Interesting question.
One thing that would make the game more nuanced would be to increase the deck size from 10 cards to something greater. I understand the challenge for newer players so perhaps you could scale the decks based on the player level.
Something like:
Bronze - 10 card deck
Silver - 12 card deck
Gold - 15 card deck
Platinum - 20 card deck
I think this would really force players to be more creative and not just put 3 creatures and the same 7 mana fixers, draw cards, and defensive cards in each deck. It would also make the game less easy as you can't rely on getting your same bomb cards each game. Similarly it would help mitigate looping decks like we have seen with Swarm Intelligence, Omniscience, Baral, etc. It might even muffle cycling decks a little bit because there aren't enough cheap cycling cards to fuel the engine. (Although I think all cycling cards should have their cycling cost multiplied by 2).
Another big qualm of mine if the deck slots. I don't understand why we have to pay exorbitant sums of resources to save decks. Its such a pain to either have to save over a deck I will use in an upcoming event or just rebuild my new deck each time I switch nodes. The inconvenience of deck slots is a big drag on innovation for me because I just use my prebuilt decks and modify them to meet objectives rather than building new and interesting decks. If they want to charge us for deck slots, sell us 10 slots for 200 crystals. Not 1 measly deck slot. Its a really annoying decision to force customers to spend resources on convenience. No D3, the game should be fun and convenient. Then you can charge for more fun content.
Can't we just linearly scale the PW deck restrictions for each tier?
So for your Ob Example:
8/8/8 Bronze,
8 * (12/10) = 9.6 so 10/10/10 Silver
8 * (15/10) = 12 so 12/12/12 Gold
8 * (20/10) = 16 so 16/16/16 Platinum
Seems pretty simple to me. If you apply the same formula to PWs regardless of level you would get a similar result. Just round up anything .5 or greater and down for anything less
Skiglass6 said: Maybe add 4th creature slot that can only be filled with a creature that has defender or reach (not vigilance) It would make menace more important.
babar3355 said: Interesting question. One thing that would make the game more nuanced would be to increase the deck size from 10 cards to something greater. I understand the challenge for newer players so perhaps you could scale the decks based on the player level. Something like: Bronze - 10 card deckSilver - 12 card deckGold - 15 card deckPlatinum - 20 card deck
wickedwitch74 said: First off, I would really like to see the users on this forum share more deck-building strategies. We neglect those pages and with all of the talented and imaginative people that play this game and share their opinions, it could be a lot more vibrant and informative, and we might see an uptick in the number of deck designs out in the wild.
majincob said: wickedwitch74 said: First off, I would really like to see the users on this forum share more deck-building strategies. We neglect those pages and with all of the talented and imaginative people that play this game and share their opinions, it could be a lot more vibrant and informative, and we might see an uptick in the number of deck designs out in the wild. If you want deck building, that has mostly moved to third party platforms such as slack and discord. Msg me and I can get you invites to at least my slack group.Secondly it's hard to share strategies due to the difficulty of obtaining rare and mythic cards. Even missing key commons and uncommons can render interesting decks moot.
wereotter said: babar3355 said: Interesting question. One thing that would make the game more nuanced would be to increase the deck size from 10 cards to something greater. I understand the challenge for newer players so perhaps you could scale the decks based on the player level. Something like: Bronze - 10 card deckSilver - 12 card deckGold - 15 card deckPlatinum - 20 card deck Tagentally related, this could be a solution to duplicate cards. Make it a 40-card deck and you have to individually fill all 40 slots. So want 4 Onnicience in your deck? You better have 4 copies of it. Would make bomb mythics still good but not game breaking, and create more of a reliance on lower rarity cards. It would literally destroy certain decks, yes, but it would also shake things up in a way the game desperately needs.As as far as cycling, at least for PvP events, put a hard limit on the 40 cards. Once you run out of deck, you lose. That would make other cards suddenly more valuable too, like Aven Mindcensor and Winds of Rebuke since they could be part of your win condition.