hawkyh1 said: my idea is they could have turned it into a treasure huntevent. 3rd objective could be a tally of the treasure gemsthat you matched. each could grant the player a bonus,maybe 1 crystal per treasure gem matched. coalitionscoreboards will have normal ribbon scores. in the eventof a tie, ranking for those tied will be based on totaltreasure count for each coalition.this should allow players to play as much or as little asthey want. on average more time spent will yield morecrystals for themselves and maybe a better chance in therankings for their coalition.HH
tfg76 said: Problem: New point structureAssuming the new point structure is supposed to be 5/5/5, it puts a huge weight on achieving the "secondary" objectives. This actually makes it so that losing is "less bad", since if you do a really good job on achieving secondaries in general, you can make up for that one loss. I like that, since it avoids "troll" decks. It doesn't combine well with the weird secondaries of course.
TomB said: rework the secondaries to be oriented for each individual tribe, ie: Dino node requires minimum 3 dinos in the deck, Pirate node 3 bucs, etc..
tfg76 said: @TomB I'm tired of people saying "you don't have to play beyond progression". There are two ways of playing these events: casually (to progression), and competitively (try to win/do well in the event either individually or for the coalition). For the latter, you are required to play all charges to do well. I think the latter mode should be there and be fun and feasible without an incredible investment (12-15 hours over a weekend is insane for a mobile game).
madwren said: TomB said: rework the secondaries to be oriented for each individual tribe, ie: Dino node requires minimum 3 dinos in the deck, Pirate node 3 bucs, etc.. This highly skews competition due to the vagaries of everyone's collection. It rewards those who are at the high end and penalizes those who are new to the game or didn't have a gigantic stock of crystals to dump on the new set on release day. Remember the SOI event (whose name I can't recall)? If I have Ulrich, Sage, and Geier Reach Bandit, while some other fellow is forced to use Conduit of the Storms, Hinterland Logger, and Kessig Forgemaster, then that is a ridiculous competitive advantage. All objectives should be reasonably achievable by all players, but forcing specific types of cards to be in the deck is not a way to do it.
asm0deus said: The Legion of Dusk (white/black vampires)The River Heralds (blue/green merfolk)The Brazen Coalition (black/red/blue pirates)The Sun Empire (white/red/green humans and dinosaurs)4 nodes. Multi-colored nodes. Tribal 1st objective. Mechanic based 2nd objective. 1 or 2 initial charge, max 5 charges. 2 day event.Maybe?
madwren said: TomB said: rework the secondaries to be oriented for each individual tribe, ie: Dino node requires minimum 3 dinos in the deck, Pirate node 3 bucs, etc.. This highly skews competition due to the vagaries of everyone's collection. It rewards those who are at the high end and penalizes those who are new to the game or didn't have a gigantic stock of crystals to dump on the new set on release day. Remember the SOI event (whose name I can't recall)? If I have Ulrich, Sage, and Geier Reach Bandit, while some other fellow is forced to use Conduit of the Storms, Hinterland Logger, and Kessig Forgemaster, then that is a ridiculous competitive advantage. All objectives should be reasonably achievable by all players, but forcing specific types of cards to be in the deck is not a way to do it. Players with better cards have always had the advantage over players without them. There will always be people who've spent more, or been luckier with their pulls, and they will continue to win more whether they do it by making secondary objectives or not. In theory that's what the current Mastery system was supposed to promote - people with comparable collections facing off against one another.Moreover, many of our events in the past have had similar "Summon X [insert creature type]" secondaries, and this set just screams out for a Tribal theme, don't you think? Why not take advantage of that and give us a reason to use our crystals on Ixalan boosters?Lord knows we're not going to be doing it much otherwise...