Phumade said: Not a fan for several reasons.1. It sounds like you limit the power of the support to the character thats equipped? I.e. the same support benefits 5* chars more than 4* chars, than 3*, etc...This is actually a terrible idea long term. Supports are intentionally designed as regressive power assist. I.e. the weaker your team, the bigger the relative bounce. The stronger your team, the smaller the benefit. Long term they need to incorporate more ways for weaker players to catchup, while still allowing enough creativity for top tier players to still benefit.2. A "4th" set of active powers will actually be hard to feed. In the overwhelming majority of my matches, I will rarely need to chase TUs etc... In fact, in many ways reducing the board to only 6 colors would do more to speed up the game than giving a "4th set" of active powers. Think about it. you already work super hard to accumulate ap to fire whatever skill. Do you currently feel like you have extra rounds to accumulate TUs so you can fire a support?From my perspective, the benefit of supports is taht its all passive. I don't need to worry or manage any AP/TU amounts.3. I'm surprised you feel TU constrained. They drop like weeds, and the cheap TUs (like sting) are so cheap to fire, that you don't need to priortize TUs at all, you'll just naturally acquire the 5TU ap to fire stings from natural cascades.Whether or not Supports are woth the Riso/ cost to get supports tokens is a different issue.but how the supports actually fire and work is pretty well done. Once the match begins, supports work without any effort on my part, which I do appreciate.