Hottwhyrd said: They say it's to speed up the game, but no one asked for that.
HypnoticSpecter said: As someone with limited time to spend on this game, I also like the faster pace. I'm very open to accomplishing a faster pace through other means though.
wereotter said: Enraged is such a troll mechanic given various event objectives and the average size they’ve settled on for creatures.Dropping Samut after enrage and you don’t have a defender gaurentees you’re not getting that “lose 15 or less life” objective as you just took 28 when she hit the field. Same thing with Glorybringer failing you the objective before you can even respond.
Mburn7 said: wereotter said: Enraged is such a troll mechanic given various event objectives and the average size they’ve settled on for creatures.Dropping Samut after enrage and you don’t have a defender gaurentees you’re not getting that “lose 15 or less life” objective as you just took 28 when she hit the field. Same thing with Glorybringer failing you the objective before you can even respond. The thing is, you can (and should) be planning for those eventualities if that is the objective. Use Farm and/or Gideon's Defeat (in legacy there are many more options), or just, you know, put defenders/reach in your deck.I use Orbs of Warding a lot now, since I find they help a lot for these situations. Others I know use Insidious Will or other denial cards. There are plenty of optionsI fully agree that its annoying, but its not necessarily the enraged's fault. Those cards will ruin your take x or less most of the time anyway if you're not prepared
TheDragonHermit said: One thing I would like to see is something like Supercharged for loyalty. Good for decks with high ability synergy.