Malcrof wrote: Old Ajani deck thread: viewtopic.php?f=37&t=46087Any info on levels 2 and 3 of Sundering Slash would be helpful! Thanks!
Barrelrolla wrote: Malcrof wrote: Old Ajani deck thread: viewtopic.php?f=37&t=46087Any info on levels 2 and 3 of Sundering Slash would be helpful! Thanks! If I recall correctly, rank 2 disables a creature with Defender, Reach, or Vigilance until the beginning of your next turn and rank 3 disables any creature, but it costs 9 mana, at rank 4 the cost is reduced to 6.
csonic wrote: Any updated decks from people now that Ajani has been re-released and many new cards have been released too?
AngelForge wrote: What are the creature/spells/support numbers at level 60? Thank you in advance!
Smash666 wrote: Hi, I was just wondering if anyone has a Ajaini deck list that could beat that annoying Tezzeret in revolt against the consultant. I tried to get it over and over with all sorts of combos etc but I just can't seem to nail it. If you could help me I'd really appreciate it. Thanks Smash666
AngelForge said: Hi Smash666,You have some good cards there.Here's my opinion on your deck, maybe others will contribute something as well.Support Hixus Prison Warden (This is really a good card. Once you have that out and could reinforce it over the game, you should have no problem beating Tezzeret, who has no support removal.)Campaign of Vengeance (Can be great, but since you only have three creatures and it takes a long time to have them all out, you will never have a lot of benefit for your invested mana most of the time)Aether Hub (Not a bad card, but you run mainly cheap cards, so I don't feel it really needed here)Gonthi's Aether Heart (Generally a great card, and you should be able to use it against Tezzeret, since he energizes the board quite well)Spells Aerial Modification (In general a good card, but I don't think that it will give you enough edge against Tezzeret)Give no Ground (I really like this card and it's great in PVP. Here I feel like Tezzeret creature grow to powerful to quickly to give you an edge with this)Ondu Rising (Also a nice card, but one of your creatures already has lifelink and this card doesn't support you well against 512 hit points. Again, it can give you an edge in a PVP game where hit points are kind of equal)Creatures Maulfist Doorbuster (I guess you have it in here to disable the defender and push though with your attack? I'm not sure if this will work on the long run)Serene Steward (Generally a good card, when you have Lone Rider in the first spot)Lone Rider (Great card, once you can get it to have a lot of power and toughness)(In general I would say, that the problem of you deck is, that you have 3 spells that all boost creature, but you only have 3 creatures in your deck, so it is not unlikey, that you have a lot of cards in hand, that you can't use. Furthermore these spells can't really deal with Heart of Kiran at an early stage of the game.)I would say, you have to focus. Since you have Hixus, it is not a bad idea to go for this card. Until you you have that cards out, you have to have control. So, how about some thing like this:SupportsHixus, Prison WardenDeadlock TrapSuppression bond (may look like to much, but the more disable you have you earlier can establish it, until you have Hixus on the board and if early Hixus is destroyed you may have at least the first creature disabled)Something for drawing cards (Tamyo's Journal or Fevered Vision available?)CreaturesSerene Steward Lone Rider Something with lifelink (?) or Skysovereign Consul Flagship or none SpellsEncircling FissureAlchemist's VialHumble the BruteSwift Reckoning(If no 3rd creature chosen maybe Magmatic Insight for more card draw)The strategy is quite simple, get hixus out as fast and as often as you can.All the rest should be around disable, drawing cards or remove creatures.Once Hixus is established on the board, you should be able just to watch the show, reinforce Serene or Lone rider whenever possible and watch them grow.Downside is, that it is going to be a long game for sure.A second lifelink creature could add some safety on the long run.Do you have other level 60 PW? Sorin for example? I just a Sorin deck with lifelink creature and removals to some success until I used Dovin Baan with Baral...
AngelForge said: One thing came to my mind. Skysovereign Consul Flagship may be in any case a bad choice, because once you have Hixus out and trapped the opponent's creatures, you want them to stay there. Skysovereign Consul Flagship could actually kill an opponent's creature and make space for a new one.So, how is it going against Tezzeret?
Laeuftbeidir said: well, have a look in the Kiora thread If you want more advise: ask your question there (and tag AngelForge there, if you want especially his advice )
I've been making a lot of low-cost decks lately. The result of overplaying deploy. AER really open the door on that with creatures like Sram, Kari Zev and Lighting Runner.
I wanted to make a speed deck with Ajani1, while building on his strength (disable and removal). I ended up with 2 draw engines (Tami's journal/FV), so I can consistently control the board with ease. at the same time populating and reinforcing my side of the board fast.
Unlike my Nahiri's Striker deck. This deck is very resilient against creature removals. It only runs 3 creatures (Sram, Ornithopter and devil tokens) but the speed at which you draw and cast them makes up for only having so few. if they aren't removed. they get reinforced rather quickly. because Ajani's mana gains are so good and with the help from shrine I can pump out 2 4/4 creatures a turn.
Goes without saying, it's also very easy to get other copies of spells with all this draw. I often wait until I get 2 copies of Hexus/Suppression before I play them. If I don't do that, they just like servos waiting to be destroyed.
I wanted to also fit lone rider in here. But with the speed in which creatures are cast, I don't have the room for him once his flipped. If only they allowed us to play the card flipped when you have the flipped side on the board (kind of like how meld works in EM) I would make room for Rider in a heartbeat.
The low cost and draw make this deck very competitive. I hadn't brought it to TotP yet. maybe after the update, I'll give it a go and see how it performs outside of QB.
Any thoughts or opinion are welcome of course!Have a nice day~