shteev wrote: I personally wouldn't mind them being monetized provided the price is decent and they provide the kind of functionality that I'm looking for.
shteev wrote: Deck slots should be an opportunity to give something back to the players after taking so much from them.
shteev wrote: Sometimes I know that a current deck in a PW slot isn't quite right for a level I want to play, but I play it anyway because I know it'll be fine, and because the prizes for events are so sucky these days that losing a few points here and there doesn't make much difference. The penaltys for being too lazy to change a deck are very, very low.
Matthew wrote: shteev wrote: I personally wouldn't mind them being monetized provided the price is decent and they provide the kind of functionality that I'm looking for. Please, for the love of whichever deity you ascribe to, don't give them ideas or vindicate their clear and obvious patterns of greedy behavior.
rathedon wrote: I think we should have a set amount of slots, no less then 5 for each PW.
ZW2007- wrote: I'm not overly optimistic that deck slots will be a thing I want to use. I currently don't want to use their system for scrolling through and selecting my PWs but I have to use that system to even play. I don't expect deck slots to be any better.
shteev wrote: rathedon wrote: I think we should have a set amount of slots, no less then 5 for each PW. Why a fixed number, though? This thread should be about what we want, not what we are prepared to put up with. An open file system would allow as many decks as you want for each PW. Android/iOS no doubt have whole file handling librarys for that the dev team could incorporate into the game very easily. (I'm quite sure, however, that they won't use them).
octal9 wrote: shteev wrote: rathedon wrote: I think we should have a set amount of slots, no less then 5 for each PW. Why a fixed number, though? This thread should be about what we want, not what we are prepared to put up with. An open file system would allow as many decks as you want for each PW. Android/iOS no doubt have whole file handling librarys for that the dev team could incorporate into the game very easily. (I'm quite sure, however, that they won't use them). Why client side? That opens the possibility for invalid (read: hacked) decks and matchmaking will need access to these. They'll likely be stored server side like now. If so, the number per player will be limited.