***** Ghost Rider (Robbie Reyes) *****





Heroes
5 Star Rarity (Epic)
Max Health: 57846
91/84/77/4.0/642/722/562/363
5 Star Rarity (Epic)
Max Health: 57846
91/84/77/4.0/642/722/562/363
Hell Ride - 9

Ghost Rider tears through the battlefield leaving trails of fire to scorch his enemies. Creates 2 Green Repeater tiles that destroy up to 3 surrounding Green, Red, or Black basic tiles every 2 turns.
- (Level 2) Destroyed tiles deal 2 times their damage.
- (Level 3) Creates 3 tiles.
- (Level 4) Destroyed tiles deal 3 times their damage.
- (Level 5) Repeater tiles last 1 turn.
- MAX LEVEL:
- (Level 3) Creates 3 Green Repeater tiles that destroy surrounding Green, Red or Black tiles dealing 2 times their damage every 2 turns.
- (Level 4) Destroyed tiles deal 3 times their damage.
- (Level 5) Repeater tiles last 1 turn.

Ghost Rider hurls his chain at an enemy, binding them in place. Stuns the target for 1 turn and creates a 5-turn Red Countdown tile targeting the Stunned enemy. While this tile is on the board, this power becomes Judgement Day and whenever that enemy makes a match they take 224 damage.
- (Level 2) Deals 386 damage when the targeted enemy makes a match.
- (Level 3) Countdown tile lasts 6 turns. Deals 412 damage when the targeted enemy makes a match.
- (Level 4) Countdown tile lasts 7 turns. Deals 655 damage when the targeted enemy makes a match.
- (Level 5) Countdown tile lasts 8 turns. Deals 914 damage when the targeted enemy makes a match.
- MAX LEVEL:
- (Level 3) Stuns for 1 turn and creates a 6-turn repeater tile targeting stunned enemy. Deals 1654 damage when targeted enemy makes a match.
- (Level 4) Countdown tile lasts 7 turns. Deals 2632 damage when the targeted enemy makes a match.
- (Level 5) Countdown tile lasts 8 turns. Deals 3672 damage when the targeted enemy makes a match.

Ghost Rider Slams his enemy hard into the ground. Remove all of Ghost Rider's Chain Whip tiles to deal 1739 damage to the targeted enemy. This power becomes Chain Whip.
- (Level 2) Deals 1913 damage.
- (Level 3) Deals 2087 damage.
- (Level 4) Deals 2435 damage.
- (Level 5) Deals 3130 damage.
- MAX LEVEL:
- (Level 3) Deals 8388 damage.
- (Level 4) Deals 9786 damage.
- (Level 5) Deals 12582 damage.
Damnation- 10

Ghost Rider punishes those with evil hearts, dragging them to the Underworld to atone for their sins. Deals 2035 damage. If the target has dealt the most damage on the enemy team, deal 2802 damage instead.
- (Level 2) Deals 2238 damage or 3082 if the target has dealt the most damage on the enemy team.
- (Level 3) Deals 2442 damage or 3362 if the target has dealt the most damage on the enemy team.
- (Level 4) Deals 2849 damage or 3923 if the target has dealt the most damage on the enemy team.
- (Level 5) Deals 3663 damage or 5044 if the target has dealt the most damage on the enemy team.
- MAX LEVEL:
- (Level 3) Deals 9814 damage or 13514 if the target has dealt the most damage on the enemy team.
- (Level 4) Deals 11449 damage or 15767 if the target has dealt the most damage on the enemy team.
- (Level 5) Deals 14720 damage or 20272 if the target has dealt the most damage on the enemy team.
***** Ghost Rider (Robbie Reyes) ***** 22 votes
0
Comments
Or if they are the last enemy standing are they automatically calculated as having inflicted the most damage (since the other enemies are downed, and thus no longer considered in the calc).
And his other powers are quite good too.
I don't mean to sound pessimistic as I think this will still be a very good power, I just think I will need to try it out to see how much of the full effect you're actually getting in the game vs. on paper.
+ you can put a lot of these things on the field with the way it generates AP. You can get 6 of these things on the field VERY easily.
+ Cage fortified them and that meant it wasn’t going to be wiped out anytime soon
+ while it can fall to the bottom, it’s a terror in the middle of the screen if red/green/black tiles ARE NOT underneath
- can drop to the bottom of the stage rather quickly and that changed its effectiveness.
9 AP for a board shake/AP generating power is okay in my book!
First time using it, I was amused that one of the repeater tiles fell to a space adjacent to the other and took them both out on the following cycle.
And yes, it's very similar to Surfer's singularity in what it does, but it sinks as it takes out the tiles below it.
Not sure what Polares meant, each tile can only take out a max of 3 tiles, so two tiles can only generate 6 AP when they proc *IF* the appropriate colors are adjacent.
Whatever the case, it's a really fun power to play with. Looking forward to situations where I can use it.
Level 3: Creates 3 Green Repeater ....
So 3 x 3 = 9
And yeah I didn't think about "gravity", but just after a turn you get all the AP invested back so, even if it just gets you two AP every turn after the first turn, it is still probably quite good (6 extra AP every turn is still A LOT). Also, when the tiles reach the bottom, they probably have more chances of creating cascades, so you are exchanging direct AP for the one you can get out of cascades.
The only problem is obviously Gambit. But 9 AP is a decent price for any powerful ability and you get A LOT out of it.
So, Luke Cage can fortify them, that is cool, but I guess GG and Hawkeye can't, isn't it? (I have never tried to use them with repeater abilities)
https://forums.d3go.com/discussion/70426/r146-release-notes-2-12-18/p1
Green repeater tiles are not fortified, they drop with board shake and they dont do anything a lot of the time because theyre limited to 3 colors. The damage is pretty good for the destruction though. At 5 covers the repeater tiles will go off at every turn so that probably improves things a bit. So far im not impressed with this power, its so unreliable.
Red's passive component wont work on non-goons (obviously), the CD is not fortified either and it might be removed entirely either by accident or if the enemy dies. This ends up being a 14 AP ability for OK damage, on defense its probably better since you wont want that char to makes matches. The stun can be handy.
Black's good, its just straight up good damage for the AP, not too sure how the game determines who made most damage (vs goons, if the last enemy hasnt done much dmg but he's the only one left, etc).
Is he bad or good? Hard to tell, I cant imagine him being meta-defining, probably in the top10.
Don't get me wrong @sinnerjfl , I don't think he is going to be meta defining either, but he is going to be very good probably Spidey, DD level good, maybe better than those and Thor level good. I think he will be as good as his green, that is going to be his defining power. And at 2/2/2 even Gambit is quite meh too, I think you really need green at 5, as you get an extra repeater tile AND it goes off every turn, that is a BIG difference, red and black have just incremental updates so those ones are much easier to judge.
I doubt I will get anytime soon so I hope someone with a maxed GR can tell as how really good his green is.
Repeater going off every turn would probably pay the cost of the ability by itself pretty fast too.
Mas far as meta goes I can see GR in PVP paired with Gambit against Gambit and BB. Gambit is almost Gary reed to get one big hit off against you with BB and that can set up GR for the 20K damage plus your own red 15K damage to kill gambit. Then you can fire his green to generate more AP to feed Gambit or GR black. Only issue is 10 black is expensive when facing Gambit.
It's obviously better since he makes 3 tiles and they go off every turn but the same problem persists, after a few turns of generating some AP/damage, the tiles fall off to the bottom and the board becomes really dry in R/G/B. The repeater tiles basically become useless and then you start to wonder why you're using this ability at all. I guess bringing someone who can add his colors to the board could help... He does give you some good boardshake though, can make some good cascades.
And yes, the animation for the green ability when the repeater goes off is insufferable, it takes so damn long if you leave the animations on, and it still takes too long with them turned off, they need to speed that up drastically.
Edit: This is all wrong, champed him and green is very very good, much more a damage power than an AP gathering one. High match damage, tanky and that black nuke is great. Pairs superbly with Thor at 50% health too.
He doesnt rank too far from Gambit/Thor/DD.
He can absolutely shred with 5* DD, because each of his green repeater tiles work with DD's strikes, and if you start the turn against a stunned enemy, those repeaters can just melt health away with DD's passive...IF....you have the right board. Several times my repeaters have ended up useless at the bottom of the screen. Thankfully, it's very reasonably priced at 9 green AP.
His black seems to have the biggest damage return on AP in the game, other than Goblin's. But, you can obviously fire it off more than Gobby's, so I prefer GR's black.
His red is fine, and also works great with DD in that it stuns, and the damage dealt also works with strikes every time the target makes a match.
It's also worth noting that he currently has the highest match damage in the game, with his green barely pushing past Thor's.
Overall, he seems to be a very solid B+ character, and he's fun, which is the most important part to me.