eidehua wrote: locked wrote: ^ italics, not italian sorry for being a nitpicker Maybe he's talking about localization issues
locked wrote: ^ italics, not italian sorry for being a nitpicker
NorthernPolarity wrote: So now that BP has been fixed, I actually think that 5/3/5 has a ton of merit. 3 yellow -> 5 yellow is a 43% increase in strike tile efficiency, going from 100 to 150ish. 3 blue -> 5 blue is a 28% increase in tile strength, plus being able to place down 1 extra tile. Going from 4 max tiles to 5 max tiles seems pretty marginal due to how incredibly unlikely it is to actually have 4 tiles on board + the defense grid tile to make 5 tiles. This means that the generator has to be alive for at least 10 turns and none of the defense tiles were destroyed, which seems extremely unlikely in practice. Yellow, on the other hand, is sort of like upgrading Punisher green from 3->5 in that your 2 yellow tiles gets a boost from 200 to 300 strength total.
Phantron wrote: NorthernPolarity wrote: So now that BP has been fixed, I actually think that 5/3/5 has a ton of merit. 3 yellow -> 5 yellow is a 43% increase in strike tile efficiency, going from 100 to 150ish. 3 blue -> 5 blue is a 28% increase in tile strength, plus being able to place down 1 extra tile. Going from 4 max tiles to 5 max tiles seems pretty marginal due to how incredibly unlikely it is to actually have 4 tiles on board + the defense grid tile to make 5 tiles. This means that the generator has to be alive for at least 10 turns and none of the defense tiles were destroyed, which seems extremely unlikely in practice. Yellow, on the other hand, is sort of like upgrading Punisher green from 3->5 in that your 2 yellow tiles gets a boost from 200 to 300 strength total. The yellow versus blue should be broken down into an offense/defense issue. On offense you're probably not trying to match a ton of environmental tiles only to convert it to strike tiles, since Oasis/Thorned Rose is far superior if you plan to match a lot of environmental tiles, and at least one of these environment has always been available in PvP. So here blue > yellow unless you for some reason decided to keep on match environmental tiles in city. On defense, the AI loves to match environmental tiles for you, and I'm assuming any attacker that doesn't plan on making use of enviornmental tiles will attack you on city/lab to take advantage the AI's propensity to match environmental tiles. Obviously, getting 3 strike tiles is much better than having some hot dogs and could make a significant difference. Of course, you'd lose this advantage if the attacker plans around environmental tiles (most notably would be Modern Storm), since they'd be trying to get it first and would be playing on a strong enviornmental map, where you don't want to convert. However there are only two characters I can think of that is extermely strong on environmental: Modern Storm and Magneto (simply because he can make crits out of thin air repeatedly). I'd say on City, yellow > blue because you need 50 EP (I think?) to get hotdogs, so you've a pretty good chance to get 3 strike tiles instead. In lab, you only need 40 EP so your chance of getting good strike tiles are lower. So the question is how often do you expect to be attacked in city. There's no way for the player to know this as far as I can tell, but it seems to be a safe assumption that players would prefer to attack you on city over other maps in general.
IceIX wrote: jozier wrote: Hey Ice, I thought you said that it was new dev policy to avoid alternate characters for now and stick with new guys. Has the run of a bunch of new characters (Psylocke, T'Challa) made that no longer policy? I think it was stated around the time Patch came out but those are the only two new guys since Patch IIRC. It's not policy, just the way things in general are moving forward and *very* much the focus of our upcoming characters. Thor (Modern) is very much a test case for alts. He's pretty obviously an upgraded 2* instead of a full on new character/alt like Black Widow (Original). If it turns out that it's well received as released, you may see more. If players don't really pick up on the concept, that kind of release will drop off. But Thor is pretty well a completely new paradigm in character releases.
jozier wrote: Hey Ice, I thought you said that it was new dev policy to avoid alternate characters for now and stick with new guys. Has the run of a bunch of new characters (Psylocke, T'Challa) made that no longer policy? I think it was stated around the time Patch came out but those are the only two new guys since Patch IIRC.
Justdangit wrote: I also found this glitch when you use patch with loki. You can change to enemy attack tiles patch throw out to a friendly defensive tile. Surely a glitch... ...or is this?
Puritas wrote: another glitch to add when I use punisher's green my match 3s do more damage after
Ghast wrote: I noticed this glitch where people act like jerks toward complete strangers attempting to share information in good faith.
jozier wrote: Ghast wrote: I noticed this glitch where people act like jerks toward complete strangers attempting to share information in good faith. It's clearly not a glitch and labelling it as such does a disservice to it. I clicked on this thread expecting a glitch, not something that has nothing to do with BP.