Phaserhawk wrote: When Rags got changed, I was going to go 3/5/5, but after I re-read blue, I realized that he just converted already green tiles, for some reason I thought he overwrote basic tiles. So while a 3/5/5 is I guess a fast accelerator, he doesn't increase your chance of making a match. Putting charged tiles up for grabs with no other benefit other than hoping you match them is a bad idea in my book. At least with Thor you hit harder with more charged tiles, plus you can at least stun the guy who would benefit most from those colors. Rags is a good blue battery, that can hang around in a fight, and when buffed his green hits very, very hard. I think 5/5/3 is the better way to go. To completely destroy greens dmg for some extra fake heal points and putting an extra charged tile (only going to get you 2 more AP) no thank you. If blue changed basic to green charge or made 4-5 charged, well maybe, but as is, no 5/5/3.
Jaedenkaal said: Ok that's pretty funny. Works really well with Riri, too.
Anon said: I forgot about Riri but yeah she sounds awesome here!
Dormammu said: My strategy in Ragnarok's node is to let him tank blue, red, and green matches for other people so he takes damage instead of my useful characters.
Dormammu said: I'm usually one for taking an essential character and building a team around their strengths, but I draw the line at certain characters like Rags. Sometimes its just easier to ignore him and fight 2 on 3.
Dormammu said: Okay, so I'm a believer in Ragfinity.Rags/IM40/Riri. One recharge is all you need. I spammed Rags' red until he ran out and then cast Riri's blue to make more red. Repeat until everyone is downed.I'm a fool for ever doubting.