Tiger Wong wrote: 3* Spider-Man 3* falcon Wasp I've used this and it works. My wasp is only 2/1/1 but the synergy is clearly there. A big problem to me is that of the main shield casters, many of them use the same color as wasps tactical intuition. Magneto, Cap, and falcap all use yellow for the shields. But 3* falcon doesn't. And Spider-Man gets his on any purple match for your team. So get those shields up as much as you can and with falcons yellow passive, you're pumping up the strength of your tiles before and after the switches. You only need one falcon bird strike + tactical intuition to completely flip the match in your favor. But unlike bullseyes black passive, you don't have to struggle to kill a character to get it to go. Of course a big problem is you're only doing damage with strike tiles and wasps black. But this team works/will work. At least not on defense.
jobob wrote: Just try her in a wave PVE with 4Cage and PX. Granted, it's a limited situation... But she's phenomenal with those 2.
spatenfloot wrote: Has anyone gotten enough covers to try wasp, medusa, and capt marvel together? I think it could be pretty good but can't test it myself.
Tiger Wong wrote: Yeah, like I said, you'd only be using Carol for her yellow (maybe green) passive. And that's after you get 9 blue for Janet. And that's probably after you use Janet's yellow to swap tiles (and boost) some shield/strike tiles. I was just looking at my roster to find a green/blue/red/purple user. I really think Wasp goes best with 3* Falcon. They both use blue passively and Falcons purple floods the screen with shields for Wasp to flip. And his yellow passive powers strengthens what's already strengthened with the flip. So they need a 3rd. I've been looking at...... 5 star (his red creates 11 yellow, you can hold onto his blue until late, and his own yellow wreaks havoc) (creates purple for Sam which needs 12 to activate) ( his black is cheap and creates charged blue, his green wreaks havoc and his passive does damage. But it puts more green on the field which only he can do something with) (stalls with her yellow passive and her active blue. Also hits really hard with her red that's only 9 AP) (his blue hits hard and activates at 11. His red puts a bunch of attack tiles on the field and his green creates havoc. The problem is, he makes the team really slow) 4* (his blue creates shields but should I wait to activate it or not? He's a one man band, and can almost be used independently from Wasp and Falcon)
Vhailorx wrote: I am kind of thinking 5/5/3 might be the way to go. Especially if you build a team to spam tiles. At 5 ap it is cheap enough to cast multiple times. So paired with a strioe tile spammer (blade, oml, phoenix, etc) she could be strengthening by many thousands of points with each cast. And two matches to start blue is a real incentive to set it at 5, let alone the massive damage boost. With 5+k of strikes on the board, a little less damage from black isnct that big a deal.
Crowl wrote: Vhailorx wrote: I am kind of thinking 5/5/3 might be the way to go. Especially if you build a team to spam tiles. At 5 ap it is cheap enough to cast multiple times. So paired with a strioe tile spammer (blade, oml, phoenix, etc) she could be strengthening by many thousands of points with each cast. And two matches to start blue is a real incentive to set it at 5, let alone the massive damage boost. With 5+k of strikes on the board, a little less damage from black isnct that big a deal. Whatever the build isn't it nice that we can actually discuss what his best build build rather than lamenting how rubbish she is, this seems like another good rework from them and Mr Fantastic must be wondering who he annoyed at mpq hq to only get his minor buff.
Black Duke wrote: Wasp's health points at level 270 have increased from 12.211 to 13.934. She has now the same amount of health points as X-Force Deadpool, X-23 or Iceman.