Point Suppression in S4 Doc Oc PVP?
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I was going to say...Jsh2014 said:_Jaedenkaal not pointing u out was trying to agree with what you and acescracked said but I keep having problems posting my full comment
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The difference between progression and placement is once you hit progression you get that reward and cannot lose it. So if you can make a mad dash for 1200 pts in a few shield hops you can let the shield go and just float until the end if you want since placement does not matter.
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I love this thread. My friends look at my account and days played and think I play MPQ an unhealthy amount, but now I can explain to them what truly unhealthy MPQ looks like.
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Look at it this way. It's like building a baseball team. One side (those that are scoring 12,000 points per event) builds solely on their starting lineup, trying to score score score to beat their opponents. The other side (shards that suppress) builds solely on their starting rotation and bullpen, trying to keep the other team from scoring to best their opponents. Hurt feelings/red nodes aside, they're both viable strategies for beating your opponents.dr tinykittylove said:
why are you suppressing me? what did I ever do to you?Fightmastermpq said:tinykitty suppressors like myself make it very difficult, very expensive, and very time consuming for outsiders to get progression.
I'd also like to point out that both types of players use both strategies. In low scoring shards, people that have suppressed all event will sometimes have to shield hop at the end, build some points to secure rank. In high scoring shards, they employ "enforcers", which is really just a euphemism for point suppressors, to hit and dump and hit so-called snipers, who are sometimes legitimate snipers trying to lower points, but are more often people that dont want to shield check 1,000 people. Call it what you want, it's the same exact strategy. One just has different numbers at the end.3 -
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Welcome Death said:
... The first bit was all I was referring to...
Look at it this way....dr tinykittylove said:
why are you suppressing me? what did I ever do to you?Fightmastermpq said:tinykitty suppressors like myself
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Man, PvP in match-3 mobile game is serious business.
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This thread reconfirms for me that I'm glad I don't play in S4, and that the best advice for people saying they can't get higher than 575 points in pvp is still "Try a different slice."2
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Back in the day there were very few battlechats and no MMR. You could climb with patch and daken all day long...was a much simpler time with only a few alliance coordinated shield check rooms and the secretive cupcakes only known by a handful of PvP champs. Now we got so much politics in PvP, makes think back to the simpler days and smile. Enforcers, snipers, double agents, civil war, hostile invaders...lol, just give me my 1200 and i'm out.0
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I'm an accountant, but I find the PVP strategies far more complicated and boring than my job. At least I'm getting paid to work.
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I would be down with everyone being in the same slice, as long as I get to choose the end time that works best for me, and you and everyone else just have to deal with it. Before time slices were a thing PvP would end at 5am my time.acescracked said:
No PvP time slices. Every single mpq player would have the same end time.TetsujinOni said:
then the last end time would have the highest scores because points would be built in a single shard.acescracked said:This is *exactly* why PvP slices are bad and we need to go back to everyone together. Just like ssim.
Rotating end times and shields is all ya need.
You don't remember before time slices were created?
Makes it nearly impossible for a single or two rosters to have an impact. Also alliances can't "own" slices.
BTW, hi @Bowgentle
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What aces is saying we would play all in one slice, but instead of it finishing at midnight/noon EST as it was before, it would finish for one pvp at midnight, for second pvp at 4 am, then 8am, then noon, then 4pm, 8PM and back to midnight. So it wouldn't always finish at 5am for you, you would have same amount of **** end times like everyone else in the game. Saying all this in order to clarify it, doesn't mean i would like it to go that way, since i got used to select end time based on what is currently the most suitable for me.Hadronic said:
I would be down with everyone being in the same slice, as long as I get to choose the end time that works best for me, and you and everyone else just have to deal with it. Before time slices were a thing PvP would end at 5am my time.acescracked said:
No PvP time slices. Every single mpq player would have the same end time.TetsujinOni said:
then the last end time would have the highest scores because points would be built in a single shard.acescracked said:This is *exactly* why PvP slices are bad and we need to go back to everyone together. Just like ssim.
Rotating end times and shields is all ya need.
You don't remember before time slices were created?
Makes it nearly impossible for a single or two rosters to have an impact. Also alliances can't "own" slices.
BTW, hi @Bowgentle
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I don't have an issue with people trying to keep scores down. I personally do the opposite to try to help little rosters, and have done so for years, but everyone can find their own strategy and fun in this game. I don't begrudge anyone not wanting to play that way. Heck, if everyone played that way, even the more cooperative people wouldn't have fun.
The reason that you're seeing so many people post in these thread that normally don't, is that the PvP mechanics break down around the biggest rosters. When someone gets to borrow a bigger roster to hit smaller rosters fast, and yet is hidden from those smaller rosters until they're way above that person in points, it's not fun for anyone.
There's a kid throwing food all over the cafeteria, and instead of stopping it, the teachers are handing him more food to throw and giving him a table to hide behind while he does it, because his daddy made a big donation to the school.
Open up MMR at the top end, and the issue gets dealt with on its own.8
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