TheFallen wrote: Loki black power is useless if there are no tiles on the board. It should read "if there are no enemy strike tiles or defence tiles Loki creates 2 random colour strike and defence tiles each", it would work because it still follows in mould of strike/defence tile theme for his black power.
pasa_ wrote: TheFallen wrote: Loki black power is useless if there are no tiles on the board. It should read "if there are no enemy strike tiles or defence tiles Loki creates 2 random colour strike and defence tiles each", it would work because it still follows in mould of strike/defence tile theme for his black power. That's an awesome idea! At least he should summon some good defense on his own if there is nothing the enemy offers.
Ozark Boatswain wrote: Psylocke: Maybe it's a bit early, but I'd like a reason to ever use her blue ability.
akboyce wrote: I posted this over in suggestions board but I suppose it can go here too. There are two "buffs" I would like to see for Punisher. He clearly does not need buffs but these two changes would be good for his feel and flavor. Moli: So I understand why snipers and other countdown tiles stop if you stun the person who made it. They are stunned and can not focus on counting down the tile. But Punisher's countdown tile is a raging fire. Why does stunning him suddenly make the fire stop spreading? I love the flavor and feel of this ability but to be flavor perfection it really needs to continue the countdown even if Frank is stunned. I would also add a purely flavor line of if Frank is downed the enemies manage to extinguish the flames. Or just make it stick around after he is downed but that sounds a bit too strong. Judgement: Minor change just for the feel of the ability but I would make it so it can not randomly target the outer ring of the board. I understand letting the player select where to hit would be too strong but it is really disappointing visually when Frank fires his huge salvo and only 6 (outer edge) or 4 (a corner) tiles blows up. This is technically a buff because it would guarantee 9 tiles of destruction so it would do a bit more damage and cause more cascades but I mostly want it for the visual satisfaction of punching a full block off the board.
Madjam wrote: akboyce wrote: I posted this over in suggestions board but I suppose it can go here too. There are two "buffs" I would like to see for Punisher. He clearly does not need buffs but these two changes would be good for his feel and flavor. Moli: So I understand why snipers and other countdown tiles stop if you stun the person who made it. They are stunned and can not focus on counting down the tile. But Punisher's countdown tile is a raging fire. Why does stunning him suddenly make the fire stop spreading? I love the flavor and feel of this ability but to be flavor perfection it really needs to continue the countdown even if Frank is stunned. I would also add a purely flavor line of if Frank is downed the enemies manage to extinguish the flames. Or just make it stick around after he is downed but that sounds a bit too strong. Judgement: Minor change just for the feel of the ability but I would make it so it can not randomly target the outer ring of the board. I understand letting the player select where to hit would be too strong but it is really disappointing visually when Frank fires his huge salvo and only 6 (outer edge) or 4 (a corner) tiles blows up. This is technically a buff because it would guarantee 9 tiles of destruction so it would do a bit more damage and cause more cascades but I mostly want it for the visual satisfaction of punching a full block off the board. I like the moli changes, a fire should continue to burn. Would like it if judgement was placeable, you could lower the damage value or number of tiles created to counter it.
Nonce Equitaur 2 wrote: Hulk mostly just needs to heal faster. It takes him 12 hours to recover on his own from a fight! I'd give him a passive.... end of fight, heal half.