Idea for Ixalan Card: Ixalan's Binding

Mickleberry
Mickleberry Posts: 48 Just Dropped In

(use the link below if you can't see the image)
https://imgur.com/gallery/AHg9E

So the idea here is that by disabling your opponent, that opponent doesn't apply mana bonuses from gem swaps and can't use planeswalker abilities.

Also, that symbol on the middle right of the card is how many shields come with the support when it enters the board.

What do y'all think?
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Comments

  • fiirst
    fiirst Posts: 438 Mover and Shaker
    At 6 mana, should have self timer.....
  • wereotter
    wereotter Posts: 2,064 Chairperson of the Boards
    Overpowered. It's like Hixus except you can't even earn mana in order to cast your support removal to destroy it.

    Imagine this gem positioning itself in the bottom corner of the screen. It would mean you've lost the game.
  • Mburn7
    Mburn7 Posts: 3,427 Chairperson of the Boards
    What if it just disabled bonuses?  You still get 3 per swap, but that's it. 
    Or what if it just said your planeswalker cannot get loyalty points?  Then the mana is fine but abilities are useless
  • Firinmahlazer
    Firinmahlazer Posts: 417 Mover and Shaker
    It would probably be better as a spell. Disabled for a single turn. 
  • Stormcrow
    Stormcrow Posts: 461 Mover and Shaker
    More than simply being overpowered, this card idea is also the exact opposite of FUN. You know, fun? The thing that people are supposed to derive from playing a game?

    Why not make it more like the printed card? A support with "When this support comes into play, exile target creature your opponent controls; while this support is in play, your opponent cannot cast copies of the exiled creature".

    It'd be very strong, so it'd have to be fairly pricey, mana-wise (off-hand I'd put it at somewhere in the 14-18 mana range, not knowing how the mana curve is gonna look for Ixalan whatsoever), but it would be a nice troubleshooter for decks that get wrecked by one specific creature, and also function as a check on the power of specific OP creatures that tend to wind up getting decks built around them where they are the only creature or one of only a very few creatures. D3 always seems to want us to put more creatures in our decks (despite the 3-creatures-in-play-limit) and it would even serve to encourage that by punishing creature-lite decks (which I'll admit, are what I tend to build myself).

    Of course it'd be nice if you could target supports with it too, but there I have to just stop at "It'd be nice if you could target supports" as for this game that is a complete sentence on its own, and a massive understatement as well. I'd really love if the new devs could at least manage to swing us something like "the support your opponent controls with the highest shield rating is destroyed" or "the support your opponent controls that has been in play the longest is destroyed" if actual targeted support destruction is destined to remain forever out of reach.

  • Mickleberry
    Mickleberry Posts: 48 Just Dropped In
    edited October 2017
    Mburn7 said:
    What if it just disabled bonuses?  You still get 3 per swap, but that's it. 
    Or what if it just said your planeswalker cannot get loyalty points?  Then the mana is fine but abilities are useless

    That is exactly what I intended for the card. You'd still get 3 mana from matches, but a planeswalker like Koth wouldn't get 10+ mana from matching red gems.


    So the idea here is that by disabling your opponent, that opponent doesn't apply mana bonuses from gem swaps and can't use planeswalker abilities.

    If it's played on you, you could still match gems (but only get 3 mana per match), you could still play cards (such as support removal) and attack with your creatures (because your creatures aren't disabled), but you couldn't use your loyalty abilities.

    Stormcrow said:
    More than simply being overpowered, this card idea is also the exact opposite of FUN. You know, fun? The thing that people are supposed to derive from playing a game?

    I agree that games are meant to be fun. But I think that's why cards like this need to exist.

    "Hate" is important to Magic: the Gathering, because it keeps specific strategies in check and thus preventing them from becoming format-warping and parasitic. If "Hate" doesn't exist, or exists but doesn't work, the game becomes less fun on the account of every deck being the same. This is why hate cards are printed, and if hate isn't effective, this is why cards gets banned/restricted.

    This particular card would put put a serious damper on Koth, a planeswalker who is the subject of many discussions on this forum as a planeswalker that is overpowered for his self-cascading abilities and ridiculous mana bonuses. If it were to hurt Koth enough but not too much, it would make for a game where playing with Koth is more risky. This in turn may persuade players to chose to take that risk and play with Koth or play with another red walker that has lower reward but lower risk.

    The reason that we are seeing cycling deck after cycling deck after cycling deck right is because there is no effective hate that keeps it in check, and therefore no reason to use it over and over to maximize wins for maximum rewards. And while Solemnity was an attempt to do that, it failed miserably. As a result, many matches now feature a functional cycling deck run by an actual player mowing over a nonfunctional cycling deck run by an AI that doesn't know how to cycle cards, without any hate to dissuade this from happening time and time again.

    We need effective hate to keep the game interesting and diverse, and in turn, fun.

    Why not make it more like the printed card? A support with "When this support comes into play, exile target creature your opponent controls; while this support is in play, your opponent cannot cast copies of the exiled creature".

    This is good idea, too. Disabling a creature and not letting it reinforce could be very interesting as it would prevent your opponent from building up the creature while they dig for an answer to the support.

    The reason I chose to target the player instead of a creature was three-fold:

    1. I wanted the design of the card to mimic the effects of puzzle quest cards like Cast Out, Hixus and Suppression Bonds. Since these cards disable creatures, it made sense to me to design a card that had the same relationship to its paper counterpart as these other cards with similar effects, both on paper and in puzzle quest.

    2. I wanted something that, like Ixalan's Binding, can affect planeswalkers. The main reason I wanted to do that is because Jace is in the artwork, and I felt it matched the flavor of the artwork and the storyline of Ixalan.

    3. I wanted to try something different. I felt another creature removal spell/support wouldn't be good for the game, but something that could affect the planeswalker would be interesting and open a new window in design space for the game.

    Of course it'd be nice if you could target supports with it too, but there I have to just stop at "It'd be nice if you could target supports" as for this game that is a complete sentence on its own, and a massive understatement as well. I'd really love if the new devs could at least manage to swing us something like "the support your opponent controls with the highest shield rating is destroyed" or "the support your opponent controls that has been in play the longest is destroyed" if actual targeted support destruction is destined to remain forever out of reach.

    Couldn't agree more: if we can't have a choice, we should at least be informed as to exactly how how the game is making that choice for us.

    Cheers.

  • HypnoticSpecter
    HypnoticSpecter Posts: 190 Tile Toppler
    It would also negate negative gem matches, situationally helping Elspeth, Liliana 3, etc. Neat idea.