remylebeau wrote: Nobody can laugh if they can't even see the erection to begin with. *ba-dum tish* I think the reason everyone calls you out as a whine-oceros is because, well, the vast vast majority of posts you make are complaints, whinges, tanties. Other people may raise complaints, but they are well balanced by positive contribution or thoughful posts (for example, not to pick anybody out at random, but I see posts from Jozier where he(?) does his concerns, but is also a very active member who contributes to the forum community) I think if you're calling people out as 'Internet Superheroes' for constructive discussion of the game, then its a fair assumption that you would fall under 'Internet Supervillian', no?
pasa_ wrote: In 2 hour time levels went up by 3. Without me doing anything.
Moghwyn wrote: pasa_ wrote: In 2 hour time levels went up by 3. Without me doing anything. Consider yourself lucky. Mine roughly doubled over night, going from around 100 to around 200. So, no change to scaling, it's the same sorry roadkill we got the previous four events. Everybody feel free to come and gawk at the bloody wreckage in case you didn't get mauled, free popcorn for laughing out loud. Want to buy timezone that doesn't put me at such an obvious disadvantage.
gahudahu wrote: I may be wrong, but to survive and be profitable, MPQ must cater to new player, and retain them, since *I think* most of the players will not put in any substantial amount of money in the game until they have a good handle of it (say one month for example, at least that was the case for me). Today's new players are going to improve their rosters over time, and ultimately face the same problem as we are facing now. So they may get upset with the game, and leave. I think the current scaling system is good to lure new players in (good placement in tournament), but not to keep them (see mechgouki and others). So if they want to keep the revenue, they must satisfy seasoned player, and be attractive to new ones. They are not very far from it, this is a matter of parameters tweaking (less 230 for high rosters, and probably increase a bit the difficulty for low rosters). Then again, i have no data to back that up, that's just my opinion. Edit: On second thought, i think i understand your point better: yeah, maybe they are getting some cash for roster slots increase. But the game has the potential to retain people (i do not even dare to check at my steam time-counter ), that would be really short-sighted to "upset" a large part of their regular customers for quick money.
mechgouki wrote: Do you mind me asking how big is your roster and what are the levels of your top 3? Would be nice if we somehow know the exact mechanics and could react to it accordingly....
KaioShinDE wrote: But remember all the guys who spent 100 bucks on Ragnarok covers to be able to compete in events for top places? Those weren't beginners or new players. They played long enough to figure out how the game works and wanted to maximize their chances. That type of player can drop a lot of money too.
mechgouki wrote: However, this is based on the premise that new players would be willing to pay money. You gave them the incentive to play the game. How are you going to convince them to spend the money?
mechgouki wrote: Also, is there any possibility that the game itself has amassed more players than it can possibly hope to maintain and sustain in the long run? Basically, is it possible, that they attracted too many players, but too little paying ones?
mechgouki wrote: Anyway, that's just my take on the situation. If they want money, they should probably do a price revision.