Give mono green some actual removal

Have you ever tried to play mono green, then discover there's no way to remove threats outside of combat? Green is my favorite color, but the days of playing it by itself are long over. Please add green removal cards like beast within and the like so I can actually play this color without losing 75% of the time.
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An out-of-combat fight card would be cool, but probably a new mechanic for MTGPQ. I think it'd be more reasonable to expect to see more Berserker/Vigilance spells since that feels more or less like what "fight" cards do.
BTW, I do play mono green, I'm a newbie Nissa. That means I'm not facing too many very large threats yet. But I learned real quick 4/4s are my bread and butter, and the sooner I can reinforce them the better off I am. That means ramp, deck filtering, fetching, etc. I've got one buff that gives Berserker, and Ahn-Crop Champion can be a clunky board clear when it pays off.
If you're also relatively new, learn from that. Look for the cheapest 4/x creatures you can find, preferably with upsides. Pray for spells that give vigilance or Berserker. Add spells/supports that aggressively ramp your mana. Rhonas' Monument is crazy good for my deck. I've got mostly green creatures and a couple of vehicles they fuel. In one turn I might end up getting 5-8 mana on top of whatever I match! That's enough to put another creature on board and reinforce.
If you're way past me and wielding blinged-out green decks with Mythics, well, I can't help you because I'm not there yet. Maybe when I get there I'll agree. But right now I'm chuckling at rounds where I deal 35 damage trampled through the opponent's board.
I think this is what green needed.
With the way they implemented 2 color walkers, rebalancing green creatures would likely make Kiora and Samut crazy overpowered so I doubt that will happen. But better green spells and abilities would be a step in the right direction.