eidehua wrote: I'm thinking of running Black Panther with an ap stealer and a damage character. Probably OBW, so you can sort of negate the ap given to enemies from BP's black. Possibly Patch, to add damage through strike tiles. Not much color clash. Only Blue. I supposed getting up early protect tiles to dampen the enemy strike tiles from Patch, and then heals towards the end of the fight. A little bit of everything in this team: Heals, Protects, Strike tiles, AP steal, AOE damage. Only big thing missing are attack tiles, but not much of an issue I think.
hurcules wrote: I'm thinking of MN Magneto/Dr Doom/Black Panther. 1) Hog all the purple and blue matches 2) Polarity Shift ->Technopathic Strike->Rage of the Panther 3) Profit!
gamar wrote: Unless his Black does turn out to actually do 4000 damage to the entire enemy team, in which case none of your games will get grindy, ever, and his Blue is pointless
walkyourpath wrote: gamar wrote: Unless his Black does turn out to actually do 4000 damage to the entire enemy team, in which case none of your games will get grindy, ever, and his Blue is pointless I doubt his AoE damage will scale that high - it's probably more likely that AP cost will go down with additional covers or that the AP given to the enemy team will reduce vs. straight damage scaling per cover.
eidehua wrote: walkyourpath wrote: gamar wrote: Unless his Black does turn out to actually do 4000 damage to the entire enemy team, in which case none of your games will get grindy, ever, and his Blue is pointless I doubt his AoE damage will scale that high - it's probably more likely that AP cost will go down with additional covers or that the AP given to the enemy team will reduce vs. straight damage scaling per cover. Well weren't they moving away from ap cost reduction as upgrades? But yeah his Black may not be just straight up damage upgrades, but probably not ap cost reduction either.
Puritas wrote: idk why this hasn't been mentioned yet but Black Panther/GSBW/Hood match 3 for 6 turns then BANG not to mention if you 141 t'challa and underlevel the other two slightly, BP will tank every single color
locked wrote: Puritas wrote: idk why this hasn't been mentioned yet but Black Panther/GSBW/Hood match 3 for 6 turns then BANG not to mention if you 141 t'challa and underlevel the other two slightly, BP will tank every single color We have no idea of the final stats yet. Anyway the Hood-tank-least harmful member (Widow), as usual. On offense maybe, maybe.
IceIX wrote: Just snagged these from our debug build. His level scaling isn't set right at the moment (he should not have 11 Yellow damage at max level) so I don't have max stats. But here are his base level stats for each level. Note as always: This is off the debug build, he's not released yet and we may change things before he's in player hands.9 AP - Battleplan Converts one random basic Yellow tile into a strength 9 Strike tile for each 15 environment AP the team has, consuming the AP in the process. (min 1 tile) Level 2: Increase strike tile strength to 13. Level 3: Increase strike tile strength to 16. Level 4: Increase strike tile strength to 20. Level 5: Increase strike tile strength to 23.8 AP - Defense Grid Places a Blue Countdown tile that converts a basic color tile to a strength 9 Protect tile every 2 turns. If 3 or more Protect tiles are in play, conversion is suspended. Level 2: Max 3 protect tiles out at a time Level 3: Increases Protect strength to 14. Level 4: Max 5 protect tiles out at a time Level 5: Increases Protect strength to 18.12 AP - Rage of the Panther Deals 248 damage to each enemy, but the enemy team gains 5 AP in their strongest color. Level 2: 347 damage. Level 3: 446 damage. Level 4: 546 damage. Level 5: 645 damage. 7250 max health, so tanky on the level of Iron Man (Model 40)
ihearthawthats wrote: Defense Grid actually sounds pretty okay.
beezer37_84 wrote: But assuming the order stays the same (yellow/blue/black) he would tank all except Widow would take purple.
locked wrote: beezer37_84 wrote: But assuming the order stays the same (yellow/blue/black) he would tank all except Widow would take purple. Yes, I know that he would tank. But on defense, you take out the Hood, then BP, then GSBW. That's what I meant.
beezer37_84 wrote: locked wrote: beezer37_84 wrote: But assuming the order stays the same (yellow/blue/black) he would tank all except Widow would take purple. Yes, I know that he would tank. But on defense, you take out the Hood, then BP, then GSBW. That's what I meant. Got ya, But it's going to be interesting to see what happens once Spidey is made more fun. Without stun lock that team is collecting ap while you kill the Hood. Then you're dealing with BP who has one of the highest health levels in the games. If BP gets his blue off (the ai can't mess it up anymore than usual with this team) that has the potential to slow you down even more. We don't know much about BP yet but I am intrigued and I'm not sure if I've been as much so about a new character.