ErikPeter wrote: Not a fan of any of these powers. Healing Chi would be annoying to play around, I'll give it that. Basically this power is "if your enemy makes strike tiles, your team will become almost unkillable". Against foes with 10k hitpoints, any 1k hit will potentially heal 3k. Anyway if you intend it to only trigger when allies take damage, but not Iron Fist, then you really need to focus on him first which is interesting, still pretty broken in PvE but could maybe fit into the OP-is-OK meta. I'd like to see something like this for Hulk since none of the Hulks in the game are particularly hard to kill, which is Hulk's thing. But "spend all large AP pools for extra damage" of Iron Fist needs to be insanely damaging (like 1000dmg/ap) to make up for being woefully inefficient, which means in almost every case it would be terrible, terrible overkill, so it's kind of a "better use this power before you get any more AP". Finally Spirit of the Dragon just isn't thought out very well. It won't come into play in most fights and the benefit it gains is negligible and unreliable. Steal 6 AP if the enemy team has specials out and make a couple of strikes? The reason Jean Grey is a decent PvP deterrent is she shuts down 5-match AP generation strategies, draining the strongest color and stopping subsequent AP generation for a couple turns. These would have to be strength 1000 or something to be enough of a threat to even consider.