Kelbris wrote: Buff to Hawkeye and Wolvie are supposed to be next
Riggy wrote: Kelbris wrote: Buff to Hawkeye and Wolvie are supposed to be next For the record, I don't believe they said buffed. It could just as easily be the other direction (the high hard shaft, if you will).
Cryptobrancus wrote: M.Hawkeye as he is now could be almost fun to play if he could throw out lots of cheap fast light hitting countdowns instead of his current ones which are slow, moderately expensive and hard hitting. Bring the damage way down, start the timers at 2 turns for 7 ap 2 covers 6 ap 3 covers two timers 4 covers one turn countdowns 5 covers three timers taking several turns to drop one countdown timer that gets destroyed = frustration spamming that nonsense and having low damage countdown timers all over the board = fun?
abuelo wrote: Once Spiderman is changed their PVE scaling is tinykitty
Eddiemon wrote: abuelo wrote: Once Spiderman is changed their PVE scaling is tinykitty No, it gets better. If nobody in the community can complete the missions then their levels drop until a decent section of the community can complete them.
bughunt wrote: Eddiemon wrote: abuelo wrote: Once Spiderman is changed their PVE scaling is tinykitty No, it gets better. If nobody in the community can complete the missions then their levels drop until a decent section of the community can complete them. I hope it's the opposite way, that they reset the levels and then raise them till people can't beat them (or are intimidated into not fighting them). Having level 230s for a few days till levels come down would be a bit unfair as it would take longer for some people to get to a reasonable level than others.
Phantron wrote: There's no point to make CD tiles harder to destroy or have some kind of fringe effect for being stopped. You might as well make them not CD abilities. If there's a 50% chance to destroy a CD tile it should do at least twice the damage (and probably more, because a lot of the time it'd be overkill). Hawkeye's red should do at least 2000 damage to everyone, and blue should do 3000 damage to one guy and stun the whole team for 4 turns. That'd actually be worth it to risk it.