Vulture (Adrian Toomes)
4 Star Rarity (Legendary)
At Max Level: HP: 13034 11/65/12/4.3x/13/74/85/43
Circling Prey 6 Black AP:
One Fell Swoop 9 Green AP:
Vulture swoops from the sky to rend his enemies with his sharp talons. Creates a 3-turn Countdown tile that deals 815 damage.
(PASSIVE) If this tile exists when Vulture returns from being Airborne, he removes it dealing damage to the enemy team instead.
Hybrid Tech Slicer 10 Blue AP:
The vulture lets loose with a terrifying weapon of his own design, getting a better vantage point from the sky. Deals 611 damage and destroys up to 2 random enemy Strike, Protect, or Attack tiles.
(PASSIVE) Whenever Vulture goes Airborne, drain 10 Blue AP for the same effect, also targeting Invisibility and Countdown tiles.
sambrookjm said: So does he take over from IM40 as best battery in the game? That AP gain for only six black is crazy.
sh81 said: Mechanically he is superior - Airborne and untouchable, no countdowns to be matched.
zodiac339 said: 5/3/5 Vulture will lead to a really unpleasant Red Hulk combo. Possibly with a C4ge third, or Pew-Pew Rocket Man.
He's practically untouchable. Goes up for ap, comes down, deals damage and goes up again. What's the game plan for fighting him?
max5esq said: Minor qualm, would be nice on the black if you showed what the new total was overall at each level (yes I already did it in my head)
sambrookjm said: zodiac339 said: 5/3/5 Vulture will lead to a really unpleasant Red Hulk combo. Possibly with a C4ge third, or Pew-Pew Rocket Man. Mordo for more black generation?
Anon said: Posting what I said in another thread:Once Vulture has enough for his Black, couldn't he theoretically solo the enemy team?He goes airborne, gains ap, puts down green tile, goes airborne, aoe, goes airborne, ad infinitum.He's practically untouchable. Goes up for ap, comes down, deals damage and goes up again. What's the game plan for fighting him?
hopper1979 said: He is definitely a target first character, he seem to have high match damage so he will be getting hit a lot before things get rolling as well.
sh81 said: Mechanically he is superior - Airborne and untouchable, no countdowns to be matched.I havent used him enough to say he is better in practice though.
Rick OShay said: It's a similar situation when playing with Colossus. It defeats the purpose to bring him into the battle due to his 13 black cost for Fastball Special, so leave him out and use his Team Up power instead. *Also* be sure to have alliance mates set their Colossus black power to 4 covers instead of 5, so that Vulture will be airborne for 2 turns instead of only 1. At 3 covers, Fastball Special sends the ally airborne for 3 turns, has anyone tried this with Vulture yet?
Jaedenkaal said: Rick OShay said: ...snip... For championed Colossus, I think you get the 5-cover version all the time.
Rick OShay said: ...snip...