When I was playing OML/Phoenix, my gameplan was to focus on Thanos first and try to pop OML's claws as fast as possible. Panther isn't protected against team damage, so he usually got pretty badly hurt by OML's yellow. Once you go single target you need to make sure you have enough to finish him off though, otherwise it will hurt when he self-stuns.
Now I am playing Thanos and Panther myself and usually try to focus on Panther first...
Have fun seeing nothing but that team in the next 6 months.They can be beaten - whittle down Panther, ignore Thanos.You'll be using a lot of Health Packs in PVP from now on.
Peej13 said: You have to stun panther.
Bowgentle said: You'll be using a lot of Health Packs in PVP from now on.
You'll be using a lot of Health Packs in PVP from now on.
Quebbster said: Peej13 said: You have to stun panther. And kill him fast after that. Panther is not unlike the old school OML - make sure you can kill him fast or he might hurt you badly.
Peej13 said: Quebbster said: Peej13 said: You have to stun panther. And kill him fast after that. Panther is not unlike the old school OML - make sure you can kill him fast or he might hurt you badly. You should absolutely not stun panther.
Nickel and diming Panther is the way to go - if you stun Panther or hit him hard, unload as much as you can before he unstuns. Try to maneuver your highest hit point character to take the hit. I focus on Panther unless there's a match-5 on the board - a 5* match five will usually trigger "Move or be Moved." I either save my big hits, or use them on one of the other characters.
It does help that most per turn damage (Black Bolt's black, Dr. Strange's Yellow and blue,) is below Panther's threshold for "Move or be Moved." Bolt is my go-to for Panther/Thanos teams, but that of course presumes you have him.
Honestly, in general if you're playing at the 5* level, you will use a lot of Health Packs. Unless things go awesome, at least one character almost always takes enough damage that you will want to heal him. Facing Thanos/Panther increases this odds, sure, but the 5* play is very health-pack intensive regardless.
For Thanos/Panther vs Thanos/Panther it's a similar strategy - if you feel you can take the team down quickly go for the lowest HP, otherwise focus on Panther and either save big hits or use them on another character. If you trigger "move or be moved," try to put your own Panther in the way if you can (big if, unfortunately.)
GrimSkald said: Nickel and diming Panther is the way to go - if you stun Panther or hit him hard, unload as much as you can before he unstuns.
Nickel and diming Panther is the way to go - if you stun Panther or hit him hard, unload as much as you can before he unstuns.