due to the different play modes, team building and strategy actually play a part in how you approach each fightTime commitment - at the moment I'm playing MSF around 1 hour per day, split up when it's convenient for me and not on a strict pre-set timerTeam work - the higher level raids require alliance coordination and actual team work and tactics. Only equivalent in MPQ I can think of is the Civil War boss event where you have to coordinate in order to finish both sidesStrike Force - consLimited number of characters - given how long the game has been out this isn't surprising and they are adding more regularly (to be fair, same as MPQ) Marvel strike force is my favourite ATM. I honestly think I'm done with MPQ.The grind has finished me off completely.I'm hanging in there hoping I get a new burst of energy for the game but it's not happening.The infinity war tie in was an absolute slap in the face for lovers of marvel.10 years in the making and all MPQ come up with is two duplicate covers already in the game. That hurt.Twist monkey you forget on mothers day MSF rewarded us with shards for Jessica Jones.They said if it wasnt for mothers we wouldn't be here. I thought it was a nice touch.I Don't think MPQ have recognized our mothers in all the yrs I've played it.I agree with your pros Twistmonkey.Disagree with this con.I don't want more characters in strike force. Just think about what we have here in MPQ. All these covers and sweet FA to do with them. #MakeMarvelMine
twistmonkey said: I'll get the ball rolling, been playing MSF for around a month and loving it so far compared to MPQ. I don't want to turn this into a 'what's wrong with MPQ' as that's covered in other threads, so I'll do a quick comparison between MSF and MPQ, feel free to do the same.Strike Force - pros:Infinity war tie in - they released a new set of raids, a new character and new events, and were very generous with shard payouts. From the sounds of things something similar is due to happen today to celebrate the release of Deadpool 2.Customer Service - responsive and communicative, quick to compensate if something has gone wrong or explain a game mechanic.Dev updates - devs are quick to close loopholes and bugs and communicate upcoming changes weeks in advance. They added a new type of orb (equivalent to a token in MPQ) recently, as well as new characters being added regularlyMultiple play modes - two types of PVP, normal PVE campaign, daily challenges, alliance raids (with more to come)Variety - due to the different play modes, team building and strategy actually play a part in how you approach each fightTime commitment - at the moment I'm playing MSF around 1 hour per day, split up when it's convenient for me and not on a strict pre-set timerTeam work - the higher level raids require alliance coordination and actual team work and tactics. Only equivalent in MPQ I can think of is the Civil War boss event where you have to coordinate in order to finish both sidesStrike Force - consLimited number of characters - given how long the game has been out this isn't surprising and they are adding more regularly (to be fair, same as MPQ)
I've had a go at Strike Force. It's kind of fun, though I have no idea what I'm doing or what constitutes optimum play.
What I have noticed is that it uses a ridiculous amount of data, so Wi-Fi only play for me, if and when I play it.