GrumpySmurf1002 said: FokaiHI said: Nova was just boosted. He is still a top tier 4*. I don't know if I'll champ him though, even with 4 covers waiting. This completely depends on roster planning. If you're hoarding tokens now, for whatever reasons, then there's nothing wrong with targeting and leveling top tier vaulted characters. Your potential for cover waste is limited that way.It's those who are continually opening that *should* reconsider their roster planning. Repeatedly opening new characters but focusing resources on old ones leads to a ton of waste.
FokaiHI said: Nova was just boosted. He is still a top tier 4*. I don't know if I'll champ him though, even with 4 covers waiting.
MarkersMake said: Seriously? The game auto-spent your ISO and champed those first 5 without your consent? You didn't have the choice to just leave them at 13 covers and just sell extra covers for them?
Milk Jugz said: Jaedenkaal said: Milk Jugz said: The treadmill analogy isn't that bad as you have put it. Problem is that when one of the latest comes off the treadmill they are now stagnant. If you champ them before they come off once they do you have a bunch of characters stuck in the 275 to 285 range. Vaulting kills champ levels Demi and I both agree with you that the "vaulting old characters" system and the "championing" system are at odds with each other, and none of us are satisfied with the current state in that regard. Read my discussion in GD- Titled "Clearance levels vs vaulting/ bonus heroes". I think that is a much better solution and I have yet to have an argument against me...... I want one, TINYKITTY!!!
Jaedenkaal said: Milk Jugz said: The treadmill analogy isn't that bad as you have put it. Problem is that when one of the latest comes off the treadmill they are now stagnant. If you champ them before they come off once they do you have a bunch of characters stuck in the 275 to 285 range. Vaulting kills champ levels Demi and I both agree with you that the "vaulting old characters" system and the "championing" system are at odds with each other, and none of us are satisfied with the current state in that regard.
Milk Jugz said: The treadmill analogy isn't that bad as you have put it. Problem is that when one of the latest comes off the treadmill they are now stagnant. If you champ them before they come off once they do you have a bunch of characters stuck in the 275 to 285 range. Vaulting kills champ levels
Crowl said: Milk Jugz said: Jaedenkaal said: Milk Jugz said: The treadmill analogy isn't that bad as you have put it. Problem is that when one of the latest comes off the treadmill they are now stagnant. If you champ them before they come off once they do you have a bunch of characters stuck in the 275 to 285 range. Vaulting kills champ levels Demi and I both agree with you that the "vaulting old characters" system and the "championing" system are at odds with each other, and none of us are satisfied with the current state in that regard. Read my discussion in GD- Titled "Clearance levels vs vaulting/ bonus heroes". I think that is a much better solution and I have yet to have an argument against me...... I want one, TINYKITTY!!! I just caught up on the last few pages of this thread and it seems like a fair amount of the posts came from you pushing your plan, regardless of it's merit people are going to tend to dismiss your posts as spam if they are coming frequently enough that you are even quoting your own previous posts.
shartattack said: I am actually against colorless covers. I think it would make it far too easy to champ whoever you want. I think the answer to the frustration is to remove the expiration of covers. Make the "vine" limited in some way, maybe tied to shield rank. This way they aren't wasted. Then, I could champ characters in the order i would like to, and not just because i have a 14th and 15th covers expiring.I would pay 17 CP for an "all 4*" token with all 4* covers. I know, RNG and all, but 2 straight off-seasons spending the 100CP daily deal and all the event vintage tokens, and nothing to show but a Sentry and a ton of 2*s. This is not helping my vaulted 4s.
sh81 said:So Ill repeat the solution presented early.Maintain vaulting.Have a selection of 12 old characters in the classic token.Change this selection regularly.Yes, we still have vaulting.However, we dont have dilution, and we do have access to the covers we want in a meaningful way.All it will cost is some patience to wait for your window. Which, realistically, would be every few weeks.No new tokens, no complex self selection, just manage the pool in classics more actively.
Ughlah said: You get around 1x 3* bonus hero cover per week, 1x 4* bonus hero cover per month and 2x 5* bonus hero covers per year. While this impacts the 3* a lot, I don't think bonus heroes impact the way you collect in the late game (1 year+).For comparison you get around 30-40 3* or 4* in the same timeframe. Champing multiple 5* with bonus hero covers may take a little longer than 99,99% of the community will play this game.Is it really wrong to complain, if a process in a game takes a decade or even longer to complete or costs tens of thousands of dollars?
Quebbster said: Ughlah said: You get around 1x 3* bonus hero cover per week, 1x 4* bonus hero cover per month and 2x 5* bonus hero covers per year. While this impacts the 3* a lot, I don't think bonus heroes impact the way you collect in the late game (1 year+).For comparison you get around 30-40 3* or 4* in the same timeframe. Champing multiple 5* with bonus hero covers may take a little longer than 99,99% of the community will play this game.Is it really wrong to complain, if a process in a game takes a decade or even longer to complete or costs tens of thousands of dollars? Just checked my 3* bonus hero draw rate since I happen to have them all in my queue at the moment. I average one 3* bonus cover per day. Maybe I am more lucky than you, maybe I just open more tokens than you do, but either way different people accumulate covers at a different pace.
tiomono said: Quebbster said: Ughlah said: You get around 1x 3* bonus hero cover per week, 1x 4* bonus hero cover per month and 2x 5* bonus hero covers per year. While this impacts the 3* a lot, I don't think bonus heroes impact the way you collect in the late game (1 year+).For comparison you get around 30-40 3* or 4* in the same timeframe. Champing multiple 5* with bonus hero covers may take a little longer than 99,99% of the community will play this game.Is it really wrong to complain, if a process in a game takes a decade or even longer to complete or costs tens of thousands of dollars? Just checked my 3* bonus hero draw rate since I happen to have them all in my queue at the moment. I average one 3* bonus cover per day. Maybe I am more lucky than you, maybe I just open more tokens than you do, but either way different people accumulate covers at a different pace. You are definitely heavy on the lucky side queb. 1 a day or even every other day is insane. I think if that was every players rate of bonus hero's you would not have hundreds of posts arguing that the bonus hero system is not enough.
1 3* bonus hero per day is kinda easy with enough draws.If your roster is good enough you accumulate a lot of tokens per day - and I mean A LOT.1 standard, 1 elite, 3 event tokens per PVP.9 standards from each PVE sub.Intercepts spit out between 1 and 5 tokens per day.LR days drop heroics like rain, plus 2 standards per round.DDQ gives out standards and elites.PVE sub rewards, PVP end rewards, daily supply.Champ rewards.There are A LOT of tokens in the game on a daily basis.Of course, depending on the strength of your roster, you will not get as many draws.
Bowgentle said: tiomono said: Quebbster said: Ughlah said: You get around 1x 3* bonus hero cover per week, 1x 4* bonus hero cover per month and 2x 5* bonus hero covers per year. While this impacts the 3* a lot, I don't think bonus heroes impact the way you collect in the late game (1 year+).For comparison you get around 30-40 3* or 4* in the same timeframe. Champing multiple 5* with bonus hero covers may take a little longer than 99,99% of the community will play this game.Is it really wrong to complain, if a process in a game takes a decade or even longer to complete or costs tens of thousands of dollars? Just checked my 3* bonus hero draw rate since I happen to have them all in my queue at the moment. I average one 3* bonus cover per day. Maybe I am more lucky than you, maybe I just open more tokens than you do, but either way different people accumulate covers at a different pace. You are definitely heavy on the lucky side queb. 1 a day or even every other day is insane. I think if that was every players rate of bonus hero's you would not have hundreds of posts arguing that the bonus hero system is not enough. 1 3* bonus hero per day is kinda easy with enough draws.If your roster is good enough you accumulate a lot of tokens per day - and I mean A LOT.1 standard, 1 elite, 3 event tokens per PVP.9 standards from each PVE sub.Intercepts spit out between 1 and 5 tokens per day.LR days drop heroics like rain, plus 2 standards per round.DDQ gives out standards and elites.PVE sub rewards, PVP end rewards, daily supply.Champ rewards.There are A LOT of tokens in the game on a daily basis.Of course, depending on the strength of your roster, you will not get as many draws.
sh81 said: Pulling 3 and 4* from standards is rare indeed.Elites are only 2* and 3*.Heroics are rarely 4 star. I dont even get many 3* from there, but obviously more than 4*So most of the tokens awarded do little/nothing to help in 4* pulls, so just getting one is rare - to then be lucky enough to get a 4* BH is like finding unicorn poop.
tiomono said: Bowgentle said: tiomono said: Quebbster said: Ughlah said: You get around 1x 3* bonus hero cover per week, 1x 4* bonus hero cover per month and 2x 5* bonus hero covers per year. While this impacts the 3* a lot, I don't think bonus heroes impact the way you collect in the late game (1 year+).For comparison you get around 30-40 3* or 4* in the same timeframe. Champing multiple 5* with bonus hero covers may take a little longer than 99,99% of the community will play this game.Is it really wrong to complain, if a process in a game takes a decade or even longer to complete or costs tens of thousands of dollars? Just checked my 3* bonus hero draw rate since I happen to have them all in my queue at the moment. I average one 3* bonus cover per day. Maybe I am more lucky than you, maybe I just open more tokens than you do, but either way different people accumulate covers at a different pace. You are definitely heavy on the lucky side queb. 1 a day or even every other day is insane. I think if that was every players rate of bonus hero's you would not have hundreds of posts arguing that the bonus hero system is not enough. 1 3* bonus hero per day is kinda easy with enough draws.If your roster is good enough you accumulate a lot of tokens per day - and I mean A LOT.1 standard, 1 elite, 3 event tokens per PVP.9 standards from each PVE sub.Intercepts spit out between 1 and 5 tokens per day.LR days drop heroics like rain, plus 2 standards per round.DDQ gives out standards and elites.PVE sub rewards, PVP end rewards, daily supply.Champ rewards.There are A LOT of tokens in the game on a daily basis.Of course, depending on the strength of your roster, you will not get as many draws. Remove any tokens that are a vault style like ddq. You cannot get bonus heros from the "vault" style tokens. And you do not get bonus heros from champ rewards either.