Psykopathic wrote: I'm assuming human torch will be a 2* because I doubt 2/4 of the FF is gonna make up 2/3 of the 4* roster. 2* human torch could be cool depending on the cover choice.
gamar wrote: Psykopathic wrote: I'm assuming human torch will be a 2* because I doubt 2/4 of the FF is gonna make up 2/3 of the 4* roster. 2* human torch could be cool depending on the cover choice. Human Torch Strong in red, just red Three red skills
davecazz wrote: Basically the devs try their best with a small test audience to figure out the balancing of characters as best they can. however, much of the time you can't always anticipate how a character would be used and sometimes just plain human error comes in and you let a character with an overpowered ability slip through. Add in the fact that video game development is always challenging, always hectic and you are always trying to do a million things at once. These guys are human. give them a break.
mischiefmaker wrote: Not everyone likes puns, but I think they're fantastic for generating laughs.
Psykopathic wrote: gamar wrote: Psykopathic wrote: I'm assuming human torch will be a 2* because I doubt 2/4 of the FF is gonna make up 2/3 of the 4* roster. 2* human torch could be cool depending on the cover choice. Human Torch Strong in red, just red Three red skills Fireball (the obvious) - 6 red ap Does x damage and adds y amount of yellow to board Yellow engulf - 14 yellow ap Does x amount of aoe damage. Human torch does -30% damage for next 3 turns. (Lowers with upgrade) Hot to the touch - red passive- whenever enemy makes a red match the enemy also receives 25% of the damage Upgrades to 40% and also yellow matches. Something of this sort would be sweet. Damage values would have to be kept reasonable since it's a 2*.
gobstopper wrote: davecazz wrote: Basically the devs try their best with a small test audience to figure out the balancing of characters as best they can. however, much of the time you can't always anticipate how a character would be used and sometimes just plain human error comes in and you let a character with an overpowered ability slip through. Add in the fact that video game development is always challenging, always hectic and you are always trying to do a million things at once. These guys are human. give them a break. Human error could MAYBE be used as an excuse for Defense Grid. The other two abilities seem to say "We don't actually play this game ourselves"
davecazz wrote: gobstopper wrote: davecazz wrote: Basically the devs try their best with a small test audience to figure out the balancing of characters as best they can. however, much of the time you can't always anticipate how a character would be used and sometimes just plain human error comes in and you let a character with an overpowered ability slip through. Add in the fact that video game development is always challenging, always hectic and you are always trying to do a million things at once. These guys are human. give them a break. Human error could MAYBE be used as an excuse for Defense Grid. The other two abilities seem to say "We don't actually play this game ourselves" Try to design a game before sounding so sure.
gobstopper wrote: davecazz wrote: gobstopper wrote: davecazz wrote: Basically the devs try their best with a small test audience to figure out the balancing of characters as best they can. however, much of the time you can't always anticipate how a character would be used and sometimes just plain human error comes in and you let a character with an overpowered ability slip through. Add in the fact that video game development is always challenging, always hectic and you are always trying to do a million things at once. These guys are human. give them a break. Human error could MAYBE be used as an excuse for Defense Grid. The other two abilities seem to say "We don't actually play this game ourselves" Try to design a game before sounding so sure. I've done QC for a few, but that is beside the point. This thread and the BP thread in Character Discussion are all you need to realize I'm right. I used to think like you: they must have too small a beta team to work out every mistake before it goes live. People corrected me by saying "we are their beta team." I still don't totally buy it but it's not hard to understand why people think that way.
kensterr wrote: So is BP still worth levelling and spending time on to get covers? I didn't regret much paying 1250HP for an extra black BP cover for the PVP event and got red and blue IM40 covers in return.
davecazz wrote: People just want things to work perfectly, and in their mind it seems simple. You see a handful of issues and it seems obvious how to fix them. However, the issues that we see is just the tip of the iceberg compared to what they need to deal with on a daily basis. Think about this, the game just came out at the end of last year. There are not a lot of games that are that new but yet add so much content on a weekly basis. New events, new characters, new features. I really don't know many games like this that have launched and evolved so quickly with no issues. Look at the forums of other popular games and you'll find the exact same thing.
NorthernPolarity wrote: kensterr wrote: So is BP still worth levelling and spending time on to get covers? I didn't regret much paying 1250HP for an extra black BP cover for the PVP event and got red and blue IM40 covers in return. 3.2k damage to everyone for 12 black is still pretty damn good. Couple that with 2 decent abilities and 7k hp, and you have a worthwhile investment on your hands.
Nonce Equitaur 2 wrote: Does anyone have his new max damage values for "Rage of the Panther" ?
Rarre28 wrote: Kind of **** that they'll nerf a new character but won't buff new characters like dare devil