Feature idea: Mulligan
Mulligan could be used as jo enter the battle before any other action taken, once. It just givers you a new board.
It could work exactly like health packs, you have some stock that regenerates over time, possibly gain from usual sources and can buy it -- so it's a new potential for spending.
Alternatively it could be a boost, if you apply it, you get the chance. (ideally it would not be used up unless actually taken).
This somewhat mitigates for unfortunate starting boards and adds another good strategic element to the game while restrictions mitigate the power.
If still considered OP using mulligan could result losing the initiative, so the opponent starts on the fresh board.
It could work exactly like health packs, you have some stock that regenerates over time, possibly gain from usual sources and can buy it -- so it's a new potential for spending.
Alternatively it could be a boost, if you apply it, you get the chance. (ideally it would not be used up unless actually taken).
This somewhat mitigates for unfortunate starting boards and adds another good strategic element to the game while restrictions mitigate the power.
If still considered OP using mulligan could result losing the initiative, so the opponent starts on the fresh board.
0
Comments
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I've seen matches where at the end of round one, the enemy team has 20+ AP due to a miraculous cascade.
I could see there being an option under the retreat area, available only after one of these cascades. There is a special sound that plays, as I recall. Two options.
1. Stay and fight (+50 Iso)
2. Mulligan (Retreat with no health penalty)
Sometimes I'm the lucky one. Two options might be hidden under retreat there, as well.
1. Continue
2. Balance things out (+50 Iso)0
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