AngelForge said: I have 'aerial volley' and 'the great aurora' as origins direct removals. Are there more?Indirect would be 'aim high' and 'wild instincts', which I find to costly to be really of use. But I would be surprised if any origins card gets balanced in the realease of 2.1. Besides, was there ever a card that was buffed in MTGPQ? I have only seen nerfes so far. And these also way to rarely...
wereotter said: AngelForge said: I have 'aerial volley' and 'the great aurora' as origins direct removals. Are there more?Indirect would be 'aim high' and 'wild instincts', which I find to costly to be really of use. But I would be surprised if any origins card gets balanced in the realease of 2.1. Besides, was there ever a card that was buffed in MTGPQ? I have only seen nerfes so far. And these also way to rarely... Green doesn't do direct creature removal. It's not part of its color philosophy. In paper magic green relies on having the biggest creatures on the field and effects to make them take out opponent creatures.To fix this here: green creatures with reach need to be large enough bodies to pose a real threat to enemy attackers. Highspire Artisan, for example, was a complete failure being an expensive 1/3 with reach.Green needs more creatures that natively have berserker. This is a keyword unique to Puzzle Quest and so it can be added to any large, scary creature.On a related note, there needs to not be a defender/reach/berserker tax on the cost of green creatures. This is how the color does creature removal, and so it needs to not be punished for doing so.Lastly, D3 needs to not immediately dismiss common rarity cards from small blocks. Bump color staples from these sets to uncommon if need be so they can be added to the game. Prey Upon from Eldritch Moon should have been in the game this entire time, but I assume was skipped due to being printed at common rarity. Worse part is that Prey Upon was also in Aether Revolt, but again a common. So skipped again.
madwren said: wereotter said: AngelForge said: I have 'aerial volley' and 'the great aurora' as origins direct removals. Are there more?Indirect would be 'aim high' and 'wild instincts', which I find to costly to be really of use. But I would be surprised if any origins card gets balanced in the realease of 2.1. Besides, was there ever a card that was buffed in MTGPQ? I have only seen nerfes so far. And these also way to rarely... Green doesn't do direct creature removal. It's not part of its color philosophy. In paper magic green relies on having the biggest creatures on the field and effects to make them take out opponent creatures.To fix this here: green creatures with reach need to be large enough bodies to pose a real threat to enemy attackers. Highspire Artisan, for example, was a complete failure being an expensive 1/3 with reach.Green needs more creatures that natively have berserker. This is a keyword unique to Puzzle Quest and so it can be added to any large, scary creature.On a related note, there needs to not be a defender/reach/berserker tax on the cost of green creatures. This is how the color does creature removal, and so it needs to not be punished for doing so.Lastly, D3 needs to not immediately dismiss common rarity cards from small blocks. Bump color staples from these sets to uncommon if need be so they can be added to the game. Prey Upon from Eldritch Moon should have been in the game this entire time, but I assume was skipped due to being printed at common rarity. Worse part is that Prey Upon was also in Aether Revolt, but again a common. So skipped again. I've been quite disappointed that none of the Prey Upon-type cards have been introduced to green. Berserker is wildly uncontrollable. Which, yes, I know, fits green, but it's a poor substitute in a game that mandates effective removal.
DuskPaladin said: Green should have cards like Gruesome Slaughter (but for green creatures, obviously).
majincob said: @Hibernum_JC Can we get word on if you plan on auto-converting dupes before implementing the new dupe system? I'd love to know if I can open my massive hoard of packs when 2.1 comes out or if I have to keep on with my poor collection in the face of a new standard environment I can't compete in since I have to keep holding my packs for maximum return later.
Szamsziel said: And still waiting for answer regarding mastery in new environment.
Hibernum_JC said: I'll keep monitoring this thread and try to answer questions as they come up. Thanks for the feedback guys!
Laeuftbeidir said: Hibernum_JC said: I'll keep monitoring this thread and try to answer questions as they come up. Thanks for the feedback guys! I call this fake news. The attempt was promising, the result is insulting. I haven't my mind up yet if you were actually lying, or if you simply don't care at all. Actually I don't even care for an explanation.
Szamsziel said: I understand OP frustration. The issue is 8 pages of posts and practicaly no answers to the questions asked. The only thing we got so far is: excellent question, let me get this to developers. And then silence....
James13 said: Laeuftbeidir said: Hibernum_JC said: I'll keep monitoring this thread and try to answer questions as they come up. Thanks for the feedback guys! I call this fake news. The attempt was promising, the result is insulting. I haven't my mind up yet if you were actually lying, or if you simply don't care at all. Actually I don't even care for an explanation. Why is every other post you make on this thread an attack/insult on D3/Hib people? It's a little baffling and quite over the top.
Laeuftbeidir said: I began polite and decent, I used constructive criticism, asked appropriate questions. But I don't see any reason to remain so, since the reaction - yeah.. Let's say it follows the same pattern as always. I'm not used to ignore incompetence, and I still hope that the situation changes. It is nothing special to escalate higher, when the situation gets worse, but.. What would be your recommendation, @james13? And I really am interested in your opinion!