Sorin81 wrote: IMO I know it's been said before and I know the low cost somewhat justifies their power levels but with the newer planeswalkers available the originals are starting to become obsolete. That shouldn't happen. So I think that they could use a few minor tweaks just to stay competative. Here are my suggestions. Gideon, Battle Forged Increase to first ability: At level 3 - flying, vigilance, +2/+2 At level 4 - flying, vigilance, +2/+2, regenerate 2 Level 60 mana bonuses: +5 | +2 | | | +2 Chandra, Roaring Flame Reduce cost of third ability from 21 to 15 Level 60 mana bonuses: | +2 | +5 | +2 | Increase health from 82 to 92 Nissa, Sage Animist Increase to first ability: At level 4 - draw 1 card, gain 5 life, gain 5 mana, convert 5 gems green Reduce cost of third ability from 24 to 18 Level 60 mana bonuses: +2 | +5 | +2 | | Lilliana, Defiant Necromancer Increase health from 94 to 104 Level 60 mana bonuses: | | +2 | +5 | +2 Jace, Telepath Unbound *not sure here, I think his abilities need a complete rework Level 60 mana bonuses: +2 | | | +2 | +5 Heath increase from 88 to 98 I think these changes would help to make the Origin planeswalkers more playable without overpowering them. I'm also not opposed to paying for a one time upgrade per planeswalker.