optimiza wrote: One other question I have about countdown tiles - is there a way to figure out which ones belong to whom? This is becoming an issue where I want to eliminate one of two soldiers whose countdown tile is about to go off, but I don't know whose it is. It generally seems to go to the next person in line, but not always. Thanks!
KevinMark wrote: Also, what happens if two or more characters have the same attack value on a color or environment tile? How does game decide who matches what?
Linxis wrote: KevinMark wrote: Also, what happens if two or more characters have the same attack value on a color or environment tile? How does game decide who matches what? Which position the char is on your team screen when you pick team decides if they have the same environmental value. Middle > Left > Right. Assuming they are exactly equal tho, but as noted above many chars' values have decimals that aren't displayed.
folnevar wrote: optimiza wrote: One other question I have about countdown tiles - is there a way to figure out which ones belong to whom? This is becoming an issue where I want to eliminate one of two soldiers whose countdown tile is about to go off, but I don't know whose it is. It generally seems to go to the next person in line, but not always. Thanks! This really needs to be addressed! Some of those countdown tiles can decimate a party or wipe out a single character in 1 attack. If I can't find a way to match it and clear it quickly, I really need to know who to stun or concentrate my attacks on.
KevinMark wrote: Linxis wrote: KevinMark wrote: Also, what happens if two or more characters have the same attack value on a color or environment tile? How does game decide who matches what? Which position the char is on your team screen when you pick team decides if they have the same environmental value. Middle > Left > Right. Assuming they are exactly equal tho, but as noted above many chars' values have decimals that aren't displayed. I was going to say I noticed one time all my chars had same enviro value but the one making matches wasn't in the middle position when entering battle. I guess it's about decimals then. I didn't know that. Is there a list of those stats with decimals somewhere? Well, I guess I won't look that up. That'd be too fiddly.
KevinMark wrote: What's the deal with secondary (more expensive) environmental abilities? I never used them. Even if I saved up my e-tiles while collecting them, I don't see myself using them even at the end of the game because there aren't enough generated till a game ends. I can see them possibly being used in longer matches with people having over 5k health characters. Is that the case? Maybe maxed 3 star char players are able to use secondary environmental abilities?
StevenDoS wrote: I have a puzzling question: In a battle or story I have one 1 of 4 rewards. But every single time I (re-)play the same mission all of the time, most of the time I get only 20 ISO-8. Is there away around it and are there improvements to be made in that area? I.E. first before you get ISO-8 X 20 you first have to clear all of the rewards first and then go get them. But even before them, I get very frustrated with the lack of rewards for the battle. I do not what else to say or what else to add other than poor reward scheme. And again very frustrating.
What do the Web bandages that Spidey and Venom have do? I know with Venom that if there are six, he completely kills his opponent, But what about Spidey? and what does Invisible Woman's Blue power mean?
When I return to missions in the prologue that I have already completed but have not got all four rewards, I will win the mission but only get 20 ISO and not the rewards. It is really annoying, and I feel like I am wasting my hero's health. Why does it do that? Is there anything that can be done by the developers?
abacus wrote: Can you influence what environment your defensive battles take place in?