The sad thing is it is clearly working.
We are the proverbial frog in the pot of water. They heat it up slowly and we just keep getting hotter and hotter and never jump out. If there wallet was really being negatively affected, they would return to better prizes.
Instead they are clearly positively impacting their bottom line by continued austerity. Oddly, they probably think they are providing content by increasing the games from 15 to 40 for virtually the same prizes.
hawkyh1 said: they can make time limited rewards that are fun,powerful and usually sought after. eg top 1-5could be a time limited use of the new nissa atlevel 60 for maybe a week. winners could trybefore they buy. more people trying the newplaneswalkers and cards means bugs are foundmore quickly. players can risk using the newcards in competitive events to get an advantagebut risk losses due to bugs. this way they arewinning something nice but won't impact thegame by much.HH
Phase said: The event length is ridiculous for the prizes. They added more than double the matches and kept the event rewards the same, and added what, 25 xtals and a pack to compensate for that? If you push progression to 120 anyway?@Brigby please pass on to the devs that the event length changes are largely negative and we expect twice the rewards for twice the time commitment. I haven't finished EO or FirF maybe more than one time since the event structure changes and I'm sure I'm not the only one.