Skygazing wrote: ...though I think calling this batch irrelevant isn't quite fair when you admit yourself that 4 of them are top tier and IMO 2 of them (Carol and Medusa) are contenders for the very top.
Colognoisseur wrote: Before I begin this is not a comment on the quality of the characters. It is a comment on the chance of most players to effectively cover them. Which in the case of this particular group of seven is a real shame because when this group is appropriately covered and leveled there are some unique mechanics along with the expanding amount of passive abilities which make these such a strong group.
TxMoose wrote: Skygazing wrote: ...though I think calling this batch irrelevant isn't quite fair when you admit yourself that 4 of them are top tier and IMO 2 of them (Carol and Medusa) are contenders for the very top. I think he calls them irrelevant due to how long it takes a typical player to cover and champ them given 4* leveling iso needs and cover dilution in rewards and tokens. they'll be irrelevant until champed, which will be many months for most players. edit: Colognoisseur wrote: Before I begin this is not a comment on the quality of the characters. It is a comment on the chance of most players to effectively cover them. Which in the case of this particular group of seven is a real shame because when this group is appropriately covered and leveled there are some unique mechanics along with the expanding amount of passive abilities which make these such a strong group.
Colognoisseur wrote: To wrap this up Medusa, Captain Marvel, Bl4de, and Gwenpool are top tier 4* who get better the more covers and levels are put in to them. The remaining three; Agent Venom, Riri, and Mordo have significant drawbacks even though they all have potential in the right situation.
ChuckFan wrote: For GwenPool, her ability does sound powerful, to be able to remove any tile that you wish. But in both modes of competitive play, speed is essential. So unless you've used her enough that you've got the codes memorized, do you have time to reference codes in the middle of a shield hop for example? I guess if you're really serious about using her, you can print out the cheat sheet and keep a copy handy...
Jaedenkaal wrote: I'd be interested in knowing how irrelevant the original Irrelevant Seven are nowadays? Did the metagame pass them by as quickly as was predicted?