GigDgee said: @Brigby There is a very simple solution to this problem that doesn't require any code at all (although a fix would surely be welcome). Please just tell the devs not to include the problem characters in wave nodes. It's a very small subsection of characters with troublesome passives, it really shouldn't be a big deal to swap them out.
@Brigby and @Tombstone, I know you guys put in a Wave Node Fix in R128, but it didn't address the issue where characters that have "feedback" powers pop-up later in a wave, but still get to use their power. For example, I recently played DDQ's Big Enchilada with Thano5, dropped one of the first three and his Court Death kicked-in, which killed the other two and cycled in come new foes including 3* Captain Marvel who proceeded to immediately capitalized with her Energy Absorption three times and she wasn't even stunned by the Court Death.
Thank you very much.
Tombstone said: We unfortunately do not have an ETA on this fix as of this moment. Rest assured though that we will update you and everyone else in the forums when it is ready. The update message will be included within the patch notes of the update that resolve the issue, and if we have time to, post a response here on this particular thread.
DarthDeVo said: I meant to come here and add this, but Sentry was really broken in the first sub of Webbed Wonder. In one of the wave nodes, he fired Supernova before he came on screen, and it wasn't even the wave right before he appeared. There was still a wave between the one I was currently in and the one where he appeared. And on a separate running of the same wave node he actually fired Supernova after I had already downed him.
JSP869 said: DarthDeVo said: I meant to come here and add this, but Sentry was really broken in the first sub of Webbed Wonder. In one of the wave nodes, he fired Supernova before he came on screen, and it wasn't even the wave right before he appeared. There was still a wave between the one I was currently in and the one where he appeared. And on a separate running of the same wave node he actually fired Supernova after I had already downed him. I believe that was their Team Up power. I don't know if we, as the player, are still restricted on which Team Ups we can bring to a match, but the AI is allowed to use Team Ups for characters on its own team.I did that same node, knocked out Sentry, and on the AI's next turn it used one of Sentry's powers. I don't know if it was Supernova or not, but it was one of his powers so I figured it was their Team Up.
JSP869 said: I believe that was their Team Up power. I don't know if we, as the player, are still restricted on which Team Ups we can bring to a match, but the AI is allowed to use Team Ups for characters on its own team.