Polares wrote: I think his black power is still a very good, the problem is with the other two. Yellow is too expensive, you need to match two different types of tiles, and it consumes both of them and you create a very small amount of strike tiles (usually just one). Blue is not that bad, but there are a lot of blue abilites better than this one. I have been using a 3/3/3 Panther in the Hulk event and the only power I trigger is black, the other two are useless (I use him with Punisher/Patch and Spidey). Devs have to buff a little bit the other two powers.
Phantron wrote: There's nothing harder about getting 12 black compared to any other color.
ihearthawthats wrote: Phantron wrote: There's nothing harder about getting 12 black compared to any other color. That's not true. Green, red, and blue have pretty decent AP generating skills associated with them.
walkyourpath wrote: ihearthawthats wrote: Phantron wrote: There's nothing harder about getting 12 black compared to any other color. That's not true. Green, red, and blue have pretty decent AP generating skills associated with them. Doctor Doom says hello.
DaveyPitch wrote: walkyourpath wrote: ihearthawthats wrote: Phantron wrote: There's nothing harder about getting 12 black compared to any other color. That's not true. Green, red, and blue have pretty decent AP generating skills associated with them. Doctor Doom says hello. Very true, though I don't think many people would run Doom with Panther unless you think you can generate enough black to use both powers at once.
ihearthawthats wrote: Better than green, red, and blue generators? I don't know about that. Maybe on par with red, but nowhere near green.
walkyourpath wrote: I've just now got my Panther to high levels, so I haven't had the chance to experiment much, but I'd be inclined to make Doom a decent part of my rotation right now, as if one of them gets nuked or stunned, you still have a powerful use for all the black AP you've been collecting. Doom is also strong in Purple, which is a rarity. Once he gets a third skill this will be a no-brainer, but for now, I agree, it's more of a Loki/Patch type of matchup.
Phantron wrote: Green is only fast because of Oasis. The guys who can generate green generally aren't very competitive outside of GSBW who has her own problems (like being virtually useless on defense). Dr. Doom is at least usable on the high end, though since Summon Demons is tied with Rage of the Panther in cost it means you have no guaranteed on which ability you get. BP's blue can easily prevent more damage than what Anti-Grav heals for in all but the highest offense team and even then he has rather good synergy with Patch. People who think BP's yellow sucks need to examine what good yellow abilities are on the high end. There's literally none. Web Bandages is a victory lap ability, as in it's something you use the game's already over. It's almost never useful in any other context. The point is that if you accidentally got a bunch of environmental AP on city, now you can get a few strike tiles instead of getting hot dogs. Right now yellow is pretty much a completely dead color and even a weak ability on yellow is strong. Stop treating yellow abilities like they should be on par with red or green. They're clearly not.
PorkBelly wrote: The new Thor might remedy this for *** characters. Ares is pretty good for the ** class.
Phantron wrote: Right now yellow is pretty much a completely dead color and even a weak ability on yellow is strong. Stop treating yellow abilities like they should be on par with red or green. They're clearly not.
Lerysh wrote: Phantron wrote: Green is only fast because of Oasis. The guys who can generate green generally aren't very competitive outside of GSBW who has her own problems (like being virtually useless on defense). Dr. Doom is at least usable on the high end, though since Summon Demons is tied with Rage of the Panther in cost it means you have no guaranteed on which ability you get. BP's blue can easily prevent more damage than what Anti-Grav heals for in all but the highest offense team and even then he has rather good synergy with Patch. People who think BP's yellow sucks need to examine what good yellow abilities are on the high end. There's literally none. Web Bandages is a victory lap ability, as in it's something you use the game's already over. It's almost never useful in any other context. The point is that if you accidentally got a bunch of environmental AP on city, now you can get a few strike tiles instead of getting hot dogs. Right now yellow is pretty much a completely dead color and even a weak ability on yellow is strong. Stop treating yellow abilities like they should be on par with red or green. They're clearly not. Then lets compare support ability to support ability. If you want 2 strike tiles you need 30 Enviro AP. Even at 12 a hit from Panther that's 3 matches. Then 3 more for yellow. So 6 matches later you can get 2 153 strike tiles, with nothing else to show for it. Meanwhile max level Daken matches 6 greens for 12 strength 38 tiles AND 18 green AP, that's 50% more strike strength approximately and some AP. Plus they get out faster to take effect longer. Granted they are vulnerable but still, Panther's yellow ability is not third tier. Needs Improvement. Psylock, in the 6 matches it takes Panther to get his 2 strike tiles can get 3 attack tiles doing 231 each plus deal 2895 damage. I know Panther is a tank and Pyslock is a striker but still. First of all, it should be 1 plus 1 per 15 AP, so every 15 gives you an extra tile and not having to get to 30 to get the first extra. Second, either Panther needs his match for Enviro bumped to 5, or it should really be every 12 gives an extra instead of 15. Or possibly at least have it's cost reduced as you level. Right now it's basically 1 strike tile for 3 yellow matches, which is pretty bad. Really tho, the 1 +1 per 15 is the most important. Without that my Panther is going into cold storage until the next event he is buffed in. Modern Thor blows him out of the water for a yellow ability, so the argument that any yellow ability is good to have at *** is not a great argument.
pasa_ wrote: I think IceIX mentioned yellow will get a fix eventually and its current work is not completely as intended just tolerated. However in general the top HP guy shall not walk with 3 excellent abilities, the killer black (somewhat balanced by the harder color) with two by the way ones looks still fair balance. So the yellow does not shoot for improvement beyond the 1+ fix. Also I expect his main use case not to pick enviros actively, just use whatever comes by. While on defense compensates the AI's eagerness for them.
gobstopper wrote: pasa_ wrote: I think IceIX mentioned yellow will get a fix eventually and its current work is not completely as intended just tolerated. Really? I thought he said it was working as designed and they would possibly take a look at it in the future?
pasa_ wrote: I think IceIX mentioned yellow will get a fix eventually and its current work is not completely as intended just tolerated.
Puritas wrote: Yeah, the 1+ change to yellow (and maybe1-2 less ap on blue) would be enough to get BP a slot on my a team. As it is though, I'd rather just take gsbw