Talus9952 said: This also highlights the need for a filter on character selection. Having over 200 characters rostered, it is a chore to have to find the one you want. Even if you know the level of the character you want, it takes forever to find it.
LavaManLee said: Talus9952 said: This also highlights the need for a filter on character selection. Having over 200 characters rostered, it is a chore to have to find the one you want. Even if you know the level of the character you want, it takes forever to find it. Agreed, Simple fix would be to allow you to Favorite players and then be able to filter on your favorite players by *** type.
Jaedenkaal said: LavaManLee said: Talus9952 said: This also highlights the need for a filter on character selection. Having over 200 characters rostered, it is a chore to have to find the one you want. Even if you know the level of the character you want, it takes forever to find it. Agreed, Simple fix would be to allow you to Favorite players and then be able to filter on your favorite players by *** type. Simple fix, to add a brand new feature, that also requires at minimum a re-designed UI. Yep...
LavaManLee said: Jaedenkaal said: LavaManLee said: Talus9952 said: This also highlights the need for a filter on character selection. Having over 200 characters rostered, it is a chore to have to find the one you want. Even if you know the level of the character you want, it takes forever to find it. Agreed, Simple fix would be to allow you to Favorite players and then be able to filter on your favorite players by *** type. Simple fix, to add a brand new feature, that also requires at minimum a re-designed UI. Yep... Well, let's put it this way : if that is NOT a simple fix, then the game is poorly designed from the ground up and not thought out well.
abmoraz said: I do software development for a living (though not in the gaming market) in both the mobile and web platforms. The 2 most feared words we hear from customers are "simply" and "just". As in "Simply add this feature" or "Just make this change". It's a tell-tale sign that the people making those statements have little knowledge of the work it takes to make a professional* project nor do they have realistic expectations.
abmoraz said: LavaManLee said: Jaedenkaal said: LavaManLee said: Talus9952 said: This also highlights the need for a filter on character selection. Having over 200 characters rostered, it is a chore to have to find the one you want. Even if you know the level of the character you want, it takes forever to find it. Agreed, Simple fix would be to allow you to Favorite players and then be able to filter on your favorite players by *** type. Simple fix, to add a brand new feature, that also requires at minimum a re-designed UI. Yep... Well, let's put it this way : if that is NOT a simple fix, then the game is poorly designed from the ground up and not thought out well. You are suffering from the Dunning-Krueger effect. You don't know enough about coding cycles in business, but don't know that you don't know, so you feel like you know (ya know?). If the game was that well thought out (i.e. "We know the features we'll be adding in 5 years, so lets plan for them now."), then having any sort of a "suggestions" forum would be totally ineffectual as anything new wouldn't be in the plan and if they did add it, it would mess up the "Well designed from the ground up" methodology that they instilled.Changes that seem simple from the user perspective are rarely simple from a coding perspective. Have you considered that filtering may be an issue on one of the platforms but not the others (Steam vs iOS vs Android)? I know from experience that getting code changes through the iTunes/iOS store is a bloody nightmare. Apple inspects every line of code changes and will reject apps for stupid reasons (My company once had a release rejected because our submitted documentation for the appstore had a screenshot that had the word 'demo' in it, even though that folder was included in every app as a training demo. Their rules prohibit releasing "demo" versions of software). Add that to the fact that the interface for Steam is vastly different than the interface of either mobile platform, so not only does the change need to be coded 3 times, but 1 of the 3 has to have a vastly different UI, but still maintain a sense of consistency across all 3 platforms.Another potential issue is scheduling. There are only so many development hours per sprint. If a change like you are suggesting I would aggressively estimate at 24-40 man-hours to fully implement (not counting QA hours). Besides the sorting algorithms, there is the UI interface, the image design (as the framing and backgrounds will no longer fit) and other considerations that will pop-up as it's coded. That's most to all of a week for a developer assuming perfect progress. Realistically, it would probably be longer as aggressive estimates almost always under-shoot.That leads to prioritization. Which other item(s) are getting bumped from the sprint for this to enter? There are only so many coders, which means there is a finite amount of hours. Do they bump some bug fixes? Do they bump new character design? How about special events? New PvE stories? Will this change affect revenue (either positively or negatively)? Will the bumped items affect revenue more? They need to turn profits in order to pay their developers, designers, server admins, hardware costs, licenses, etc... As much as people complain about companies being "only about the money", they kind of have to be or else they can't pay people to make the game.I do software development for a living (though not in the gaming market) in both the mobile and web platforms. The 2 most feared words we hear from customers are "simply" and "just". As in "Simply add this feature" or "Just make this change". It's a tell-tale sign that the people making those statements have little knowledge of the work it takes to make a professional* project nor do they have realistic expectations.*professional is the key here. I could throw together a sort in minutes, but it wouldn't be robust, consistent with game's UI nor varied enough to be useful for enough of the player base to be truly useful./I would love to see a filter. I've asked for it many times, but insulting the developers by unfairly minimizing the effort and/or criticizing their work is not the best way to get your request fulfilled.
Talus9952 said: abmoraz said: LavaManLee said: Jaedenkaal said: LavaManLee said: Talus9952 said: This also highlights the need for a filter on character selection. Having over 200 characters rostered, it is a chore to have to find the one you want. Even if you know the level of the character you want, it takes forever to find it. Agreed, Simple fix would be to allow you to Favorite players and then be able to filter on your favorite players by *** type. Simple fix, to add a brand new feature, that also requires at minimum a re-designed UI. Yep... Well, let's put it this way : if that is NOT a simple fix, then the game is poorly designed from the ground up and not thought out well. You are suffering from the Dunning-Krueger effect. You don't know enough about coding cycles in business, but don't know that you don't know, so you feel like you know (ya know?). If the game was that well thought out (i.e. "We know the features we'll be adding in 5 years, so lets plan for them now."), then having any sort of a "suggestions" forum would be totally ineffectual as anything new wouldn't be in the plan and if they did add it, it would mess up the "Well designed from the ground up" methodology that they instilled.Changes that seem simple from the user perspective are rarely simple from a coding perspective. Have you considered that filtering may be an issue on one of the platforms but not the others (Steam vs iOS vs Android)? I know from experience that getting code changes through the iTunes/iOS store is a bloody nightmare. Apple inspects every line of code changes and will reject apps for stupid reasons (My company once had a release rejected because our submitted documentation for the appstore had a screenshot that had the word 'demo' in it, even though that folder was included in every app as a training demo. Their rules prohibit releasing "demo" versions of software). Add that to the fact that the interface for Steam is vastly different than the interface of either mobile platform, so not only does the change need to be coded 3 times, but 1 of the 3 has to have a vastly different UI, but still maintain a sense of consistency across all 3 platforms.Another potential issue is scheduling. There are only so many development hours per sprint. If a change like you are suggesting I would aggressively estimate at 24-40 man-hours to fully implement (not counting QA hours). Besides the sorting algorithms, there is the UI interface, the image design (as the framing and backgrounds will no longer fit) and other considerations that will pop-up as it's coded. That's most to all of a week for a developer assuming perfect progress. Realistically, it would probably be longer as aggressive estimates almost always under-shoot.That leads to prioritization. Which other item(s) are getting bumped from the sprint for this to enter? There are only so many coders, which means there is a finite amount of hours. Do they bump some bug fixes? Do they bump new character design? How about special events? New PvE stories? Will this change affect revenue (either positively or negatively)? Will the bumped items affect revenue more? They need to turn profits in order to pay their developers, designers, server admins, hardware costs, licenses, etc... As much as people complain about companies being "only about the money", they kind of have to be or else they can't pay people to make the game.I do software development for a living (though not in the gaming market) in both the mobile and web platforms. The 2 most feared words we hear from customers are "simply" and "just". As in "Simply add this feature" or "Just make this change". It's a tell-tale sign that the people making those statements have little knowledge of the work it takes to make a professional* project nor do they have realistic expectations.*professional is the key here. I could throw together a sort in minutes, but it wouldn't be robust, consistent with game's UI nor varied enough to be useful for enough of the player base to be truly useful./I would love to see a filter. I've asked for it many times, but insulting the developers by unfairly minimizing the effort and/or criticizing their work is not the best way to get your request fulfilled. As a developer myself, you can clearly see their poor programming practices. The fact that fixed bugs keep recurring suggests their source control sucks. It doesn't matter how hard or simple the UI change would be because character selection is a real problem and needs to be dealt with.
abmoraz said: Talus9952 said: abmoraz said: LavaManLee said: Jaedenkaal said: LavaManLee said: Talus9952 said: This also highlights the need for a filter on character selection. Having over 200 characters rostered, it is a chore to have to find the one you want. Even if you know the level of the character you want, it takes forever to find it. Agreed, Simple fix would be to allow you to Favorite players and then be able to filter on your favorite players by *** type. Simple fix, to add a brand new feature, that also requires at minimum a re-designed UI. Yep... Well, let's put it this way : if that is NOT a simple fix, then the game is poorly designed from the ground up and not thought out well. You are suffering from the Dunning-Krueger effect. You don't know enough about coding cycles in business, but don't know that you don't know, so you feel like you know (ya know?). If the game was that well thought out (i.e. "We know the features we'll be adding in 5 years, so lets plan for them now."), then having any sort of a "suggestions" forum would be totally ineffectual as anything new wouldn't be in the plan and if they did add it, it would mess up the "Well designed from the ground up" methodology that they instilled.Changes that seem simple from the user perspective are rarely simple from a coding perspective. Have you considered that filtering may be an issue on one of the platforms but not the others (Steam vs iOS vs Android)? I know from experience that getting code changes through the iTunes/iOS store is a bloody nightmare. Apple inspects every line of code changes and will reject apps for stupid reasons (My company once had a release rejected because our submitted documentation for the appstore had a screenshot that had the word 'demo' in it, even though that folder was included in every app as a training demo. Their rules prohibit releasing "demo" versions of software). Add that to the fact that the interface for Steam is vastly different than the interface of either mobile platform, so not only does the change need to be coded 3 times, but 1 of the 3 has to have a vastly different UI, but still maintain a sense of consistency across all 3 platforms.Another potential issue is scheduling. There are only so many development hours per sprint. If a change like you are suggesting I would aggressively estimate at 24-40 man-hours to fully implement (not counting QA hours). Besides the sorting algorithms, there is the UI interface, the image design (as the framing and backgrounds will no longer fit) and other considerations that will pop-up as it's coded. That's most to all of a week for a developer assuming perfect progress. Realistically, it would probably be longer as aggressive estimates almost always under-shoot.That leads to prioritization. Which other item(s) are getting bumped from the sprint for this to enter? There are only so many coders, which means there is a finite amount of hours. Do they bump some bug fixes? Do they bump new character design? How about special events? New PvE stories? Will this change affect revenue (either positively or negatively)? Will the bumped items affect revenue more? They need to turn profits in order to pay their developers, designers, server admins, hardware costs, licenses, etc... As much as people complain about companies being "only about the money", they kind of have to be or else they can't pay people to make the game.I do software development for a living (though not in the gaming market) in both the mobile and web platforms. The 2 most feared words we hear from customers are "simply" and "just". As in "Simply add this feature" or "Just make this change". It's a tell-tale sign that the people making those statements have little knowledge of the work it takes to make a professional* project nor do they have realistic expectations.*professional is the key here. I could throw together a sort in minutes, but it wouldn't be robust, consistent with game's UI nor varied enough to be useful for enough of the player base to be truly useful./I would love to see a filter. I've asked for it many times, but insulting the developers by unfairly minimizing the effort and/or criticizing their work is not the best way to get your request fulfilled. As a developer myself, you can clearly see their poor programming practices. The fact that fixed bugs keep recurring suggests their source control sucks. It doesn't matter how hard or simple the UI change would be because character selection is a real problem and needs to be dealt with. Is it, though? I mean, I would really appreciate it (almost as much as I would appreciate them not over-riding "Control+arrow_key" in the forums from the standard "go one word left/right" to "mimic the home and end keys"), but is it really a "real problem"? Does it alter game play? Does it break the user experience? Does it provide an unfair advantage?Or is it just simply annoying because we all have Gambats now and get frustrated that we either forget to re-select him each time or that we have to scroll through our entire roster of 180+ toons to find him every battle?Again, I agree with you that it would be a very nice feature added to sort our toons and/or to remember the specific dupe we had rostered, but that's hardly a "real problem that needs dealt with."/you seem to have missed the whole point of my previous post. Criticizing their work and being (as we call it at work) "one of THOSE customers" isn't the best way to get your requested features made.//Flys ... honey ... vinegar
Talus9952 said: 4. All sorts of reasons for selecting a character that's NOT a dupe. If i have to find a character that's not my highest, I to scroll a lot to attempt to find the character. If you don't know the level, you have to just keep scrolling and pray yo recognize/see the character portrait. Even if you did know the level, if the character is boosted, then you'd have to guess which level it was boosted to.
TPF Alexis said: And if you didn't realize that the character was boosted, or can't remember what level you have them at (because, say, they're a niche character, and you don't use them often, but need them now), it can take way too long paging back and forth through your roster. I've actually had to go back out to my Roster page to find someone, and then go hunt them up in the Team Selection screen.
Talus9952 said: As a developer myself, you can clearly see their poor programming practices. The fact that fixed bugs keep recurring suggests their source control sucks. It doesn't matter how hard or simple the UI change would be because character selection is a real problem and needs to be dealt with.