Brigby said: @mwc I can definitely ask them when I get a chance to.Just to stimulate the beginnings of a brainstorm session, lets say hypothetically this icon stays permanently. What would be an addition or update to it that would alleviate the concern of not knowing if you finished the node or not?For example, would @killerkoala 's suggestion be a fitting solution? killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
killerkoala said: is there a way to put a "points worth" into the UI so we can just look at the top of the node and know the points it is worth; so we don't need to click it to know how much they are worth?
Of all the UI improvements we've asked for over the last 3 years, this is not one of them
blargrx said: Yup, what happened to the ss of a new ui layout that someone had made? The one that had a new layout and was easy to see all the elements. None of that ever got incorporated into an future ideas.
Brigby said: Hi Everyone,We have recently decided to implement a change to what the UI for mission completion looks like. Instead of a green check-mark, players will now see the yellow arrow icon to signify that this node is available for continued play-through for additional points.
Infrared said: blargrx said: Yup, what happened to the ss of a new ui layout that someone had made? The one that had a new layout and was easy to see all the elements. None of that ever got incorporated into an future ideas. I believe this is it:http://forums.d3go.com/discussion/30408/suggestions-for-the-mobile-user-interface-img/p1I would also very much like to see that done.
Brigby said: Infrared said: blargrx said: Yup, what happened to the ss of a new ui layout that someone had made? The one that had a new layout and was easy to see all the elements. None of that ever got incorporated into an future ideas. I believe this is it:http://forums.d3go.com/discussion/30408/suggestions-for-the-mobile-user-interface-img/p1I would also very much like to see that done. That's quite a nice design! I'm not sure how difficult it would be to develop the +/- AP notifications, or the number indicators at the top, but I can certainly appreciate the informative layout of it all.I'll be sure to pass it along to the team for their feedback. Thanks for providing that link!Does anyone have any other suggestions specifically pertaining to the Story mode Node UI?
Nepenthe said: Brigby said: Infrared said: blargrx said: Yup, what happened to the ss of a new ui layout that someone had made? The one that had a new layout and was easy to see all the elements. None of that ever got incorporated into an future ideas. I believe this is it:http://forums.d3go.com/discussion/30408/suggestions-for-the-mobile-user-interface-img/p1I would also very much like to see that done. That's quite a nice design! I'm not sure how difficult it would be to develop the +/- AP notifications, or the number indicators at the top, but I can certainly appreciate the informative layout of it all.I'll be sure to pass it along to the team for their feedback. Thanks for providing that link!Does anyone have any other suggestions specifically pertaining to the Story mode Node UI? They could have the green checkmark when all 6 rewards are earned, and then have it change to a different color check if no more points are available from that node. It would need to change back to green when points regenerated, I suppose.
morph3us said: I'll echo that comment. I prefer the green checkmark system. Easier to keep track of unclaimed rewards, and it satisfies my OCD no end.
Brigby said: Nepenthe said: Brigby said: Infrared said: blargrx said: Yup, what happened to the ss of a new ui layout that someone had made? The one that had a new layout and was easy to see all the elements. None of that ever got incorporated into an future ideas. I believe this is it:http://forums.d3go.com/discussion/30408/suggestions-for-the-mobile-user-interface-img/p1I would also very much like to see that done. That's quite a nice design! I'm not sure how difficult it would be to develop the +/- AP notifications, or the number indicators at the top, but I can certainly appreciate the informative layout of it all.I'll be sure to pass it along to the team for their feedback. Thanks for providing that link!Does anyone have any other suggestions specifically pertaining to the Story mode Node UI? They could have the green checkmark when all 6 rewards are earned, and then have it change to a different color check if no more points are available from that node. It would need to change back to green when points regenerated, I suppose. Perhaps a yellow checkmark if 6 clears are completed, but there are still points available; turning green if / when none are available?
Really? This is intentional? Ugh. I do NOT like this change and find it reduces previous functionality more than any it may give. Sigh. Ok, well here are my thoughts, as constructively as I can give them:
Recommendations:
One final note... As a long-time IT System Analyst by trade, one who regularly installs, tests, and compares software and hardware, I feel qualified in saying you guys do a bad job communicating what exactly is in an update. I reported this as a bug in-game the other day, because this change wasn't listed in the "final" release notes. I would suggest that if you're going to have public facing release notes, they really should be comprehensive and/or make these sort of notifications/announcements BEFORE (or at worse, at the same time) the change goes live.
Thanks for reading.