Ares countdown tile stays on board even if down after death by using his yellow power [Investigating
Histamiel
Posts: 167 Tile Toppler
http://i.imgur.com/ViR3FhQ.jpg
I was doing my clears in the current event. Ares fires his yellow power and dies due this usage. But his tile remains on the board until it was matched away.
<img src='http://i.imgur.com/ViR3FhQ.jpg'>
//Edited Title -Brigby
I was doing my clears in the current event. Ares fires his yellow power and dies due this usage. But his tile remains on the board until it was matched away.
<img src='http://i.imgur.com/ViR3FhQ.jpg'>
//Edited Title -Brigby
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Comments
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Oh my, is this one back again?
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Is it possible that his Yellow ability was the result of a Team-Up that was used, as opposed to the enemy team's Ares? If not, then I can pass this issue along to the team for investigation.0
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Yeah, this one's been back for a while. There are a couple of other threads about it.
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It stays on the board, yet does nothing when it expires imo.0
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Because of the self-damage aspect, Ares' yellow ability is not available as a Team-Up.Brigby said:Is it possible that his Yellow ability was the result of a Team-Up that was used, as opposed to the enemy team's Ares? If not, then I can pass this issue along to the team for investigation.0 -
I experienced this a couple of months ago and posted in one other thread. I can't remember who it was but that poster said that it was a display bug.0
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I did some testing with this bug for you. It happens specifically when firing the power kills Ares. The tile cleans up normally if Ares is killed after successfully firing the power and living through it. I think it's because the timeline of effects is as follows:Brigby said:
Got it. Thanks for the info! I'll pass this along to the team for investigation.Histamiel said:Brigby . It wasn't the result of a team up. The number on the tile never decreased. It only disappered when I matched it away.
1. Fire power.
2. Power does direct damage to opponent
3. Power does direct damage to Ares
4. Power puts countdown tile on the board.
What happens when part 3 resolves is that if it kills Ares, the clean-up routine to remove all countdown tiles happens (before the tile is put on the board). Then part 4 happens and the tile is put on the board.
Part 4 should have a check on it, something like "if (ares) {place_tile();}" That could fix the issue.
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