MaxCavalera wrote: defense grid is a random blue countdown tile boo.
IceIX wrote: Just snagged these from our debug build. His level scaling isn't set right at the moment (he should not have 11 Yellow damage at max level) so I don't have max stats. But here are his base level stats for each level. Note as always: This is off the debug build, he's not released yet and we may change things before he's in player hands.9 AP - Battleplan Converts one random basic Yellow tile into a strength 9 Strike tile for each 15 environment AP the team has, consuming the AP in the process. (min 1 tile) Level 2: Increase strike tile strength to 13. Level 3: Increase strike tile strength to 16. Level 4: Increase strike tile strength to 20. Level 5: Increase strike tile strength to 23.8 AP - Defense Grid Places a Blue Countdown tile that converts a basic color tile to a strength 9 Protect tile every 2 turns. If 3 or more Protect tiles are in play, conversion is suspended. Level 2: Max 3 protect tiles out at a time Level 3: Increases Protect strength to 14. Level 4: Max 5 protect tiles out at a time Level 5: Increases Protect strength to 18.12 AP - Rage of the Panther Deals 248 damage to each enemy, but the enemy team gains 5 AP in their strongest color. Level 2: 347 damage. Level 3: 446 damage. Level 4: 546 damage. Level 5: 645 damage. 7250 max health, so tanky on the level of Iron Man (Model 40)
gamar wrote: MaxCavalera wrote: defense grid is a random blue countdown tile boo. Boo! Looks like it's 3/5/3 then
MaxCavalera wrote: gamar wrote: MaxCavalera wrote: defense grid is a random blue countdown tile boo. Boo! Looks like it's 3/5/3 then Yeah he looks to be a firm 5/3/5 i think you mean.
gobstopper wrote: Not sure if anyone has pointed this out or not, but isn't Level 2 Defense Grid redundant? It states "Max 3 Protect tiles out at a time" but the Level 1 ability already stops at => 3 Edit - Either there is a secret damage increase or this is oversight. Going from Level 1 -> Level 2 in Defense Grid changes nothing
WesFaram wrote: gobstopper wrote: Not sure if anyone has pointed this out or not, but isn't Level 2 Defense Grid redundant? It states "Max 3 Protect tiles out at a time" but the Level 1 ability already stops at => 3 Edit - Either there is a secret damage increase or this is oversight. Going from Level 1 -> Level 2 in Defense Grid changes nothing I noticed that, too. I haven't found an answer to that question. I hope it's a misprint & they meant to write 4 tiles. Can someone with 2 in blue confirm?
Mooseman22883 wrote: I was very excited about BP... But he seems kind of....meh