Frigging side nodes -- you're being murdered for peanuts! They need to scale the difficulty down or give us more than what they're throwing at us for side rewards.
Would that also mean 50 iso for first rounds? ;-)
But i agree, points and rewardwise, the nodes and bosses are really disproportional at the end.
i kinda like the fact, that it really becomes a challenge at end. And as next pve has started today, its effectively a 3d event and last 2 refreshes could be considered pure bonus.
through whatever quirk of scaling I've so far found them hard, but doable. Even when forced to drag someone like Ares along, the strength of a boosted 4*Carol or even Gwenpool has been enough. There are bits that need fixing, but there are also elements that they need to bring along for other alliance events to make them worthwhile.
This exactly-- I don't have any champed 5s or highly leveled 4s but I do have enough 4s champed that I had a lot to work with for this event and I'm at that sweet spot where the scaling made it a definite challenge, but a manageable one that I enjoyed as it forced me to dig through my roster to find stuff that worked. I probably used 3/4 of my champed 4s during this event. It was great.
I see complaints about the side node scaling, but I managed it just fine. I have a few champed 5’s, so my scaling was up there, but champed/boosted Carol tore through everything. Wave nodes with 2*/3* essential should be scaled back, but still they were still beatable.
I also saw complaints about rewards. Yes the ISO was lower than a normal PVE, but I also got 8 4*’s and 4 LT’s. I didn’t count how many CP I got from the boss nodes, but I’d guess it was 15-20. I’ll take those rewards any day.
If one thing should be fixed about boss events, it’s the 4-hour session at the end. It doesn’t affect me much, but that’s a pain for UK or many others that have a schedule conflict.
@Brigby If these are going to be come regular events a few things need to be fix IMO:
1. SCLs vs Roster Based Scaling: Playing the event as it is didn't feel very heroic, especially at the end. I was able to fly through all 8 rounds of the boss with one hand tied behind my back. Then when we got to the second one the scaling of the sub nodes went off the deep end to the point where side nodes were dramatically harder than the level 8 boss (DRAMATICALLY). Could you imagine a comic or movie where the heroes are working their way up to the boss, several heroes dies to low level goons, then they get to the boss and knock him out with one punch? It's totally backwards. The levels of the boss & side nodes should be dictated by the SCL chosen and the Boss should always be notably harder than the side nodes.
2. Side node scaling should be round based vs time based: The next biggest problem is the fact that by Saturday @ noon the side nodes have jumped into crazy hard difficulty regardless of where you are on the boss. This punishes people who were busy on Thursday and/or Friday and continues the games biggest problem (IMO) of play when we want you to rather than when you want to/can. IMO the side nodes should scale with the round of the boss and with the SCL chosen. The SCL system already has set levels for trivial up to 5* required. Why not use those here? Rounds 1 & 2 (maybe even 3?) should be trivial. The next few rounds should scaled based on the increasingly higher difficulty nodes used in normal events. The 5* required difficulty is probably a little to much and it should probably max out at the 4* required node.
3. Fix the reward structure: The ability to get more 4* covers than other events is great and shouldn't change, but the ISO and HP earned in this event is far too low. I would keep the rewards for downing each round of the boss the same regardless of SCL, but scale the personal rewards by SCL. The only things that really need to change by SCL are the amount of ISO and HP and the distribution of 2*-4* covers. For example SCL1 should have the all the same rewards, but offer 3 2* covers instead of a 1 2*, 1 3*, & 1 4*. For SCL9 the rewards should give significantly more ISO and HP and replace the 2* cover with a 3*.
Just got 2000 iso and 100 hp pop up rewards. Said “Thanks for playing Civil War”
Free stuff really means "Sorry, we messed up". Probably because the Boss would not reset after round completion or the fact that the missions were astronomically scaled up every 8hrs, which made the side missions harder than the actual Boss.
Just got 2000 iso and 100 hp pop up rewards. Said “Thanks for playing Civil War”
Free stuff really means "Sorry, we messed up". Probably because the Boss would not reset after round completion or the fact that the missions were astronomically scaled up every 8hrs, which made the side missions harder than the actual Boss.
I'm not convinced either of those would be considered a mistake. The boss did reset after round completion, it just didn't do it the second time you were getting a boss to that level. And the difficult nodes are pretty standard for boss events.
Maybe it was a tiny effort to address the complaints about them failing to improve the awards for alliance events for years, and how little ISO they offer. Either way, free stuff is always appreciated .
Just got 2000 iso and 100 hp pop up rewards. Said “Thanks for playing Civil War”
Free stuff really means "Sorry, we messed up". Probably because the Boss would not reset after round completion or the fact that the missions were astronomically scaled up every 8hrs, which made the side missions harder than the actual Boss.
I'm not convinced either of those would be considered a mistake. The boss did reset after round completion, it just didn't do it the second time you were getting a boss to that level. And the difficult nodes are pretty standard for boss events.
Maybe it was a tiny effort to address the complaints about them failing to improve the awards for alliance events for years, and how little ISO they offer. Either way, free stuff is always appreciated .
I like to think this is the reason and theyll adjust for next boss event. And indeed, free iso always welcome!
The devs on Discord were asking about the Cap boss not unlocking properly while the event was running. That suggests that they saw that as a problem.... I assume we will get some notice today about why the freebies were given out. But they increased the rewards overall - 4* cover in personal progression - so I doubt that this pop up reward is meant to address the longstanding complaints about boss events meaning an iso income drop.
Comments
But i agree, points and rewardwise, the nodes and bosses are really disproportional at the end.
i kinda like the fact, that it really becomes a challenge at end. And as next pve has started today, its effectively a 3d event and last 2 refreshes could be considered pure bonus.
I see complaints about the side node scaling, but I managed it just fine. I have a few champed 5’s, so my scaling was up there, but champed/boosted Carol tore through everything. Wave nodes with 2*/3* essential should be scaled back, but still they were still beatable.
I also saw complaints about rewards. Yes the ISO was lower than a normal PVE, but I also got 8 4*’s and 4 LT’s. I didn’t count how many CP I got from the boss nodes, but I’d guess it was 15-20. I’ll take those rewards any day.
If one thing should be fixed about boss events, it’s the 4-hour session at the end. It doesn’t affect me much, but that’s a pain for UK or many others that have a schedule conflict.
If these are going to be come regular events a few things need to be fix IMO:
1. SCLs vs Roster Based Scaling: Playing the event as it is didn't feel very heroic, especially at the end. I was able to fly through all 8 rounds of the boss with one hand tied behind my back. Then when we got to the second one the scaling of the sub nodes went off the deep end to the point where side nodes were dramatically harder than the level 8 boss (DRAMATICALLY). Could you imagine a comic or movie where the heroes are working their way up to the boss, several heroes dies to low level goons, then they get to the boss and knock him out with one punch? It's totally backwards. The levels of the boss & side nodes should be dictated by the SCL chosen and the Boss should always be notably harder than the side nodes.
2. Side node scaling should be round based vs time based: The next biggest problem is the fact that by Saturday @ noon the side nodes have jumped into crazy hard difficulty regardless of where you are on the boss. This punishes people who were busy on Thursday and/or Friday and continues the games biggest problem (IMO) of play when we want you to rather than when you want to/can. IMO the side nodes should scale with the round of the boss and with the SCL chosen. The SCL system already has set levels for trivial up to 5* required. Why not use those here? Rounds 1 & 2 (maybe even 3?) should be trivial. The next few rounds should scaled based on the increasingly higher difficulty nodes used in normal events. The 5* required difficulty is probably a little to much and it should probably max out at the 4* required node.
3. Fix the reward structure: The ability to get more 4* covers than other events is great and shouldn't change, but the ISO and HP earned in this event is far too low. I would keep the rewards for downing each round of the boss the same regardless of SCL, but scale the personal rewards by SCL. The only things that really need to change by SCL are the amount of ISO and HP and the distribution of 2*-4* covers. For example SCL1 should have the all the same rewards, but offer 3 2* covers instead of a 1 2*, 1 3*, & 1 4*. For SCL9 the rewards should give significantly more ISO and HP and replace the 2* cover with a 3*.
Maybe it was a tiny effort to address the complaints about them failing to improve the awards for alliance events for years, and how little ISO they offer. Either way, free stuff is always appreciated
And indeed, free iso always welcome!
Thanks for those.