Blindman13 said: It is more of a nit-picky type complaint. Technically, the ability does everything in the description, just not in exactly the same way. The end result is less efficient use of the damage. As @Jaedenkaal describes, I used it expecting the base ability damage to down the opponent in front, then have the cascade damage hit the next guy, but instead I just really killed the first guy good and dead, and the second one stepped up to bat with full health.
JSP869 said:The use of the term 'then' means the center tiles should not be converted to Red Charged tiles until after the base damage has been applied. There's nothing nit-picky about it. Either this a bug, in which case it needs to be fixed, or it's working as intended, in which case the power's text needs to be rewritten akin to:"Attracts 4 random basic or enemy special tiles to the center, converts the center 4 tiles to Red Charged tiles, then deals 2543 damage."
Jaedenkaal said: JSP869 said:The use of the term 'then' means the center tiles should not be converted to Red Charged tiles until after the base damage has been applied. There's nothing nit-picky about it. Either this a bug, in which case it needs to be fixed, or it's working as intended, in which case the power's text needs to be rewritten akin to:"Attracts 4 random basic or enemy special tiles to the center, converts the center 4 tiles to Red Charged tiles, then deals 2543 damage." You can be right and still be nitpicky
JSP869 said: Jaedenkaal said: You can be right and still be nitpicky That's a fair point
Jaedenkaal said: You can be right and still be nitpicky
Jaedenkaal said: We'd be here all day logging the list of "simple" fixes that have yet to be implemented
madoctor said: As a reference we could also look at 2*/3* Daken's blue. It now functions in a way exactly as written, so Riri blue would probably be fixed/reworded in the near future.Funny I mention this during Daken's PvP and Riri PvE essential events
Jaedenkaal said: [snip]I guess it would if you were counting on the power listed damage downing a character, and any cascade damage being applied to the next target. Which could result in the target character taking all the cascade damage, not dying, then also eating the full listed damage, and then finally being downed, leaving no spill-over damage.I guess that would be worth fixing. Although Magnetic Repulsors isn't really a high-damaging power. I get more damage from the cascade itself than from the power some significant amount of the time.
KGB said:But as I mentioned earlier in the thread, the 2 minute copy/paste has to be done in every language (so all the translations have to be checked for consistency). So it's more than 2 minutes worth and definitely going to cost money to get translators time for all the languages. Still, I wish they would just do a whole bunch of language fixes all at once (say 2x a year) to save costs of translating ad hoc.KGB