Straycat said: Seems like a decent way to make bad characters better, but with the 2 hour cooldown it just makes sense to put your best 3 supports on your best 3 characters. The forum has been asking for more reason to use their whole roster, not less.
The rockett said: broll said: Punter1 said: Seems a pretty convoluted feature that doesn't address any of the many sensibly requested changes that have been discussed to death in the forums over the past few months.I'm all for new content and don't want to be totally negative on this prior to implementation but nothing here really screams great gameplay improvements. The pessimist in me agrees, but it does seem like it could be cool/fun as long as it doesn’t dilute other rewards into oblivion (which seems like it would be super easy to do). Hopefully this largely replaces 2* and ST rewards rather than higher rewards. Wow. 2 Days in a row I agree with @broll For this being a PVE feature, for the top end PVE players I am not really sure how much this will help since PVE for us is all about speed AND tapping until that is finally killed. This is cool to add in more things Marvel related, but for the pure speed of PVE, I just don’t know. I am hoping it is cool, but like Punter and broll I am concern that for some this will reallly not do that much for us.
broll said: Punter1 said: Seems a pretty convoluted feature that doesn't address any of the many sensibly requested changes that have been discussed to death in the forums over the past few months.I'm all for new content and don't want to be totally negative on this prior to implementation but nothing here really screams great gameplay improvements. The pessimist in me agrees, but it does seem like it could be cool/fun as long as it doesn’t dilute other rewards into oblivion (which seems like it would be super easy to do). Hopefully this largely replaces 2* and ST rewards rather than higher rewards.
Punter1 said: Seems a pretty convoluted feature that doesn't address any of the many sensibly requested changes that have been discussed to death in the forums over the past few months.I'm all for new content and don't want to be totally negative on this prior to implementation but nothing here really screams great gameplay improvements.
Seems a pretty convoluted feature that doesn't address any of the many sensibly requested changes that have been discussed to death in the forums over the past few months.
I'm all for new content and don't want to be totally negative on this prior to implementation but nothing here really screams great gameplay improvements.
veny said: Last question from me: Did you think about adding active powers tied to Supports, that would cost team-up points instead of colours? I think it could be great addition, that kinda makes sence due to nature of some Supports.
Demiurge_Will said: The rockett said: For this being a PVE feature, for the top end PVE players I am not really sure how much this will help since PVE for us is all about speed AND tapping until that is finally killed. This is cool to add in more things Marvel related, but for the pure speed of PVE, I just don’t know. I am hoping it is cool, but like Punter and broll I am concern that for some this will reallly not do that much for us. I don't expect Supports will have a huge impact on top-end competitive PvE initially. Especially since it'll take some time for players to collect and level up Supports to a high level. But there are Perks that affect damage and would be relevant in situations where speed matters.
The rockett said: For this being a PVE feature, for the top end PVE players I am not really sure how much this will help since PVE for us is all about speed AND tapping until that is finally killed. This is cool to add in more things Marvel related, but for the pure speed of PVE, I just don’t know. I am hoping it is cool, but like Punter and broll I am concern that for some this will reallly not do that much for us.
For this being a PVE feature, for the top end PVE players I am not really sure how much this will help since PVE for us is all about speed AND tapping until that is finally killed. This is cool to add in more things Marvel related, but for the pure speed of PVE, I just don’t know. I am hoping it is cool, but like Punter and broll I am concern that for some this will reallly not do that much for us.
veny said: Can we use supports in Titan DDQ?
aesthetocyst said: veny said: Are you joking? With two 5*s level 450+ i am barely capable of doing 5* node twice in PvE SLC 9.Other nodes are pretty difficult too, or at least time consuming.Not mentioning that SCL 10 without support would be propably accesible only for whales. /:|If serious, you're MPQing wrong. Please reach out for assistance.
veny said: Are you joking? With two 5*s level 450+ i am barely capable of doing 5* node twice in PvE SLC 9.Other nodes are pretty difficult too, or at least time consuming.Not mentioning that SCL 10 without support would be propably accesible only for whales.
mega ghost said: Will supports and red ISO be integrated into champ rewards as well? And if so, will we receive them as backpay (so to speak) should we have already passed the levels they're awarded at? I have a lot of 3* characters on the verge of being MAX Champed, and if I sell them or start from scratch with dupes it will be a long time before I get their champ rewards again.
Brigby said: Straycat said: Seems like a decent way to make bad characters better, but with the 2 hour cooldown it just makes sense to put your best 3 supports on your best 3 characters. The forum has been asking for more reason to use their whole roster, not less. Not sure why supports are being added, but if that was the goal, I think it would be better if the cooldown was for use per character. So if I used it a support on my required 4*, I could only get the benefits of it by applying that support to a different character, thus making me change my team. I dunno, trying to think what this feature accomplishes in regards to some of the forums usual asks, and that was all I could think of. I'm definitely interested in the new things to collect and level up, and I think it will be fun to try out. There are a whole variety of different supports that provide different perks, each of which are advantageous in certain match-ups or on certain characters. Whether or not there is a "best" support is really dependent on those factors.For example, Rank 3 Chimichanga (the Support previewed in the original post) gives a chance at fortifying a random Special tile, in addition to Rank 2 providing a chance at giving more Red AP when making a Red match. This could be beneficial for a character like Shuri. If it's at Rank 5 though, then you might consider adding it to a tankier character to take advantage of the Rank 1 damage reduction and Rank 5 health increase.
Straycat said: Seems like a decent way to make bad characters better, but with the 2 hour cooldown it just makes sense to put your best 3 supports on your best 3 characters. The forum has been asking for more reason to use their whole roster, not less. Not sure why supports are being added, but if that was the goal, I think it would be better if the cooldown was for use per character. So if I used it a support on my required 4*, I could only get the benefits of it by applying that support to a different character, thus making me change my team. I dunno, trying to think what this feature accomplishes in regards to some of the forums usual asks, and that was all I could think of. I'm definitely interested in the new things to collect and level up, and I think it will be fun to try out.
zulux21 said: Brigby said: There are a whole variety of different supports that provide different perks, each of which are advantageous in certain match-ups or on certain characters. Whether or not there is a "best" support is really dependent on those factors.For example, Rank 3 Chimichanga (the Support previewed in the original post) gives a chance at fortifying a random Special tile, in addition to Rank 2 providing a chance at giving more Red AP when making a Red match. This could be beneficial for a character like Shuri. If it's at Rank 5 though, then you might consider adding it to a tankier character to take advantage of the Rank 1 damage reduction and Rank 5 health increase. you say that... but i mean I feel the reduced damage and increased health benefits a less tanky character far more. it would allow a support character to be somewhat tanky instead of a tanky character to be slightly more tanky.only exception would be Rogue, who any way to have more hp or reduce damage will just be a significant increase in annoyance lol.
Brigby said: There are a whole variety of different supports that provide different perks, each of which are advantageous in certain match-ups or on certain characters. Whether or not there is a "best" support is really dependent on those factors.For example, Rank 3 Chimichanga (the Support previewed in the original post) gives a chance at fortifying a random Special tile, in addition to Rank 2 providing a chance at giving more Red AP when making a Red match. This could be beneficial for a character like Shuri. If it's at Rank 5 though, then you might consider adding it to a tankier character to take advantage of the Rank 1 damage reduction and Rank 5 health increase.
MirrorKnight said: Demiurge_WillWith the additions of supports, have you thought about adding things like quests and/or bonus objectives to facilitate securing targeted rewards. I.e. killing 200 mindless ones with doctor strange or mordo unlocks a particular rank of a mystical Support?
Brigby said: MirrorKnight said: Demiurge_WillWith the additions of supports, have you thought about adding things like quests and/or bonus objectives to facilitate securing targeted rewards. I.e. killing 200 mindless ones with doctor strange or mordo unlocks a particular rank of a mystical Support? Will stepped out of the office for the evening, but that's certainly an interesting idea of side-quests or bonus objectives! Are you envisioning them more as overall MPQ quests or as event-specific ones?