***** Spider-Man (Peter Parker) *****

Spider-Man (Peter Parker)
5 Star Rarity (Epic)
At Max Level: HP: 52337 82/646/75/4.3x/502/574/69/325
Stick Around 6 Blue AP:I’d love to keep this up, but I’ve got other bad guys to stop! Spider-Man webs up his foes. If there are fewer than 5 Web tiles, create 2 Web tiles. Otherwise, stun the enemy team for 1 turn and remove 2 Web tiles.
- Level 2: If there are fewer then 4 Web tiles, create 2 Web tiles. Otherwise, stun the enemy team for 1 turn and create 2 web tiles.
- Level 3: Stun the enemy team for 2 turns and remove 3 Web tiles.
- Level 4: If there are fewer than 4 Web tiles, create 3 Web tiles.
- Level 5: If there are at least 4 Web tiles, stun the enemy team for 2 turns and remove 2 Web tiles.
- Max Level:
- Level 3: If there are fewer than 4 Web tiles, create 2 Web tiles, otherwise, stun the enemy team for 2 turns and remove 3 Web tiles.
- Level 4: If there are fewer than 4 Web tiles, create 3 Web tiles.
- Level 5: If there are at least 4 Web tiles, stun the enemy team for 2 turns and remove 2 web tiles.
Arachnid Agility 10 Green AP:
Spider-Man leaps from enemy to enemy, quipping and thwipping while he kicks their butts. Deals 1114 damage to a random enemy, then 1114 damage to a random enemy once for each web tile on the board (Max. 3 tiles).
- Level 2: Deals 1314 damage, and 1314 once for each Web tile on the board (Max. 3 tiles).
- Level 3: Deals 1314 damage, and 1314 once for each Web tile on the board (Max. 4 tiles).
- Level 4: Deals 1428 damage, and 1428 once for each Web tile on the board (Max. 4 tiles).
- Level 5: Deals 1428 damage, and 1428 once for each Web tile on the board (Max. 5 tiles).
- Max Level:
- Level 3: Deals 5279 damage, and 5279 once to a random enemy once for each Web tile on the board (Max 4 tiles).
- Level 4: Deals 5738 damage, and 5738 once for each Web tile on the board (Max 4 tiles).
- Level 5: Deals 5738 damage, and 5738 once for each Web tile on the board (Max. 5 tiles).
Web Shot 7 Red AP:
Spider-Man’s drone surveys the battlefield before he launches himself into battle. Deal 2027 damage. Then, if there are 3 or more Web tiles, convert 1 of them to Critical tiles. If there are 5 or more Web tiles, convert 2 more of them to Critical tiles.
(PASSIVE) At the start of the turn, if there are fewer than 2 Web Tiles, create 1.
- Level 2: Deal 2513 damage.
- Level 3: Deal 3000 damage.
- Level 4: Deal 3061 damage. At the start of the turn, if there are fewer than 2 Web Tiles, create 2.
- Level 5: Deal 3547 damage.
- Max Level:
- Level 3: Deals 12061 damage. Then, if there are 3 or more Web tiles, convert 1 of them to Critical tiles. If there are 5 or more Web tiles, convert 2 more of them to Critical Tiles. (PASSIVE) At the start of the turn, if there are fewer than 2 Web tiles, create 1.
- Level 4: Deal 12305 damage. At the start of the turn, if there are fewer than 2 Web Tiles, create 2.
- Level 5: Deal 14261 damage.
[Added some missing in-game text to base level skill descriptions. -Dayv]
[Edited grammar and spelling. -Brigby]
1
Comments
The descriptions for Bleu and Red look like they need some work; they look a bit cut-and-pasted and are missing bits:
Blue: ...If there are fewer than 5 Web tiles. [What? Tellll Meeeee!] Otherwise...
Red:
- Max Level:
- Level 3: Deals 12061 damage. Then if there are 3 or more Web tiles, convert 1 of them to Critical tiles. If there are 5 or more Web tiles, convert 2 more of them to Critical Tiles.
Do all ranks do this, or is this a change from ranks 1-2? What does the extra bit do at rank 5?IM hoping that the next 5 star from spidey will be as good. Then I will be able to time my hoard pull for when they are both in the latest packs and blow the lot. Currently sitting on 127 ledge and 3050 cp. Its all about the iso now. End of aug I reckon for pullathon. ………Sounds dodgy
The 10% rate of 5* vs. 15% in most tokens is a total dealbreaker. A lot of people see that as doubled chances for Spider-Man when they should look at it as reduced chances for 5* covers instead.
Average/expected CP cost per 5* cover:
I think the comparison between 133 CP vs 167 is close enough to weigh those two tokens against each other, but 250 CP is outrageous. 5* covers from this pack cost 50% more than those from Latests, and nearly double those from Classics.
Let me ask you this, though. When 5pidey moves in to Latest, he'll join Star-Lord and Doc Ock. The general consensus is they leave much to be desired.
So taking that into consideration, would it be better to still pull from the new release Legendary store, maybe pulling fewer 5* covers total but guaranteeing they aren't 5tar-Lord or Ock? Or pulling 5pidey when he's in Latest and just dealing with the other two?
I suppose there's always the third way: waiting for 5tar-Lord and Ock to cycle out and really hope the 5*s that replace them are better.
Spidey is my favorite character and has been for a long time. His kit seems pretty interesting, and I'd really like to get him decently covered. I guess I'll have to be patient and wait until 5tar-Lord and Ock cycle out.
I'm just worried that if I do that, the two that replace them might not be that great either and I'll probably inevitably draw more of the other two characters than 5pidey.
Plus, I look to my experience with Black Panther. He's my first fully covered 5*, and part of that was due to the jump start I got pulling from his new release store.
Originally, I had been planning on doing about 25 pulls from 5pidey's new release store, then hoarding all my CP and LTs until 5tar-Lord and Ock rotated out of Latest before pulling more. Bad idea?