xidragonxi said: Hi Devs! How is it possible that you are aware of a major game-changing bug where countdown tiles do 1 damage when they reach 0, but still decided to run Blade PVP? Blade has one ability that creates a 1-turn countdown tile that goes off every turn, AND another ability that creates strike tiles so the 1 damage becomes 100, then 500, then 1000, as more strike tiles are generated. When you combine him with a certain 4* who buffs tiles when countdown timers reach 0, things go bananas pretty quickly.This seems like exceptionally poor planning. I suggest that you pay more careful attention to how the bugs that you introduce affect gameplay, and implement plans to mitigate the impact of those bugs.(Note: I've been taking advantage of this bug since it was introduced, and have grown to love it. But it's a bug and needs to be fixed.)
whycantwesyncpc said: xidragonxi You must be new here...
xidragonxi
JohnnyBlood said: It's a pretty dumb bug. Don't get me wrong, I currently love it. But my Blade, Human Torch and lvl 192 Carol shouldn't be able to carve through champed and boosted Kingpin, Falcap and Blade like they are a bunch of Yelena Belovas.
Jaedenkaal said: JohnnyBlood said: It's a pretty dumb bug. Don't get me wrong, I currently love it. But my Blade, Human Torch and lvl 192 Carol shouldn't be able to carve through champed and boosted Kingpin, Falcap and Blade like they are a bunch of Yelena Belovas. In fairness HT's tile does do damage... just not THAT much damage. When the bug is fixed that combo will still be good, I think. Just not silly like it is right now.